Iām just waiting for Oro debut so it could blow up all the leak lists. Only speculation I like is BornFreeās speculation based on merchandising industry, contracts, marketing, and timing. It only holds some water if SF statues and figures only are approved by Ono, and if Ono only approves merchandised based off of characters that are in āhisā SF games or will be in āhisā SF games. BornFree made a point about Alex, but Alex technically was in a ārecentā game thatās not Onoās, TvC, but the argument could go either way. The huge point for me is if Ono really has that much executive decision over SF character merchandising contracts or if Capcom as a whole company has overall final say and can approve merchandise contracts using any SF character for any arbitrary reason. Then BornFreeās speculation could be blown up if his premises and points arenāt validated.
Otherwise, heās the only one Iād listen to on which characters are most likely to get in SFV. So Iām waiting on Alex and Oro and āmaybeā Sakura. I hope we donāt get cheesy Dark/E. Sakura. If do, just donāt want her in her seifuku when she goes Dark.
I think we will see Ken at the Comic Con, I donāt know why but I had the same feeling with Birdie and BOOM there he is now.
Letās hope they will do something great with Ken (IF we will see him there).
I also think they will be doing some MAJOR announcements, but not just at Comic Con. Technically, they have several events to work with:
Comic Con in less than a week
EVO 2015, in less than a month
GamesCom 2015, in about a month from now
Tokyo Games Show 2015, in early September
Capcom Pro Tour finals, inā¦late November, I think?
PlayStation Experience 2015, in mid December
then, in 2016, some major FGC tournaments
and finally, a pre-release final trailer in April-March 2016
Since they did 2-character announcement at E3, I think they are going to reveal 1 new character at SDCC, 2 new characters at EVO, then 1 character at Gamescom and TGS, 2 characters at CPT Finals, 1 new character at PS Experience, and 1 character each up until release
That leaves it exactly 10 characters left to announce if weāre going by the ā16 characters at launchā rumor
Nash was essentially revealed with Bison
Birdie with Cammy
I see a trend, a fresh face with a familiar face.
R. Mika and Geif
Maybe not next but theyāll be revealed together.
Ken through the years had been innovated without noticing been different from Ryu in the VS series and the EX to starting from Marvel versus Street Fighter. Ken Tatsumaki Senpuu Kyaku is iconic move from ken. Ken and Ryu may have the same Special Move names but their gameplay application is different and there standing and aerial normals are different.
For me they need to change Kenās Crouching Normals in SF series to further more his gameplay. The Tatsumaki Senpuu Kyaku variation has been differentiate by capcom thought the years from Sakuraās ARC version, Gouken Upward straight version and Kenās Upward Angular version from the versus series that is similar to GUYās in the SF series. it never been hard for the tatsumaki to differentiate even the Shoryuken.
While in terms of projectile i never liked the way it was done on OMEGA mode honestly its still the same its a projectile move but with different animation and changing the stance. Ken MVS has a different way of hadouken than Ryu and Akuma. In 1st alpha Ryu projectile on close cause you to burn and be knock down. if the past illeteration of SF isnāt a good example take the KOF series in the later series both Ryo, Takuma, Robert, Yuri had there differences properties from when doing a Haoh Shou Kouken even the other characters from KOF. I remember the Chonshu Brothers from Real Bout.
Changing Kenās Crouching Normals is something i always wanted to see since his Standing and Aerial Normals have been different from strong to heavy. I hope they change all his light too. His special move animation and STANCE should remain as is but the properties should change.
Agree Urien and Gill may have the same normals but very different specials the same with how Decapre and Cammy is played differently.
I think a reasonable version of Aegis in 5 would allow the corner Aegis stuff but not the midscreen unblockables. Midscreen unblockables would likely be too bullshit in a game without parry. But keeping corner aegis as an option retains the spirit of 3s Urien while making him fair for a different game.
The corner stuff comes in two varieties:
put Aegis right on top of them then go high or low, and if you hit them they are in hitstun and you can launch into juggles. Tradeoff is Aegis doesnāt last as long this way and if they block correctly you basically spent resources for nothing.
put Aegis in front of them, allowing you to poke them safely without fear of jumping out, counterpokes, or reversal super. This doesnāt have the high reward the first option has, but I lasts longer and generally nets you more consistent damage and meter. Itās just basically several seconds where you are in complete control of the match.
Something that essentially works like that in 5 would be cool.
I donāt see whatād be so terrible about Urienās super being Temporal Thunder (SA2). It does good dizzy, you can anti-air with it, and combo off a lot of ways. It was weak in 3S because you couldnāt just do tackle xx SA2 on a grounded opponent since the knockback on tackle was too much for how slow the startup was on SA2. The character usually had to be airborne/juggled or standing. Or it was character specific if it could hit them crouching.
But since there arenāt air parries either, Urienās going to have a great anti-air game. So SA2 could be welcome, and perhaps be stronger than aegis reflector (even though aegis reflector is rly kewl and Iām not saying it shouldnāt be in).
Iām not even a fan of him but a Mayweather inspired boxer character can be an interessing concept: make him small and all about defense with dodge/absorb/counter as main weapons, and instead being the classic power-hitter boxer make his dmg being from volume of strikes, with many short combos he can do on small openings and after successful dodges
Another idea i ever found interessing will be do some kind of normal-size absolute boxing genious (maybe Sugar Ray Robinson tribute?) with 2 or even 3 stances style a la Gen
Think a character that have 3 stances:
āAliā-a neutral/standard stance being about good mobility and normals but not specialized as the other two
"Pacquiao"-an aggressive stance for combos/pressure with target combos/rekka-shit/1000-punches rapid tap a la Chun Li and specials about quick close distance
"Mayweather"-one all about absorb/dodge/counter/tenshin-clinch that can be great at mimize dmg and wait an opportunity
A char that literally can change his style to follow the flow of the fight and can chain his styles at wish, like face three different boxersā¦ lol maybe do him fucking psycho with triple personality that pass from cool dude to crazy psycho-killer to super gentle and classy
ps: probably for attack āMarquezā give better the idea, but most will not get it.
Also imagine a SF char that move like that https://www.youtube.com/watch?v=qKPDeMXiJHc
Urien is totally a knock off of Gillā¦ Heās just toned down so thatās heās actually beatable.
I mean, their normals are identical. Gillās dash is faster. Gillās specials are just motion versions of Urienās, and slightly better. The main difference between the two is their supers. If Gill had Aegis Reflector, would he really be that different from Urien? Urien is just the non-boss version of Gill.
Comparing Gill and Urien to Cammy and Decapreā¦ is just completely inaccurate. I mean, Cammy and Decapre have one special move in common. Cammy has a way different uppercut, way different spiral arrow, no teleport, no overhead hitting move, no hundred handsā¦ The characters may be āclonesā, but they actually play completely different (rushdown vs whiff punishing). Gill and Urienā¦ not so much.
Not that you areānt right, but youāre comparing a 2D game vs a 3D oneā¦ recycle back then was way more common (not that SF4 didānt had his good amount of recycle shit, lol )
If Urien and Gill are both on SFV i suspect they will have even normals different
TBH i think that this time even Ken (if/when in) will get different normals from Ryu
He doesnāt need it to have unblockables at all. The pressure options and combo expansion options are enough. If itās like Decapre/Dhalsimās fireball ultra but mostly stationary and reflects fireballs itāll be good still and unique.
It provides a wall opponents canāt easily get around (especially if they allow different height or distance position versions based on button strength). It can be used to keep opponent locked down and go for a high low game to open them up potentially into a full combo if they are blocking and get hit by an OH/Low while aegis still has hits available. It can be positioned behind an opponent to expand your combo options and make it hard for them to reposition themselves without being forced into blocking it.
It has a ton of uses outside of unblockables. Unblockables would be a bit obnoxious, and corner/midscreen dependent unblockables would be obnoxious AND arbitrary AND likely to have problems based on how far they decide ābeing in the cornerā is counted as. It might not work on some chars or it might work too well or have weird uses where like itās unblockable but then blockable based on if you moved. Is it unblockable based on opponent being in the corner or distance urien is from the corner? Tons of potential problems and rules that are not easy to understand even if it was done correctly itās hard to know āam I in that zone where I canāt block it or not?ā itād be a mess.
As long as Aegis has a decent number of hits + active frames its versatility and damage potential will make it quite good. If you can hit confirm into and keep comboing than that is even better on top of everything else.
Iām not talking about unblockables - thereās not many unblockables in the corner. What you just described is basically what I mean. Thatās how it works in 3s now minus the unblockables.
The point of it being corner pressure is that Aegis isnāt super useful as a pressure tool midscreen. the defender can just walk backwards or jump back. If you put Aegis behind them they just block and are pushed back behind the Aegis after you hit a button, after which your pressure is over. The chip damage itself is trivial and youād never spend the resources just for the chip.
Obviously Iām describing how it works in 3s. they could certainly go a different route with Aegis in 5 and make it worth lots of chip or whatever. Or make it so that if he hits you, and pushes you back into Aegis, that he can continue to combo from that.
EDIT: Just realized I called it ācorner stuffā which is probably pretty darn vague. I can see why youād think I was talking about the couple corner unblockables like the kneedrop one. but yeah, by ācorner stuffā I mean putting it on top of them to go high/low (and if they donāt block correctly the rest of the Aegis hits them, allowing you to combo from it) or putting it right in front of them so they canāt move and you can just attack them repeatedly.