Yeah I didnât like any of the added characters for AE or USF4. Eventually the twins grew on me, but in terms of character design, Oni and E Ryu were dumb, Rolento was troll, Hugo was just a big beat up doll, Elena was lame with Healing, Poison was lame inherently (hitboxlol), and Decapre was just charge Fuerte. None of these characters really added diversity, and contribute to my disappointment with how USF4 turned out overall.
I donât think Poison has a good chance at all just because she technically originated in Final Fight, or 3S, and there are better characters to include from both games than her. Counting Andore/Hugo.
Also I wouldnât be surprised if any SF3 characters werenât revealed until way late so that Capcom can rebuild the hype train. Iâd kind of like to see Dudley back in (among others) and play closer to how he was in 2nd Impact and 3S. Give him back his Thunderbolt with the original non-charge input, and make it more useful/safe. Back-swing blow doesnât really have a place in a game where there are next to no hard knockdowns.
If Urien is in the game Iâm wondering if heâd work as a motion instead of charge character. They did it with Nash and Birdie so I kind of hope they do the same with him.
No clue yet, but overall charge times are lesser than in SF4. I donât know if this will be the least amount of charge time ever in SFV though. I hope charge partitioning is back too, and for Urien to remain a mostly charge character.
Yep all his moves except fireball were charge. And as it is right now, Bison is mostly charge, as is Chun Li. So if Urien comes back, heâll probably be built similarly to how he was in 3.
Am I really the only one that wants an entirely new boxer? I mean, Balrog/M.Bison/Boxer has had many appearances already, Dudley also did have at least 3 games I can think of (sf3, sf4 and sfxtk).
I would really like to see something new. Boxer and Dudley are all about in your face, either by charging in or mixup game in close quarters. Iâd like to see a more tactical âI-wear-you-downâ style of boxing for a change.
No but Iâm just not being imaginative here since Iâve been a long time fan of the series and I wouldnât know how to go about making a brand new boxer character. I suppose if he was in a light weight class and maybe had a command throw to get out of the corner but not do any damage or combo off of, or really be at any frame advantage afterward would be cool. Fast hitting, far reaching target combos, no lows⌠that could have some potential. Maybe even has just as many specials as Guile so there isnât much confusion with how to play as him or her.
But Iâve also felt like 2 boxers is enough representation since nearly everybody has punches, and thereâs at least 3 kickboxers also.
I not really into alot of teen like woman in fighting games and iâm not against it either but from Karin, Juri, Sakura, Makoto, Ingrid, Juri, Juni, Elena, Decapre and etc. Iâll go R.Mika i like UNCONVENTIONAL grapplers and some WEAPON USER since within the sf universe they offer variety and it feel like 80s STREET FIGHTING. IMHO
I wonder how, if Urien is in, the game engine will handle all the bounce juggles off the aegis like in 3S. With new physics engine and lack of universal parries itâll be interesting to see how aegis reflectors would function in this new environment.