SFV Character Request/Anticipation Thread

I didn’t cherry pick I showed a consistent set of examples of lower to low health characters built around balancing their tools with reduced health being among the top tiers. And in these examples they often make up about half or more of the considered to be best characters.

Yun in SF3 is 2nd only to Akuma in heath. Chun/Ken are average.

SFxT? Chun/Nina/Alisa all top tier and lower than average health. Law/Hwo/Kaz average health. It’s somewhat rare to find top tier characters balanced via having MORE health and being weaker tool wise than characters having LESS health and better tools.

Magneto, Spiral, Storm, Strider, Psylocke all below average to bottom tier health in Marvel 2. Cable and CapCom were average and of course Sentinel as the highest. Though I suppose what is more important is the point character than the assists like Psylocke being low health.

CvS2 two of the best characters are low health characters with Sakura/Vega. Bison is average, Blanka/Sagat above normal. Some of this is due to an exploit not intended by the developers. RCs drastically change how tools work and I bet the tiers would look VERY different without RCs.

Guilty Gear as a whole series has Eddie/Zato-1 CONSISTENTLY top tier and also low to lowest in health rankings via guts/defense systems. Venom and Dizzy too are generally quite good and low health.

Smash Melee? Fox is one of the lighest characters in the game. heighest weight top tier you’ll find is sheik at average weight. Falco also light, marth lightish closer to mid. Brawl? Meta knight was supposed to be balanced by being one of the lighest characters in the game. You’ll find Game and Watch and Falco among top tiers and light. SMBB is actually one of the examples of a couple heavy chars being top tier, and likely that is because brawl was so floaty it helped offset their weight. Smash 4? Diddy, Rosalina, Pikachu, Ness, ZSS, Marth all light characters and considered among the best last I checked. Among the heavier chars I think Shulk is the only one and he isn’t even THAT heavy he is closer to average IIRC.

Ever heard of the Grappler Syndrome? Where a slow grappler is offset by high health and people think they are top tier in the beginning but then people find the holes in their tools and they drop down to low tier.

Most of the time you’ll find at least half of the top tier characters in a competitive fighting game is a glass cannon character designed around “I have lower than normal health to offset my great tools.”

Rarely (it does happen) will you find a high health / slow character with weaker tools in that top tier. It’s either low health or average with amazing tools.

Here is the problem with balancing via health: it requires you to make a mistake and get hit. Having weaker tools affects the entire match, having lower health only affects you if you get hit which happened if you made a mistake or got outplayed. You ARE going to get hit, but the fact of the matter is that stronger tools are consistently more useful than slightly more health. The only time health REALLY affects balance in any significant way is if the difference in health is VERY drastic while the tool difference is only slightly better.

Look at it this way; if your tools are really good you can keep from getting hit negating that downside. If your tools are weaker you’re going to get hit more negating that bonus.

And again, I never said health DOESN’T balance I said it’s the LEAST EFFECTIVE form of balance.

When are they adding Dark Pregnant Sakura, Eviler Ryu, and Gay Sagat

You forgot a bunch of characters on your F*ck list then. You forgot: Alex,Mika,Karin,Q,Urien,Oro,Juri.

So if you like shotos you have an inferiority complex? 2deep4me.

How dare you even UTTER the name Urien in the same breath as those on the fuck list, let alone Q, Oro, Alex, and Juri.** SIEZE HIM!**

We already have two of those

Unacceptable? Speak for yourself lol. I’ve been using Akuma since I was a child. He’s in every SF game ever created and is a top 4 or 5 most popular character. Him NOT being in would be unacceptable - not the other way around.

Akuma plays nothing like Ryu or Ken in SF4. If that’s the case in that game, imagine how different he will he in a game where they’re really trying to differentiate. Three shotos still gives us 13 “non clones”.

The icons should be there from the jump. That IMO = ryu, Ken, chun, akuma, guile and sagat.

If they’re not all there from the start I bet they will be EARLY dlc.

Fixed.

(Capcom agree)

You’re right. Forgot about Bison.

Seriously, I don’t understand why people keep saying stuff like " Oh, x character is totally getting in, there’s no way capcom can afford to leave them out."

The fact that that have said that they will be adding DLC characters consistently means Capcom can be safe as fuck with the initial roster. “Oh, you’re favorite character isn’t in? Don’t sweat it, he’s on his way.”

Capcom used 1 of the 16 slots on birdie… They will leave out whoever the fuck they want

1 out of 16. 1

Judging from that one image of the roster split up into color section, 2 more characters will be returning with Birdie and Nash, and 3 more new with Necalli.

It’s pretty likely the rest of the cast will also be SF2 cast since they’re the most iconic and easily marketable. I don’t personally like that. If it was up to me there’d be a bunch of SF3 characters, but it makes sense.

Where are all the leak list? Are people giving up? I getting disappointed by the internet.

It’s spelled “seize”. Also it’s spelled “Urine”.

shame.jpg

Nothing like Ryu…really?

Please tell me your joking. Besides the obvious overlapping specials, they have a ton of overlapping normals, even the same F+MP command overhead. Akuma is a headswap of Ryu on top of that.

I’d rather have 14 non clones, than 13. Objectively it makes a much better game.

Akuma is basically a Super version of Ryu so if anyone should be called a clone it should be ken but they fixed the Clone issue with him so we shouldnt be worrying about the inclusion of another shoto cause capcom will likely change their playstyle

Well that is the other problem, Ryu seems so much more boring with Super Ryu…I mean Akuma around. Ken is like Ryu but different. Akuma is Ryu with a ton of extra stuff, and Ryu has nothing that is unique to him…except the F+FP and jumping MP that can juggle. So the face of Street fighter is just a much plainer, less interesting, and vastly inferior version of another character.

Thats why I like what SFV is doing because Ryu now has parry and denjin fireballs which are both unique to him and make him different from not only the other shotos, but the rest of the cast.

I think if you find Ryu boring it’s indicative of which SF games you’ve played the most.

SF2 Hyper Fighting is what I played the most. I also never called Ryu boring, but said he seems more boring when you have a character who has just about all his moves, more comboability, more speed, and a bunch of extra moves as well.

Yeah we can mostly count on V-skill to add something unique to a character, and parry is one of the most unique of them all. Denjin he had in SF3 and 4, nice to see that. However even with that…what would they do with Akuma? Ken works cause he has always been yin to Ryu’s yang. He is built laterally. Akuma is built on top of Ryu, Ryu+many extras.