Nah. Part of the design of characters like Seth, Akuma, Chipp, Strider, and any number of other characters in different games is that they can’t afford to go toe to toe with you and trade hits.
Because of his health, Akuma can never be a character who puts himself at risk during footsies. That’s the biggest thing that hurts him in SFxT. If you get Seth to block, he has already probably made more than one mistake.
In some games, where there’s not that much trading hits, it doesn’t matter as much, and you might as well have universal health. But in the others, the character would change its nature completely by changing its health number.
If you don’t balance the character properly to account for their abilities, then that’s on you. But that was never Capcom’s intent with Akuma to begin with.
Just think he is a bad character. No reason why I think he’s bad, just that I feel he brings nothing I’m interested in to the table. So many more deserving characters before he even should get a sniff at the roster
Akuma should only get raging demon if both V-trigger and Super is maxed out. By the way I didnt say this before, but im really like the fact that some EX moves are actually supers from previous games such as Kens shoryureppa/Ryus Shin Shoryu etc.
I would make Alex V-skill his b+HP which will either be a headbutt or sleeperhold. Dont know WTF they would do as a V-trigger though. They said the V-trigger should be something that is fundamental to the way the character plays. I didnt play with Alex extensively in 3S but I always figure he was a sort of quasi-rushdown type character with a bit of mid ranged poking (someone correct me if im wrong). Im not sure what you could do to emphasise that
Capcom’s intent was capitalizing on the big splash Akuma made as a hidden uber boss in ST. In that game he is a broken super OP Ryu. In future games they had to tone him down enough that he wouldn’t be broken, however because he is a much faster Ryu with a bunch of extra useful moves (teleports, demon flips, air fireballs in a game where mobility is not near what it is in other games that have air projectiles, etc) he could never really be balanced without reducing his stamina/stun greatly. Even with that he was amongst the most powerful characters in the game, cause just so many options.
How could Akuma exist in current sytem? He would have to be extensively redesigned. Not Ryu super turbo version. Probably would have to extend the use of his non-Ryu moves, and greatly weaken or remove his Ryu moves.
Ono should make the following statement: For every shoto after Ryu, one waifu.
Ingrid is proper retribution for Ken. If Akuma makes it in, so does Sakura with high school gym bloomers; if yet another shoto gets revealed, Lucky Chloe suddenly makes a crossover appearance in SFV. If that isn’t enough to dissuade demand for shoto clones, nothing is.
Honestly if it were up to the polls and fanboys we would end up with a cast largely consisting of only badass shotos and underage waifus. The former to compensate for their inferiority complex and the latter to inflate their masculine egos (and appeal to their not-so-secret fetish for teenage girl underwear). It is because of this that Ono and Capcom SHOULD NOT AND NEVER LISTEN TO FANBOYS. We need a balanced cast of FIGHTERS with unique and diverse personalities, nationalities, genders, clothes, and fighting styles.