I don’t think so. Birdie was a Sub Boss, yes, but from what we’ve seen this time around, he seems more in for himself. Besides, this is street fighter, there’s always at least one comedic character, and it looks like they want Birdie to be that this time around.
Birdie’s story could be that he was arrested by Chun-Li when stealing some candies, Chun-Li accidentally sat on his Gummi Venus de Milo and now Birdie’s looking for her sweet sweet can to retrieve his yummy Venus. There you have your plot
Capcom already test her SF5 version with Omega, no reason to go nuts with what her V-moves would be. In Omega only Ryu and Makoto have parries doable with the V-Skill input. V-Trigger can be her Tandem Renki and, still like in Omega,her moves becomes a bit different. ATM there’s no reason to include her in SFV starting roster, hope they include her later with a different look, more mature. It’s time for the schoolgirls squad to become women.
If SF5 is taking place after SF3:3rd strike i wonder if capcom brings back Oni instead of Akuma, that would definitely make for an interesting move set since he’s already in his final form of the satsui no hadou.
Fatal1ty_93_RUS: Eternal: Fatal1ty_93_RUS:Anyways, I decided to throw in some possible V-System ideas for characters (some of those I expressed earlier in the thread). Feel free to comment and improve on them. Feedback appreciated!
Akuma
[details=Spoiler]V-Skill - Demon Flip. Basically same demon flip special Akuma has in SF4, can also be extended by pressing buttons or not touching attack buttons at all. Nothing too fancy, possible “get out of corner” card
V-Reversal - Akuma’s secret Super Art 2 from SF3 Third Strike, a.k.a. Kongou Kokuretsu Zan. Obviously a much weaker version, Akuma hits the ground with his fist sending a wave of energy towards the opponent, can serve as a launcher up close, has some invincibility frames on startup but comes out very slow. Cannot be used at a distance as has long recovery animation so the move is punishable
V-Trigger - Shin Akuma mode. Akuma goes into his taunt pose with red aura flashing from him which slowly turns into light purple, his hair turn white, Akuma temporarily gains increase in hits from his specials. Zankuu Gohadoken becomes his EX Zankuu version, etc.
Would have 3 or 4 bars, the bar depletes as Akuma uses his specials, the Trigger itself is not time limited. But can only use 2-3 specials, so have to choose carefully how to use themThe V-Trigger activation also changes his regular Critical Art into Messatsu GoShoryu, and the Shun Goku Satsu goes through a longer animation (like Omega Rugal’s SGS from CvS2) and does significally more damage. But has a drawback - slower teleport, have to choose when to do this super[/details]
Cody
[details=Spoiler]V-Skill - the Final Fight combo. Basically that’s it. Executed by the regular V-Skill input + punches going from jab to fierce, works like a target combo.
V-Reversal- Dust Pile. Cody picks up some dirt particles from the ground and throws them into the opponent temporarily dizzing them and opening them for a combo opportunity. Can be blocked and punished. Is only safe from mid screen
V-Trigger - Shank Time. Cody grabs his pocket knife (yes, he isn’t wearing the jail pajamas anymore, the story would be that Guy persuaded the cops to let him go back to the streets) and basically gains access to a couple of new specials that replace the regular ones for the duration of activated Trigger. Does higher white chip damage compared to other normals. Also maybe possible chip death? (I mean it is a weapon after all)[/details]
Gen
[details=Spoiler]V-Skill - his Air Grab super/ultra from SF4. Gen swings into the air stomong onto the opponent’s shoulders and slams them into the ground, causes a hard knockdown, open a mixup possibility
V-Reversal - basically a reuse of his Super move from SF4. Upon activation, Gen quickly goes through his opponent dealing several hits leaving them into a juggle state, is not Critical Art combo-able, instead can be followed up by the Waterfall Kick succession (including the EX version
V-Trigger - Double Stance. Gen gains access to his Crane stance moves (normals), perhaps in addition to some new specials. Just like SF4 - grants him the use of alternate Critical Art. Stances are toggle-able via 3K or 3P input. While active, Gen has a small blue aura surroinding him, awakening his warrior spirit. Has to kill the opponent before V-Trigger depletes, otherwise Gen feints and takes 25% damage (as justified by the story - Gen grows weaker by the minute as his leukemia continues to progress and his body cannot take it much longer. This would perhaps be the very last time Gen would appear in the entire series)[/details]
Guy
[details=Spoiler]V-Skill - the Bushin Gokusaken. The throw that was usually a possible ender for his targe combo, now executed by two-button press. Guy grabs his opponent leaving them in a juggle state, can be followed up by Bushin Senpukyaku, Hozanto, Run Overhead Kick, or his alternate Critical Art
V-Reversal - instant Bushin Izuna throw. Guy quickly launches himself in the air and grabs the opponent, spinning and slamming them into the ground. Could be executed in SF4 by quickly inputting a DP motion, now a reversal move for jump-in control. Has to deal high damage, otherwise would be useless. Adds an option instead of wasting 1/4 of a meter to use EX Bushin Senpukyaku
V-Trigger - Art of Bushinryu. Guy’s specials partially gain the EX properties (example - run is executed faster, the Bushin Flip goes further, Hozanto causes a wall bounce, his Izuna Throw becomes similar to his Ultra 1 from SF4.
In addition to buffing the specials, Guy gets the ability to utilize an alternate Critical Art - essentially his Super from SF4, but specifically from his Omega version. Can only be executed midair, useful for heavily punishing opponents that think they can jump-in on you. That’ll teach them [/details]Fei Long
[details=Spoiler]V-Skill - Ryuogeki. Fei does a strong punch that pushes the opponent a little back from himself, may cause a hard knockdown on hit. Can be seen in his Omega SF4 version. Carries the opponent to the corner
Alternate option - instead, Fei does the Shoenryu, also from Omega version - Fei punches the opponent in the gut, and then launches his in the air with a flaming fist, putting him in a juggle state for a possible Flame Kick followup, or Rekka jugglingV-Reversal - One Inch Punch. Fei utilizes the famous Bruce Lee move, reflecting an attack prior to this (so basically acts like the Ultra 2 from SF4), serves as an instant corner carry
V-Trigger - Enter The Dragon. Fei gets higher mobility/his frame data changes to let all of his special moves start up much faster than usually, also changes his neutral stance (as seen in the movie during several fights). When utilizing his regular/EX specials - there’s a transparent Dragon aura behind him, similar to when Goku does the Super Dragon Fist move[/details]
Makoto
[details=Spoiler]V-Skill - the Command Grab. Opens up a possibility to introduce a new special without overlapping inputs. Will be her main V-Gauge earning tool.
V-Reversal - her Ultra 2 startup. Makoto quickly jumps in the air and pushes herself off the wall to strike the opponent with a kick, possible launcher
V-Trigger - Tenden Renki. Makoto’s skin becomes slightly red, her Hayate becomes that of an instantly charged up version, her dashes get crazy speed. Basically a mobility upgrade to start a relentless assualt on the opponent. Combined with the return of her Third Strike juggle combos (please, Capcom!) - becomes one hell of a threat to even try and attack her. Basically a “I’ll kick your ass” install[/details]
Rolento
[details=Spoiler]V-Skill - Grenade. Rolento picks a grenade off his chest belt and leaves it on a ground. During the startup - before Rolento leaves the grenade, an additional press of a punch determines the time in which the grenade explodes. LP = 1 second, MP = 2 seconds, HP = 3 seconds. Allows for high/low attack mixups on a blocking opponent, will always hit a standing opponent even if he is blocking. Only causes a soft knockdown
V-Reversal - Forward Roll. Is similar to Mileena’s roll, causes a knockdown on a standing opponent, super unsafe on block, possible follow up with the EX knives as the roll causes a juggle state
V-Trigger - Utopia. Alternate’s all Rolento’s specials. The flip now goes forward, the rekkas now cause a soft knockdown instead of launching the opponent, the knife toss now goes diagonally up from the ground. While active, the Trigger enhances the grenade explosions, so everything involving them deals more damage (the throw, the V-Skill, the Critical Art, maybe new specials?)[/details]
Zangief
[details=Spoiler]V-Skill - Lariat. Holding the V-Skill input does the longer version (instead of using 3P or 3K like in SF4)
V-Reversal - Spinning Pile Driver. Instead of regular 360 Gief’s SPD, this one serves as a revamp of Gief’s Ultra 2 to counter jumping opponents. Slightly similar animation, obviously does a little less damage. Essentially serves as Hugo’s back breaker grab from SF4
V-Trigger - Iron Curtain. All Gief’s specials gain 1 hit of armor. Whiffed grabs also recovery slightly faster, but not to the point where you could attempt , say, a second SPD RIGHT after whiffing one. Commitment to the move is still there, just a little less if you are at an approximately mid-screen distance from the opponent. The[/details]
I don’t think Cody’s v-skill really works, the inputs for v-skill are MP+MK so you gotta do MK+MP->LP-MP-HP? That’s kind of awkward. Plus a strict target combo as a vskill is both kind of boring and also not very useful. Should just be a normal target combo.
Gen’s seems really REALLY like a waste. Having an air only throw as his v-skill makes it very unlikely to be usable most of the time. If you look at the current V-skills they all can be used pretty often and all of em offer some variety of uses, Cammy’s can be used as an attack, an anti fireball, and a mixup since it can cross over and hit on other side. Bison can absorb normal attacks as well as absorb + release fireball. Chun’s offers a whole different jump arc and is an attack. Charlie’s can absorb fireballs and be used as a poke. Ken’s can be used as a poke, mobility tool, and pressure option. Birdie can set up traps as well as simply build v-gauge. We haven’t seen exactly how Necalli’s works yet but he can use it to deal with opponents trying to keep him out as well as safely attack from far away despite him being a more up close character, in addition his v-trigger lasts forever. Gen’s is simply too specifically situation. Makoto and Cody’s also don’t seem to offer a lot of variety.
And makoto…the only alternate option I have for her V-Skill would only be a Upward Punch which is usually executed with a DP motion, so it could be her juggle tool and she would be highly juggle orientated in this game then. Otherwise I can’t really come up with anything for her
Capcom already test her SF5 version with Omega, no reason to go nuts with what her V-moves would be. In Omega only Ryu and Makoto have parries doable with the V-Skill input. V-Trigger can be her Tandem Renki and, still like in Omega,her moves becomes a bit different. ATM there’s no reason to include her in SFV starting roster, hope they include her later with a different look, more mature. It’s time for the schoolgirls squad to become women.
Karin and Sakura ARE adults.
Makato doesn’t look like a schoolgirl, a tomboy.
Everyone wants to forget Ingrid exists.
Ibuki is a ninja.
So, what schoolgirl squad…?
I’d like Sakura, if she’s in this game to havw her PE outfit tho.
All these rushdown characters.
I wonder when we will get the first “real” zoner.
feroce82: Fatal1ty_93_RUS: Eternal: Fatal1ty_93_RUS:Anyways, I decided to throw in some possible V-System ideas for characters (some of those I expressed earlier in the thread). Feel free to comment and improve on them. Feedback appreciated!
Akuma
[details=Spoiler]V-Skill - Demon Flip. Basically same demon flip special Akuma has in SF4, can also be extended by pressing buttons or not touching attack buttons at all. Nothing too fancy, possible “get out of corner” card
V-Reversal - Akuma’s secret Super Art 2 from SF3 Third Strike, a.k.a. Kongou Kokuretsu Zan. Obviously a much weaker version, Akuma hits the ground with his fist sending a wave of energy towards the opponent, can serve as a launcher up close, has some invincibility frames on startup but comes out very slow. Cannot be used at a distance as has long recovery animation so the move is punishable
V-Trigger - Shin Akuma mode. Akuma goes into his taunt pose with red aura flashing from him which slowly turns into light purple, his hair turn white, Akuma temporarily gains increase in hits from his specials. Zankuu Gohadoken becomes his EX Zankuu version, etc.
Would have 3 or 4 bars, the bar depletes as Akuma uses his specials, the Trigger itself is not time limited. But can only use 2-3 specials, so have to choose carefully how to use themThe V-Trigger activation also changes his regular Critical Art into Messatsu GoShoryu, and the Shun Goku Satsu goes through a longer animation (like Omega Rugal’s SGS from CvS2) and does significally more damage. But has a drawback - slower teleport, have to choose when to do this super[/details]
Cody
[details=Spoiler]V-Skill - the Final Fight combo. Basically that’s it. Executed by the regular V-Skill input + punches going from jab to fierce, works like a target combo.
V-Reversal- Dust Pile. Cody picks up some dirt particles from the ground and throws them into the opponent temporarily dizzing them and opening them for a combo opportunity. Can be blocked and punished. Is only safe from mid screen
V-Trigger - Shank Time. Cody grabs his pocket knife (yes, he isn’t wearing the jail pajamas anymore, the story would be that Guy persuaded the cops to let him go back to the streets) and basically gains access to a couple of new specials that replace the regular ones for the duration of activated Trigger. Does higher white chip damage compared to other normals. Also maybe possible chip death? (I mean it is a weapon after all)[/details]
Gen
[details=Spoiler]V-Skill - his Air Grab super/ultra from SF4. Gen swings into the air stomong onto the opponent’s shoulders and slams them into the ground, causes a hard knockdown, open a mixup possibility
V-Reversal - basically a reuse of his Super move from SF4. Upon activation, Gen quickly goes through his opponent dealing several hits leaving them into a juggle state, is not Critical Art combo-able, instead can be followed up by the Waterfall Kick succession (including the EX version
V-Trigger - Double Stance. Gen gains access to his Crane stance moves (normals), perhaps in addition to some new specials. Just like SF4 - grants him the use of alternate Critical Art. Stances are toggle-able via 3K or 3P input. While active, Gen has a small blue aura surroinding him, awakening his warrior spirit. Has to kill the opponent before V-Trigger depletes, otherwise Gen feints and takes 25% damage (as justified by the story - Gen grows weaker by the minute as his leukemia continues to progress and his body cannot take it much longer. This would perhaps be the very last time Gen would appear in the entire series)[/details]
Guy
[details=Spoiler]V-Skill - the Bushin Gokusaken. The throw that was usually a possible ender for his targe combo, now executed by two-button press. Guy grabs his opponent leaving them in a juggle state, can be followed up by Bushin Senpukyaku, Hozanto, Run Overhead Kick, or his alternate Critical Art
V-Reversal - instant Bushin Izuna throw. Guy quickly launches himself in the air and grabs the opponent, spinning and slamming them into the ground. Could be executed in SF4 by quickly inputting a DP motion, now a reversal move for jump-in control. Has to deal high damage, otherwise would be useless. Adds an option instead of wasting 1/4 of a meter to use EX Bushin Senpukyaku
V-Trigger - Art of Bushinryu. Guy’s specials partially gain the EX properties (example - run is executed faster, the Bushin Flip goes further, Hozanto causes a wall bounce, his Izuna Throw becomes similar to his Ultra 1 from SF4.
In addition to buffing the specials, Guy gets the ability to utilize an alternate Critical Art - essentially his Super from SF4, but specifically from his Omega version. Can only be executed midair, useful for heavily punishing opponents that think they can jump-in on you. That’ll teach them [/details]Fei Long
[details=Spoiler]V-Skill - Ryuogeki. Fei does a strong punch that pushes the opponent a little back from himself, may cause a hard knockdown on hit. Can be seen in his Omega SF4 version. Carries the opponent to the corner
Alternate option - instead, Fei does the Shoenryu, also from Omega version - Fei punches the opponent in the gut, and then launches his in the air with a flaming fist, putting him in a juggle state for a possible Flame Kick followup, or Rekka jugglingV-Reversal - One Inch Punch. Fei utilizes the famous Bruce Lee move, reflecting an attack prior to this (so basically acts like the Ultra 2 from SF4), serves as an instant corner carry
V-Trigger - Enter The Dragon. Fei gets higher mobility/his frame data changes to let all of his special moves start up much faster than usually, also changes his neutral stance (as seen in the movie during several fights). When utilizing his regular/EX specials - there’s a transparent Dragon aura behind him, similar to when Goku does the Super Dragon Fist move[/details]
Makoto
[details=Spoiler]V-Skill - the Command Grab. Opens up a possibility to introduce a new special without overlapping inputs. Will be her main V-Gauge earning tool.
V-Reversal - her Ultra 2 startup. Makoto quickly jumps in the air and pushes herself off the wall to strike the opponent with a kick, possible launcher
V-Trigger - Tenden Renki. Makoto’s skin becomes slightly red, her Hayate becomes that of an instantly charged up version, her dashes get crazy speed. Basically a mobility upgrade to start a relentless assualt on the opponent. Combined with the return of her Third Strike juggle combos (please, Capcom!) - becomes one hell of a threat to even try and attack her. Basically a “I’ll kick your ass” install[/details]
Rolento
[details=Spoiler]V-Skill - Grenade. Rolento picks a grenade off his chest belt and leaves it on a ground. During the startup - before Rolento leaves the grenade, an additional press of a punch determines the time in which the grenade explodes. LP = 1 second, MP = 2 seconds, HP = 3 seconds. Allows for high/low attack mixups on a blocking opponent, will always hit a standing opponent even if he is blocking. Only causes a soft knockdown
V-Reversal - Forward Roll. Is similar to Mileena’s roll, causes a knockdown on a standing opponent, super unsafe on block, possible follow up with the EX knives as the roll causes a juggle state
V-Trigger - Utopia. Alternate’s all Rolento’s specials. The flip now goes forward, the rekkas now cause a soft knockdown instead of launching the opponent, the knife toss now goes diagonally up from the ground. While active, the Trigger enhances the grenade explosions, so everything involving them deals more damage (the throw, the V-Skill, the Critical Art, maybe new specials?)[/details]
Zangief
[details=Spoiler]V-Skill - Lariat. Holding the V-Skill input does the longer version (instead of using 3P or 3K like in SF4)
V-Reversal - Spinning Pile Driver. Instead of regular 360 Gief’s SPD, this one serves as a revamp of Gief’s Ultra 2 to counter jumping opponents. Slightly similar animation, obviously does a little less damage. Essentially serves as Hugo’s back breaker grab from SF4
V-Trigger - Iron Curtain. All Gief’s specials gain 1 hit of armor. Whiffed grabs also recovery slightly faster, but not to the point where you could attempt , say, a second SPD RIGHT after whiffing one. Commitment to the move is still there, just a little less if you are at an approximately mid-screen distance from the opponent. The[/details]
I don’t think Cody’s v-skill really works, the inputs for v-skill are MP+MK so you gotta do MK+MP->LP-MP-HP? That’s kind of awkward. Plus a strict target combo as a vskill is both kind of boring and also not very useful. Should just be a normal target combo.
Gen’s seems really REALLY like a waste. Having an air only throw as his v-skill makes it very unlikely to be usable most of the time. If you look at the current V-skills they all can be used pretty often and all of em offer some variety of uses, Cammy’s can be used as an attack, an anti fireball, and a mixup since it can cross over and hit on other side. Bison can absorb normal attacks as well as absorb + release fireball. Chun’s offers a whole different jump arc and is an attack. Charlie’s can absorb fireballs and be used as a poke. Ken’s can be used as a poke, mobility tool, and pressure option. Birdie can set up traps as well as simply build v-gauge. We haven’t seen exactly how Necalli’s works yet but he can use it to deal with opponents trying to keep him out as well as safely attack from far away despite him being a more up close character, in addition his v-trigger lasts forever. Gen’s is simply too specifically situation. Makoto and Cody’s also don’t seem to offer a lot of variety.
And makoto…the only alternate option I have for her V-Skill would only be a Upward Punch which is usually executed with a DP motion, so it could be her juggle tool and she would be highly juggle orientated in this game then. Otherwise I can’t really come up with anything for her
Capcom already test her SF5 version with Omega, no reason to go nuts with what her V-moves would be. In Omega only Ryu and Makoto have parries doable with the V-Skill input. V-Trigger can be her Tandem Renki and, still like in Omega,her moves becomes a bit different. ATM there’s no reason to include her in SFV starting roster, hope they include her later with a different look, more mature. It’s time for the schoolgirls squad to become women.
Karin and Sakura ARE adults.
Makato doesn’t look like a schoolgirl, a tomboy.
Everyone wants to forget Ingrid exists.
Ibuki is a ninja.So, what schoolgirl squad…?
I’d like Sakura, if she’s in this game to havw her PE outfit tho.
Karin and Sakura first costume is their school uniform (sailor fuku),Ibuki and Makoto gave also their sailor fuku as alt. costumes, so probably they are teenagers at best. For sure they haven’t the same age of Chun,Rose or Viper. A business woman version of Karin is something I like to see in example.
http://www.vgmuseum.com/end/arcade/d/sf3elena-2.png
http://4.bp.blogspot.com/_uuWSOEAIs90/TQQUq7sdHrI/AAAAAAAABVM/5KdLfR5FZas/s1600/Ibuki_pg2.jpg
Elena confirmed for best School Girl
Spoiler
Makoto and Sakura and Karin can fight for runner up. [details=Spoiler]No, I don’t care much for Ibuki[/details]
But… Ibuki’s hips…
But… Ibuki’s hips…
They are nice hips. She’s still my least favorite of the bunch
Everyone’s talking about schoolgirls…
And I’m just sitting here wondering how Karin and Sakura will work in this game…
Who cares about Karin or Sakura anymore? Necalli has EVERYTHING EVERYBODY SHOULD WANT.
fuck sakura
fuck sakura
Literally or figuratively?
Everyone’s talking about schoolgirls…
http://i1220.photobucket.com/albums/dd448/HannahLynnLove/GIF%20Photos/Spongebobwaitingincoffee.gif
And I’m just sitting here wondering how Karin and Sakura will work in this game…
Honestly Sakura would probably just be her alpha 3 self. I want cl. FP as a command normal again!
fuck sakura
Ryu-san is that you? I knew there was reason she was following you all over the globe. It’s was either that or the back child support payments
Who cares about Karin or Sakura anymore? Necalli has EVERYTHING EVERYBODY SHOULD WANT.
So we can call it a day, and have no more characters?
Metroxylon:Who cares about Karin or Sakura anymore? Necalli has EVERYTHING EVERYBODY SHOULD WANT.
So we can call it a day, and have no more characters?
Necalli Fighter 4. I hope you’re ready.
Necalli is going to draw a bunch of people.
- He is new
- He draws the large group who love dark godlike badass characters.
- He looks like he has a lot of tools/options.
- He looks awesome, and looks even more awesome when he goes into god mode.