SFV Character Request/Anticipation Thread

I like this idea, but I think Tatsus are really Ken’s thing now.

Ryu gains bonuses to hadokens in V-Trigger (faster speed, can charge them, added electricity effect, guard break) and his Supers are both essentially more powerful hadokens (Shinku and Denjin)

Ken gains bonuses to his kicks (Tatsus deal more hits, deal more damage, they are given flame effects), his Air Tatsus are now divekicks, his RH Tatsu goes diagonally up now, and his Super is one giant spinning flame kick move (just like his Ultra 2 from SF4)

So I think should they include Akuma, in addition to changing up his looks, they should emphasize his Shoryukens instead. And make his V-Trigger Super a Messatsu Goshoryu from SF3. As for his regular super - they should, as always, keep his Shun Goku Satsu, and give him his Ground Pound super art 3 from Third Strike (Or, make that SA into a V-Skill/V-Reversal, or heck even into a regular special move)

If Urien makes it in he should fight in his suit then if he gets Aegis as a v Trigger it should have the double effect of transforming him into his classic bronze self :stuck_out_tongue:

SF2 is more than ST, and Alpha is more than A3.

Sim wasn’t top tier in Hyper fighting or Champion Edition. Sim wasn’t top tier in Alpha 2 either. When I’m speaking of people playing Sim I’m talking about the general populace, not tournament players. Merchandise…yeah statues and all that stuff appeals to a niche crowd. Popularity is gauged by how much a character is played by the general public, and how recognizable the character is. During the height of SF2 (CE and HF) Sim this was something like…

  1. Ryu, Ken
  2. Chun
  3. Guile
  4. M Bison
  5. Zangief, Dhalsim
  6. Vega
  7. Sagat
  8. Blanka
  9. Balrog, Honda

Dhalsim is so out there that anyone with even a passing familiarity with Street fighter knows him, probably only Ryu, Ken, Guile and Chun and more recognizable. During Alpha 2 and 3 in the arcades, Sim was used a lot by the general populace. If u are talking about playerbase in SF4, yeah Sim sucking and not working in that engine is a huge part of that. Playing Sim in SF4 is the most frustrating thing one can experience in that game (which is saying a lot), so of course many people who were potentially interested gave up and fast.

As for Sagat it should be obvious why he was so popular in SF4. He also saw a spike in popularity during ST as well for a similar reason. During SF4 vanilla’s time Sagat was considered hands down the best character in the game.

Also…

https://www.youtube.com/watch?v=YR6cVcKgTkk

Sim is part of popular culture.

I’d say Dhalsim, Zangief and Sagat are the guys with more chances to be the ones from the green spots. The only thing that makes me think Blanka could be one of them is Brazil’s stage… but maybe they’re going to add a new Brazilian fighter instead? IDK, they already have Blanka and Sean (who has been criminally under-used), I wouldn’t see a reason to introduce another one…

I’d say Claw because conceptually he would be a better fit for the V System than Sagat or Boxer. Sim and Gief represent 2 extremes so they are in but Sagat is close to being a shoto in terms of playstyle, which we have 2 of. Furthermore, we need more villains and more charge characters in the game, Claw is the surest fit since Sagat is not a charge character and he is no longer a member of Shadaloo.

Yeah I would say if the Green is truly all world warriors, then I think Sim makes it for sure since there is no character like him. Gief has the next most chance, since we don’t have a traditional grappler yet. That last spot is harder to figure out. I agree Sagat is just about ruled out, I would also add Akuma, Hawk, Dee Jay, Honda in that category. Guile I think has a big chance, since Nash plays so differently from him (not even a charge character). Blanka could make it do to the Brazil stage and the Ono factor. Claw and Boxer have a high chance, I would prefer one of these to take up that last spot.

http://i.imgur.com/1omNeQ3.jpg

Saw this on ehubs comments section. Looks like Nash’s background is part of a stage transition area in the New Zealand stage.

May I ask why does everybody keep thinking that the Green Area of the Core Roster picture necessarily means the World Warriors part of the cast? It might just mean the “familiar” characters, 5 of whom (Ryu, Ken, Cammy, Chun, Bison) fit this desription perfectly. The other 3 spots can easily be taken by anybody from the classic chars like Fei/Blanka/Honda/…/Barlog to more recent entries from the SF3 series and even SF4 series

The Purple Area definitely includes the 4 new characters, one if which is already known to us, that much is certain.

But when it comes to the Blue Era, which has Charlie and Birdie - I think that one is dedicated to characters either long forgotten (I mean Birdie can be kinda considered a more obscure member), or those who are returning to the mainline series after a long time and they have been radically changed up either visually or in terms of their gameplay (Charlie became a Frankernstein, Birdie became a mid-screen brawler)

I agree with this thought process. I think Green is “Returning from SF4”. Purple is “New” and Blue is “Returning from pre-SF4”

I’m just saying, all the characters from the green zone are from Street Fighter II… there are slots between them but they’re all from SF2. If there were going to be more characters from other series, then characters would have to be in some sort of order, like first the SF2 characters, then the ones from SF3 and SF4, but the last face of the slot (Cammy) is still a SF2 character…

Having a Street Fighter III characters on a slot filled with SF2 characters on both sides would look too weird and disorganized. That’s why I think will be all them SF2 characters.

The purple zone doesn’t necessarily mean SFA characters. I think they could be assorted characters from other sagas. Nash and Birdie are separated by other two slots and that’s quite weird, I think there’s another way of organization there, probably with characters with something else in common.

If I could continue the stages theory:

JAPAN DOJO
Ryu / NEW Character / Ibuki (DLC)

CHINA STREET
Chun-Li / NEW Character / Yun (DLC)

NEW ZEALAND+EGYPT TEMPLE
Necalli / Nash / Urien (DLC)

BRAZIL STREET
Blanka / NEW Character / Sean (DLC)

LONDON TRAIN
Cammy / Birdie / Dudley (DLC)

SHADALOO STAGE
Bison / Sagat / Vega (DLC)

NEW YORK
Ken / Karin / Alex (DLC)


http://i.imgur.com/1zVq7HE.jpg

I think everyone is over looking something about the “green zone”. The adjacent characters are tied to each other in some significant way. Ryu/Ken and Bison/Cammy are characters have significant storyline and relationship links with one another. That could be a clue to to who the"base 8" are as well.

Anyways, I decided to throw in some possible V-System ideas for characters (some of those I expressed earlier in the thread). Feel free to comment and improve on them. Feedback appreciated!

Akuma

[details=Spoiler]V-Skill - Demon Flip. Basically same demon flip special Akuma has in SF4, can also be extended by pressing buttons or not touching attack buttons at all. Nothing too fancy, possible “get out of corner” card

V-Reversal - Akuma’s secret Super Art 2 from SF3 Third Strike, a.k.a. Kongou Kokuretsu Zan. Obviously a much weaker version, Akuma hits the ground with his fist sending a wave of energy towards the opponent, can serve as a launcher up close, has some invincibility frames on startup but comes out very slow. Cannot be used at a distance as has long recovery animation so the move is punishable

V-Trigger - Shin Akuma mode. Akuma goes into his taunt pose with red aura flashing from him which slowly turns into light purple, his hair turn white, Akuma temporarily gains increase in hits from his specials. Zankuu Gohadoken becomes his EX Zankuu version, etc.
Would have 3 or 4 bars, the bar depletes as Akuma uses his specials, the Trigger itself is not time limited. But can only use 2-3 specials, so have to choose carefully how to use them

The V-Trigger activation also changes his regular Critical Art into Messatsu GoShoryu, and the Shun Goku Satsu goes through a longer animation (like Omega Rugal’s SGS from CvS2) and does significally more damage. But has a drawback - slower teleport, have to choose when to do this super[/details]

Cody

[details=Spoiler]V-Skill - the Final Fight combo. Basically that’s it. Executed by the regular V-Skill input + punches going from jab to fierce, works like a target combo.

V-Reversal- Dust Pile. Cody picks up some dirt particles from the ground and throws them into the opponent temporarily dizzing them and opening them for a combo opportunity. Can be blocked and punished. Is only safe from mid screen

V-Trigger - Shank Time. Cody grabs his pocket knife (yes, he isn’t wearing the jail pajamas anymore, the story would be that Guy persuaded the cops to let him go back to the streets) and basically gains access to a couple of new specials that replace the regular ones for the duration of activated Trigger. Does higher white chip damage compared to other normals. Also maybe possible chip death? (I mean it is a weapon after all)[/details]

Gen

[details=Spoiler]V-Skill - his Air Grab super/ultra from SF4. Gen swings into the air stomong onto the opponent’s shoulders and slams them into the ground, causes a hard knockdown, open a mixup possibility

V-Reversal - basically a reuse of his Super move from SF4. Upon activation, Gen quickly goes through his opponent dealing several hits leaving them into a juggle state, is not Critical Art combo-able, instead can be followed up by the Waterfall Kick succession (including the EX version

V-Trigger - Double Stance. Gen gains access to his Crane stance moves (normals), perhaps in addition to some new specials. Just like SF4 - grants him the use of alternate Critical Art. Stances are toggle-able via 3K or 3P input. While active, Gen has a small blue aura surroinding him, awakening his warrior spirit. Has to kill the opponent before V-Trigger depletes, otherwise Gen feints and takes 25% damage (as justified by the story - Gen grows weaker by the minute as his leukemia continues to progress and his body cannot take it much longer. This would perhaps be the very last time Gen would appear in the entire series)[/details]

Guy

[details=Spoiler]V-Skill - the Bushin Gokusaken. The throw that was usually a possible ender for his targe combo, now executed by two-button press. Guy grabs his opponent leaving them in a juggle state, can be followed up by Bushin Senpukyaku, Hozanto, Run Overhead Kick, or his alternate Critical Art

V-Reversal - instant Bushin Izuna throw. Guy quickly launches himself in the air and grabs the opponent, spinning and slamming them into the ground. Could be executed in SF4 by quickly inputting a DP motion, now a reversal move for jump-in control. Has to deal high damage, otherwise would be useless. Adds an option instead of wasting 1/4 of a meter to use EX Bushin Senpukyaku

V-Trigger - Art of Bushinryu. Guy’s specials partially gain the EX properties (example - run is executed faster, the Bushin Flip goes further, Hozanto causes a wall bounce, his Izuna Throw becomes similar to his Ultra 1 from SF4.
In addition to buffing the specials, Guy gets the ability to utilize an alternate Critical Art - essentially his Super from SF4, but specifically from his Omega version. Can only be executed midair, useful for heavily punishing opponents that think they can jump-in on you. That’ll teach them [/details]

Fei Long

[details=Spoiler]V-Skill - Ryuogeki. Fei does a strong punch that pushes the opponent a little back from himself, may cause a hard knockdown on hit. Can be seen in his Omega SF4 version. Carries the opponent to the corner
Alternate option - instead, Fei does the Shoenryu, also from Omega version - Fei punches the opponent in the gut, and then launches his in the air with a flaming fist, putting him in a juggle state for a possible Flame Kick followup, or Rekka juggling

V-Reversal - One Inch Punch. Fei utilizes the famous Bruce Lee move, reflecting an attack prior to this (so basically acts like the Ultra 2 from SF4), serves as an instant corner carry

V-Trigger - Enter The Dragon. Fei gets higher mobility/his frame data changes to let all of his special moves start up much faster than usually, also changes his neutral stance (as seen in the movie during several fights). When utilizing his regular/EX specials - there’s a transparent Dragon aura behind him, similar to when Goku does the Super Dragon Fist move[/details]

Makoto

[details=Spoiler]V-Skill - the Command Grab. Opens up a possibility to introduce a new special without overlapping inputs. Will be her main V-Gauge earning tool.

V-Reversal - her Ultra 2 startup. Makoto quickly jumps in the air and pushes herself off the wall to strike the opponent with a kick, possible launcher

V-Trigger - Tenden Renki. Makoto’s skin becomes slightly red, her Hayate becomes that of an instantly charged up version, her dashes get crazy speed. Basically a mobility upgrade to start a relentless assualt on the opponent. Combined with the return of her Third Strike juggle combos (please, Capcom!) - becomes one hell of a threat to even try and attack her. Basically a “I’ll kick your ass” install[/details]

Rolento

[details=Spoiler]V-Skill - Grenade. Rolento picks a grenade off his chest belt and leaves it on a ground. During the startup - before Rolento leaves the grenade, an additional press of a punch determines the time in which the grenade explodes. LP = 1 second, MP = 2 seconds, HP = 3 seconds. Allows for high/low attack mixups on a blocking opponent, will always hit a standing opponent even if he is blocking. Only causes a soft knockdown

V-Reversal - Forward Roll. Is similar to Mileena’s roll, causes a knockdown on a standing opponent, super unsafe on block, possible follow up with the EX knives as the roll causes a juggle state

V-Trigger - Utopia. Alternate’s all Rolento’s specials. The flip now goes forward, the rekkas now cause a soft knockdown instead of launching the opponent, the knife toss now goes diagonally up from the ground. While active, the Trigger enhances the grenade explosions, so everything involving them deals more damage (the throw, the V-Skill, the Critical Art, maybe new specials?)[/details]

Zangief

[details=Spoiler]V-Skill - Lariat. Holding the V-Skill input does the longer version (instead of using 3P or 3K like in SF4)

V-Reversal - Spinning Pile Driver. Instead of regular 360 Gief’s SPD, this one serves as a revamp of Gief’s Ultra 2 to counter jumping opponents. Slightly similar animation, obviously does a little less damage. Essentially serves as Hugo’s back breaker grab from SF4

V-Trigger - Iron Curtain. All Gief’s specials gain 1 hit of armor. Whiffed grabs also recovery slightly faster, but not to the point where you could attempt , say, a second SPD RIGHT after whiffing one. Commitment to the move is still there, just a little less if you are at an approximately mid-screen distance from the opponent. The[/details]

I don’t think that’d be the case so much, Cammy’s much more connected to Chun-Li lately than with Bison. She was Chun-Li’s partner on Street Fighter IV and Street Fighter x Tekken, for example.

Other logics could be characters are next to their rivals… but even with that, I think Chun-Li would be more of a rival for M. Bison than Cammy. The important thing is that they’re for some reason dividing this into “colored” zones, and I think it’s pretty obvious they’re giving characters a different place depending on their color (don’t think it’s a coincidence they announced there were going to be 4 NEW characters and the purple zone is completely empty.

I don’t think Cody’s v-skill really works, the inputs for v-skill are MP+MK so you gotta do MK+MP->LP-MP-HP? That’s kind of awkward. Plus a strict target combo as a vskill is both kind of boring and also not very useful. Should just be a normal target combo.

Gen’s seems really REALLY like a waste. Having an air only throw as his v-skill makes it very unlikely to be usable most of the time. If you look at the current V-skills they all can be used pretty often and all of em offer some variety of uses, Cammy’s can be used as an attack, an anti fireball, and a mixup since it can cross over and hit on other side. Bison can absorb normal attacks as well as absorb + release fireball. Chun’s offers a whole different jump arc and is an attack. Charlie’s can absorb fireballs and be used as a poke. Ken’s can be used as a poke, mobility tool, and pressure option. Birdie can set up traps as well as simply build v-gauge. We haven’t seen exactly how Necalli’s works yet but he can use it to deal with opponents trying to keep him out as well as safely attack from far away despite him being a more up close character, in addition his v-trigger lasts forever. Gen’s is simply too specifically situation. Makoto and Cody’s also don’t seem to offer a lot of variety.

well I main Poison so from the beginning or as early DLC I’d like to get me some Poison as she’s a very fun and versatile character.
Not really sure who else I’d want in as I’m newer to fighting games but Juri is defiantly fun and R.Mika seems like she could be a hella interesting addition to the roster.

Hmm… I’ve been thinking about giving Cody the Dust Pile has his V-Skill, to kinda make him a prominent street fighter with dirty and cheap tactics among the cast, but then I’m struggling what would his Reversal be… Maybe the Iron Pipe ender from his Ultra 1?

As for Gen…his V-Skill could be the the stance change instead, but then again - V-Skill needs to hit the opponent to earn you the gauge, and a simple stance change does not inflict any damage, unless he’s do an auto attack of some sort or there’s a stance follow-up possibility since you’d be vulnerable while changing them. And what would then his Trigger be?

And makoto…the only alternate option I have for her V-Skill would only be a Upward Punch which is usually executed with a DP motion, so it could be her juggle tool and she would be highly juggle orientated in this game then. Otherwise I can’t really come up with anything for her

I got a feeling the blue section represents current members of the Illuminati. Birdie and Charlie both seem like they could be suitable sub bosses. Birdie WAS a sub boss in Alpha, and replacement of Balrog for a time. I mean how can Birdie be in if he isn’t going to have something of a relevant story line? Everybody knows it’d be a huge waste to put him in and make him the Honda/Blanka of SF5 who had absolutely no developed or enhanced storyline.

And I’ll go the safe route and say the green section represents other returning characters from SF4 (but probably not counting characters from 3S). And of course purple will be for new characters.

V-Skill: I don’t like the idea of Lariat as his V-Skill, just give him his stomp move from Omega or Pocket Fighter, or maybe something new.

V-Reversal: Great Idea
V-Trigger: Cool, but instead of faster grab recovery, give his Banishing Flat wall or ground bounce

http://t2.gstatic.com/images?q=tbn:ANd9GcRwiP5lorq12ERFkvHq98JvSNLtQGx6X5EmWGfcq7mtEaDt9GLlEI5qMA

Maybe Gen can get two V-Skills; one for each stance? Going off the assumption that they are making motions easier and Chun not having LLegs as a mash command i will assume the same for Gen. For Mantis he loses hands special as a mash command but retains the move through the use of his V-Skill. However this version acts more like a toned down version of the usual super version and just does great stun but not much damage. It does more more stun depending on how many hits you get with it; so if you use it at the tail end of the combo it does only okay stun, but if you hit it as a meaty attack for example and get all the hits then the stun could go up more than half for an average character.

Cant really think of a good Crane v-skill but im thinking something like a slide that can go under fireballs and generally low profile moves. I just think it would would fit his Crane style which is generally more tricky and sly.