My 2 cent about how i will redesign Sagat if i was them, something like
Normals- Give basic normal a very long range keep away function. More than a combo dude he should feel like a methodical hit after hit patient demolition.
HP being a fast long straight
HK a slower but even longer front push kick, that can be charged (1 hit armor?) and cause horizontal knockdown/launch
MP a long jab
MK a classic fast-long middle kick like Urien’s
LP/LK can be short fast elbow/knee
Command normals- As opposite of long normals will be cool see Sagat H/M buttons rep also Muay Thai close range, compensate his lack of combos with rich command normals single hits arsenal.
b+HP being an heavy elbow to the head
b+HK an huge knee to the torso
b+MP can be a up-to-down vertical elbow that work as overhead
df+HK a very high kick that work as main anti air
df+MK a thai style standing low kick that cause knock down like if was a sweep
Special 1- Tiger Shots stay the same
Special 2-Tiger Knee work mostly the same, maybe put emphasis on differentiate L/M/H versions, and give EX an unique animation that look like a mini Tiger Raid.
His most powerful special.
Special 3 (NEW)- Tiger Uppercut get removed.
As replacer give him a static down-to-up big crescent elbow strike with “energy slash” effect (Tiger Blade?).
NO jump or forward movement, he just stay there. He does’nt even use all his height.
It cause knockdown and as EX it launch for juggle. Like Tiger Knee can be used as combo ender. Suck as anti air.
Compared to Tiger Knee is less powerful, but it also expose less, recover faster and being unmoving it allow to hold the position where you are.
Also you can use the EX version of it to launch into an EX TK
Imput can be b,d,db+P (reverse srk imput)
Special 4 (NEW)-A Thai Clinch/Plum (Tiger Claws? Lol).
For who don’t know what clinch is
http://static7.comicvine.com/uploads/scale_large/11/117995/5278960-9046682636-zm9qf.gif
Not a real special throw as it can be blocked, but if hit it trigger throw/clinch animation and hold the opponent, to deliver 3 strikes.
Give strikes a P version and K version, like
qcb+P -> HP -> HP -> HP = A series of 3 fast elbows to the head, not exagerated dmg but it cause very good stun-dmg
qcb+P -> HK -> HK -> HK = A series of 3 fast knees to the body, not exagerated dmg but last knee cause also very good gray-dmg
EX qcb+P = Does automatically a series of 4 fast strikes (2 elbows and 2 knees) causing both stun-dmg and gray-dmg
The idea is that is’nt an attack maneuver, but more a thing to counter who try to close gap and stay in your face.
Not about pure dmg, but to discourage the opponent keep attack/pressure as after have suffered it, as he will either risk to eat more stun and get quickly dizzy, or to get hit and lost that chunk of gray dmg as real dmg.
Basically after Sagat clinch and strike you, the safest next option for the enemy is to retreat to recover stun/gray
V-Reversal- his SF4 FA elbow-knee animation
V-Skill- Typical “tough” thai way to tank an hit. Not a real parry/armor, as Sagat still take full dmg, but if he “absorb” a strike using it and holding (think Dictator’s V-Skill), he reply with a powerful roundhouse middle kick that send the opponent far away.
Basically he trade hits, but landing probably the harder one and regaining distance
V-Trigger- Angry Scar. “Berserk” mode, it boost power/speed, and some normals/specials gain fake “armor” (like V-Skill, lose real life, not gray).
In that way he get more dangerous and offensive, but also risk to be killed
CA- A combo that end with an huge Tiger Uppercut, kinda like Dictator lost Psycho Crusher but got it as CA… in that way he will still “have” it, at least from the visual point of view
Overall idea- For how i see it that will be a way to lose the “shoto” vibe but keep everything else and add more.
He will still be a slow tower zoner with great range that want keep the battle at his comfortable range, forcing opponents to try assault him.
Weaker as anti air (with the command normal high kick as best weapon) but with more tools on the ground.
Poor on the meterless combo side, but can do some decent combo stuff if invest meter for EX moves
Shoto Sagat disappear, most of Sagat still there, some cool new stuff that make him look fresh.
Feel unique but no big nostalgic riots
Imho it can work