Uh yeah, I think that’s a great way to play chun, utilizing her pokes and playing smart. I get hungry for the win and want to style, diving in head first and that’s when I lose (and embarrass myself haha). Although I recognize this, when it’s happening I don’t consciously slow things down like I should. This is probably a plateau for me… Bleh. Acknowledging is half the battle. 
During one particularly bad session I went from 4300 to 3100. It’s like gambling, you keep thinking “I’ll just get a little back and quit” but just end up digging the hole deeper.
You lose 2 matches, then you stop. Especially if each loss takes off 128 pp. Never go full tilt.
Anyone going to SCR?
I’ll be at SCR.
Hella rusty with work and home life getting in the way though, but I’m gonna try to make it out to WNF at least once or twice before SCR rolls around to freshen up.
Lol this! This exactly. Why isn’t it possible to make a comeback in the same session? It’s a street fighter phenomenon. I’m glad it happens to others.
Apparently, Kane, the SoCal Gen player, is considering Chun as a secondary. 
If you’re reading this, hi Kane! lol
Snake, you could give your veteran help to him and to the other Chuns (CC and A1sauce) that appear on WNF.:3
The potential is there, there but going by yesterday, there’s a long way to go too. It felt like I was watching myself when I was just starting out SF4, lol
It’s definitely possible to make up your lost points, going on a tilt in SF is just about your mind braking.
The more you play the less you care about each win/loss, and the more consistent your play will become because you learn that losing streaks happen. I don’t know what everyones winning avarage is, but if you have 70% (a strong avarage) then it wouldn’t be strange to lose three games in a row out of ten.
Biggest problem with the PP-system is that it punishes losses against low ranked players too hard which promotes sniping players that have much, much more points than you do instead of looking for equal matches, and avoiding players with lower PP all together.
I have never been on a losing streak that couldn’t be cured by stepping away from the game for an hour or two.
I lost to Stupendous, a Gief player whom I know I can beat and have beaten before. I’m confident that had the match not been on stream I would’ve won, but any time I play on stream I get jittery, and overly aggressive. It’s a problem I’m aware of but haven’t been able to fix.
I definitely get to a point where I’m just not as focused after so many matches and I don’t really come back from that until I rest (which I don’t). Like last night, I played a pretty solid ryu early in the night that had a considerable amount of PP more than l had and I took every round on him, piece of cake. Played him a couple hours later and he had me dizzied in the first round. Yikes.
At this point it’s also hard to build and maintain PP because there’s not as much competition as when the game was first released. Not to mention I find for me anyway, at about 2500 PP opponents at the same level and higher are much harder to find and I only search “more skilled”… Then there’s the people that do have more points but kick me from their lobby immediately 
A question to everyone; if you’re playing a set against a player,after a game do you more often review your own play than your opponents going into the next one?
I wonder which way gives more result, I for one think more about what I’m going to do in the next match than thinking about what my opponent might switch up.
I have only got used to thinking since I dropped cammy
funny i do both
I don’t think about what the opponent might switch up, but I do think about what I should change based on what the other player has done or based on what I have tried that didn’t work. Also, I will roughly categorize the player into a general type…
Woohoo I made it to 5000bp and 2000pp with Chun on pad. I started over fresh with 0bp and 0pp when my stick broke to get an accurate reading on how I’m doing with pad.
I have an abysmal 50.95% win rate but I’ll get better. I still have a lot of frustrating scenarios where I want to do something that was easy on stick and yet I can’t seem to get it yet on pad. Things like Ultra 1 or EX Legs. I also have moments where I want to hold back but instead I am holding down or something like that xD That Xbox controller… I miss plinking and being able to punish with an attempt at leg loops instead of my weak little throws or light, light, light, fierce 
But yay… I made it to being average xP Time to try to push beyond that.
The b+mk target combo is a decent punisher, especially if you’re on pad.
Skatan, I think about how I am going to switch up my game, and then how my opponent would respond as a result. So I guess you can say both. In my opponent’s gameplay, I look for how patient they are and how often they like pressing buttons when they’re being pressured. Against really strong players, I constantly think about how and when my opponent is jumping and poking.
For example, last night I was fighting a really strong Gen player. Gen can jump in on Chun a lot more than rest of the cast. That’s not to say Chun is completely free to Gen’s jump-ins, but it’s definitely harder to AA Gen than most of the cast imo. I was able to react to his jumps quickly, but then I noticed a bit after, he started adjusting his jump-ins at times where I couldn’t react and was forced to block. So I analyzed during the round why that was happening, and realized that he would try to bait me into a poking game and time his jumps the moment I want to press st.MP to poke. Then I decided to walk up and whiff cr.LP outside st.MP range, then neutral j.HK his jumps. Afterward, it became a guessing/reactionary game.
I’ll be going to SCR. Hope to see some of you guys there!
Speaking of AA’s… Am I the only one who gets trades about 50% of the time I anti-air? It’s annoying when I try to punish someone for jumping but then we trade but because Chun has low damage I end up taking more damage than my opponent. This happens a lot against shotos in particular for me.
I don’t trade often… If my timing isn’t right I’ll block. And I really need to learn to block more. Lol
You have to AA differently against Shoto’s j.HP. It actually stuffs or trades a lot with st.MK anti-air, so you have to react quickly with neutral j.HK, air throw, or j.HP x2.
Another good option is cr.MP right underneath Shoto’s j.HP. The only way they don’t get hit is if they empty jump and block low.
Hit up training mode and try to recreate the spacing/situations of different characters jumping in with different buttons and test how to AA each jump-in.