I used to hit confirm easily with mp+lk twice, then on hit slide up mk>hk>3k, but cant do it anymore cuz I deactivated the 3k/3p keys on my TE to make it similar to an arcade cabinet. Im relearning all my stuff again ; will try your method.
Talking out my ass, but I think the one thatāll give her the most problems will be Poison. I think sheāll be able to match Chun on the spacing game.
Based on loc test build, Iād say
vs. Rolento 5-5
vs. Hugo 6-4
vs. Poison 4.5-5.5
vs. Elena no idea
Again thatās all my opinion based on ~8 hours or so of loc test play so take it with a grain of salt.
Poison has a lot of very good normals. Her fireball moves quickly and is difficult to react to unless you read it. Itās also very large vertically so sometimes it can hit you out of Hazanshu in ways other fireballs normall could not (kind of like Sagatās high Tiger). She has lots of hitconfirms into Ultra and her U2 is a counter, I THINK. She can still combo into U2 off focus crumple though which is why Iām not sure. Her DP kind of sucks but she has a move kind of like Feiās chicken wing which goes through fireballs and I think is an overhead if I remember correctly.
Also, this is not a gripe about her matchup specifically but sheās overly sexual, which bothers me knowing about her (his?) gender.
i use the following
st.mp~lk, hk~mk~lk
then is just confirm and hit 3k, it does have a weird timing tho. you want to do it slow but not too slow.
Okay, I need to ask⦠What is this about Chun getting crazy buffs for ultra? I see everyone talking about it everywhere. Iāve been keeping up with the USF4 updates and she really doesnāt seem all that great. Donāt get me wrong, I will main her regardless, sheās my fave but did I miss something? Something⦠Huge??
The health buff is something she needed. The jump change is something that everyoneās thought she needed but now itās under debate.
EX Kikoken knocking down is awesome, df.lk getting a buff is good, EX HS always armor breaking is great.
I think she has the potential to be very well rounded this game.
None of the changes individually make that much of a difference, but combined they improve her pretty dramatically. 950 health, improved U2 damage, EX Kikoken knockdown, EX Hazanshu armor break, df+LK improvement, faster jump⦠All these things make her more well rounded and address some of the problems sheās had before.
Is anyone else consider running double ultra with her?
I like having that kind of pressure where any mistake the opponent makes can net me a punish. Depending on the damage sacrifice, Iām okay with it, because I SHOULD be able to out play my opponent at that point. Her with double ultra + super should be complete and total lockdown for the opponent. Canāt approach, she has way too many punishes that end in big damage at that point, canāt throw projectiles, because she ultra through.
Not sure though, Iām waiting until closer to release or when I actually get my hands on it to see how much the meta changes against her when she uses Double Ultra. It may ultimately just be a situational selection much like U1/U2 is now. Like, definitely against Gief or shotos I could see DU being a good choice, but against characters like Guy, I can see U2 possibly being the better choice.
@Missing Person
I donāt know why Chun having a faster jump is still a debate. She needs it faster than it is now in ae2012. I really hope it doesnāt get taken away as the delayed wakeup will only keep that balanced. Like SnakeAes said, she will still have problems in Ultra. And with the new mechanics being in place it will open new addional problems. Once people start figuring out how red focus works, guess what they will be looking to bait out of Chun? As I remembered, legs do not armor break. So legs getting nerfed due to the new mechanic for better air offense is an even trade in my opinion.
I guess I need to try out the new chun to really get it, itās a matter of wrapping my head around how this will fit into my play. I thought for sure weād see an ex sbk buff before anything. I just donāt understand why some people are talking like sheāll be unstoppable. Top 5 or whatever, thatās crazy. For the most part, she wonāt be that much different⦠Then again, I rarely use ultra 2⦠The df.lk and U2 buff really doesnāt do anything for me personally.
Donāt sleep on df+lk. Even without U2, itās like Ibukiās b+ MP where itās really hard to actually beat with a jumpin and can be easily turned into more damage via EX Legs or stomps.
U2 doing more damage is pretty big too. She can land it several ways just like Ryu (except the invincible DP part⦠but hey Red Focus is pretty close no?). I think sheāll be getting similar damage numbers to him now.
-Poisonās mannerisms is some straight up Ho shit. Unless her fireball either breaks armor or has less recovery than SB though, Iām punishing the shit out of her. Iām not a submissive god dammit.
Hey, Iām all for more anti air options, so Iāll take that df.lk buff thank ya! But to anti air on wake up is the real problem. (Iām still learning how to block, god I hate it!)
Edit: that last bit was a joke FYIā¦
Most people not seeing good Chuns in AE and v2012 and overreacting when they see a good one basically.
so we have lurkers
Okā¦allā¦So we received a decent amount of what we asked for that will be in Ultra or will be. We know that these few buffs and fixes were to make ae2012 Chun Top but is it enough to compete with the entire Ultra cast? Please consider the new mechanics in how they will benefit and nerf Chun.
I donāt see Chun being top tier in Ultra. Sheāll have more tools and be better rounded, but all the buffs havenāt fixed the same problems sheās always had - she gets overwhelmed easily, and her offense is too straightforward. I see her being high-mid, which puts her back where she was in original SF4. It is possible for her to slip into top if all her bad matchups become better, and from what Iāve heard Akuma at least will be much more manageable.
I can see using double Ultra in some matches, but the damage on double U2 is kinda laughable.
I can see a lot of new threats against Chun. I canāt help but notice a lot of these mid tiers getting all these major buffs to the moves that arenāt even bad⦠just mostly loses to cross ups or a mistime execution. If there was 1 more thing that I want add is to consider some of her moves be less of a penalty for damage scale and that includes the DWU.
For example,
All legs including ex. first 3 hits should count as 1 when hit and every leg button hit counts upwards like normal.
DWU should be 75-85 percent since both Ultras hit so many times.
For her getting overwhelmed, I really hope that df. Lk and ex. SBK is that much better. Still hoping for neutral mk to get a smaller hurtbox/ bigger hitbox.
??? The number of times things hit arenāt what is factored into damage scaling, thatās not how the scaling mechanic works.
If you are talking about scaling, EX Legs only counts as one move in scaling even though it hits multiple times. Any non-EX Lightning legs counts as one move unless you extend, in which case the extension counts separately towards scaling, but only once. Ultras count twice towards scaling, but successive hits in the Ultra do not scale.
So if I do cr.HP xx HK Legs, no scaling occurs because the first two moves in a combo hit for 100%. If I extend into MK Legs, the MK Legs extension scales at 80% because itās the third. If I add in Sweep, it will scale at 70%.
If I do cr.HP xx HK Legs, extend into MK Legs, and then link into Ultra 1, a similar concept applies. cr.HP and HK Legs hit for 100% of the damage theyāre supposed to, MK Legs extension hits for 80%, and U1 hits for 60% because ultras skip a scaling level when comboād into.
So if Double Ultra did 75-85 as you suggest, there would be virtually no reason for any character to use a single ultra. The damage penalty is close enough to single ultra that there wouldnāt be a significant difference and everyone would use W Ultra to keep their options open.
Whoopsā¦youāre right about the damage scalingā¦I forgot how it workedā¦havenāt played in almost 4 months. Thanks for correcting me Snake. Regarding the Ultra scaling, what is the damage out for set currently set for?
I donāt think any of the test builds of Ultra allowed players to use Training Mode so we canāt verify, but it looks like about 60%