I suppose that her faster jumps don’t affect her ability to store charge on air, at least for the most common uses of charge moves shortly after landing, do they?
which reminds me of this little tech called double OS
too bad that delayed wake ups kill most of this stuff
the new jump deff kill most if not all the set ups we have currently. but w/e delayed wake up bs does that too, so give me a better jump and a dive kick plz
I’m going to the location test in a few hours. Don’t know how much I’ll get to play. But I can answer a few things… U1 corner juggle doesn’t seem to have changed. df+lk seems to be back to Super status.
Ok, so if I remember correctly, a safe jump is technically when you hit someone waking up on the very last frame of your jump (frame 36 for ultra Chun) then you land with 2 frames of lag. Since that is 3 frames when you are open, that is why safe jumps don’t work on dragon punches (3 frame start).
If I remember correctly, Chun is advantaged 55 frames from sweep (?). So after sweep, whiff st. mp (19 frames) so Chun will hit on the 36th frame of her new jump arc.
I believe fthrow advantage is 45 frames, so st. lp (10 frames) whiff might be good for that.
Back-throw might just be a straight-up safe jump, but I don’t know the frames.
I might be off on her hard knockdown frames, so please correct if you have the numbers.
Spent a few games with Chun in the location test today. Everything I found/remember…
– Legs seems to work the same, no change in hitboxes.
– U1 also seems unchanged. Rolento falls out of the corner juggle at least.
– df+lk is indeed back.
– It’s going to take some getting used to the new jump arc. I had a setup where I go for crossup j.lk after a forward throw. I tried it twice, missed it twice, having her come in front of the opponent.
– I did EX SBK, but I didn’t notice any major improvements in the move. Not to say there aren’t any, just none that I noticed in my usage of it.
– Double Ultra U2 damage is laughable, but it’s nice to have to close out a tight round or when you need to shave off a few extra pixels for whatever reason.
– EX Kikoken knocking down is nice because it gives her more time to gain ground if she’s having a fireball war. It can also be used in a combo for a quick knockdown, although I’m not too sure what the immediate benefits are in that yet.
– In the games I saw today there was much less vortex, and if the game becomes more footsie-oriented Chun will do well. However Yun still is a bastard for her. Seth maybe as well, though she can manage that one a lot better.
Well, I’ll take your word for the other stuff but this doesn’t make sense. There is some landing penalty for some actions from an empty jump. Another jump or backdash is laggy after empty jump, but you CAN immediately attack, special, block, tech or focus. If you attack while jumping, you have a 2 frame delay before you can do anything. It doesn’t make sense to have a 4 frame lag from attacking, because safe jumps wouldn’t work even against Sagat with those numbers.
I’m not entirely sure why malv makes that extra effort to be caustic in all his posts, it makes the chun forums kinda tiresome to read.
You are completely correct in your description. No matter the jump there are 4 landing frames where you can’t move(ie walk, dash, jump). If you didn’t do an attack in the air you can block/attack normally during those 4 frames, if you did an air move then you can’t block until the 3rd frame(srks hit on the 2nd frame), and you can’t attack until the 5th frame after the landing frames have ended.
Got 1st at a mini tourney here last week. Second was a rog that I always had difficulty with. I really believe it’s closer to even in v2012, plus rogs have a few more tricks and aren’t wont to jump over fb’s (to be suckered into aa’s) anymore. Third place was a Sakura who ran it back in a long set yesterday. I found the matchup quite annoying but still doable, a la Fei Long. J. hp and tatsu loops :sad:
Leave him be, he’s the grumpy old uncle of the subforum. If you made all these tech and finds and people often ignore them, you would be grouchy too.
Facing many Adons and Seths will also do that to a poor Chun user