GHGH, I have to agree with everyone else here and think you’re pretty scrubby sounding.
First off, you call APOC, one of the best SF players in the country AND one hell of a good contributor to these forums, ignorant.
Then you post whack strats that a group of 2-3 friends playing on the super nintendo would figure out. In case you didn’t notice, this is SHORYUKEN.COM… not a site for the ‘newcomer’ or the ‘beginner’, but upper level tournement players (or it aspires to be). So, I’m sure the whole comment about ALL OF THE USERS ON THE BOARD who go to tourneys being super geeks went over really well.
So strats like “Ryu wil jump, he always jumps.” are totally stupid.
What if he doesn’t jump? Can Guile MAKE Ryu jump at him? The answer is no, he can’t. Ryu throws fireballs faster, and so GUILE must do something about it. Of Course, we are talking about distanced fireballs, because throwing fireballs at a range where you get backfisted or jumped on for free isn’t exactly a good idea.
About the Hurricane Kick thing. Say Guile throws a boom. If He is far away and not following it (i.e. charging his next one) , Ryu does a short hurricane, and lands past the boom and well before Guile can get to him. If Guile is close, Ryu can do RH Hurricane and hit Guile OUT of the boom. If Guile is not close, but following the boom, the boom gets nullified by one fireball, and guile has to block or jump the next fireball.
And yes, AlphaStorm’s throwing a boom for block damage is a sound strategy. You only have so many pixels of life. Would you rather have your oppenent have 95% life or 94% life? Easy, you’d rather them have less life. So you THROW THE BOOM FOR BLOCK DAMAGE.
Seriously, why would you sit there and block sonic booms willingly? Every one is one little step closer to you dying. If you block 10 sonic booms or so during the course of a match (conceivable) that’s like an extra fierce worth of damage that Guile landed FOR FREE. Why don’t you just let go of the stick and say "hey, hit me a couple of times… makes it more interesting"
It becomes more important when the oppenent doesn’t have eneough energy left to block it. So your ‘strategy’ of blocking fireballs will KILL you if you don’t have enough life left. I must applaud you for sound thinking, sir.
But, I guess you must think using block damage to win is ‘cheap’, just like throwing and using certain moves too much.
“ok guys, you only get to do 5 shoryukens this round… that move is too good”
Anyway, on to other points.
If you’re at a range where you can jump and HIT Ryu, a good player will try to push you out of that Range (with say, a low RH->FB) and start throwing them again. But usually if you react to Ryu Throwing the fb onscreen by jumping at him, you will get dragon punched because Ryu will recover in time. If you anticipated it, you had a good guess. Guessing, however, won’t win the match because he could have just as easily NOT thrown the fireball, and you just got dragon punched.
With Guile, if Ryu throws a full screen Fireball, Guile can do a Flash Kick . Ryu can’t punish it (he has lag on his FB and can’t get over there in time), Guile can still charge for a boom during the flash kick, Guile avoided the fireball, he moved closer to Ryu but didn’t risk getting DP’d. So Flash Kick over the Fireballs is a very good thing to do. I wouldn’t know THAT well, since I don’t play this match as Guile… but it makes sense (it works just like Honda or Balrog’s floating fierces do)
So, even though i’m not half the expert Apoc is… the match boils down to this:
-Ryu throws faster FBs than Guile
-Guile must avoid said FBs or eventually die, since they do cause damage when blocked
-Guiles options for avoiding a fireball include: jumping in (very risky), jumping up (does nothing but stalls), or Flash Kicking over one (i’m assuming it’s trickier to time, but at least you move forward).
-When Guiles FB is a problem for Ryu (i.e. Up close when Ryu can’t match or he’s backfisted), Ryu can avoid said fireball by doing a HK. Done Correctly, this either leaves Ryu safe or hits Guile.