Ok, what I’m asking is at that range isn’t the low tiger shot going to leave the screen before I’ve landed? Thus negating any real forward motion.
Cmon jumping jab for the win it will hit sagat whether he throws a high or low one for free. I think chicken wings beats tiger knee, and his tiger uppercut has poor range so dont let it bother you too much. You are just trying to get into fei’s optimal range with jumping jab, and whatever you do, dont let sagat zone you back out once you get in. If you can get close to sagat, then you can definitely win. Try fierce chicken wings to get inside, all though this is one of those guess and hope it works moves IMO to get inside, it worked pretty well for low tiger shots. There is absolute NO safe way to get inside its all a process of trial and error to see what your opponent is able to react to, although i find jumping jab and chicken wings have the highest chance of working. With fei you dont get opportunities you have to create them yourself(for example baiting moves), fei is all about choosing the risk that has the highest chance of working out for you.
Congratulations. You now understand about 20% of Fei’s difficulties against fireball characters. Carry on.
Its not that simple, I’m not dealing with a shit sagat. I’m dealing with a sagat that can go toe to toe with DGV and win. Not pushing DGV down, just telling you this guy knows what he’s doing. Its just not that simple, its hard for fat fei to clear slow tigers, and fast tigers leave the screen quickly. Even in the magic rekka spot, sagat’s normals are awesome as is his jumping normals.
I already understood it, but wtf, why does chun of all characters have trip guard but not fei, or cammy?
Furthermore, Dic’s jabs stuff rekkas better than other characters. Yes, that’s suppose to sound dirty.
I’m quitting HDR until I can get an xbox. Too many dropped inputs online.
No i used these strategies for a good sagat player that went undefeated, not saying i could beat one that could win against DGV though… maybe its not so simple when you play someone that good. When you do get an xbox 360, imma be the first to get your gamertag. I hate Chun Li so much, i saw aqua snake using a chicken wing corner trap for her, its really easy just spam the appropriate version of the chicken wing kick and everything is all good, she only has 3 options in this situation either block, spk, or neutral jump+an attack usually lk.
cw spamming doesn’t work all the time. i guess you’ll find out the hard way.
@coth
you can’t do much against sagat from more than half the screen away, same is true against all characters. for fast tiger shots, you CAN approach after you jump over it. sagat’s tiger shot recovery is longer than the time it takes for fei to jump up and down.
try and remember back to how I played your ken. whenever you resorted to fb games, i just wait patiently, jumping over them or take chip damage, until you get complacent and make a mistake. that’s the only way to really get in.
anyone else that offers another short-term solution is merely what it is - short term. any player about his wits will figure it out. if you really are playing a good player, once you get within range they stop the fb game.
what I do against fbs… neutral jump or block. everything else gets eaten up.
Well I meant for a character like fei(as in low priority specials + trouble with zoning and breaking turtle shells) who doesn’t have a fireball, why doesn’t he have some kind of trip guard like chun’s jumping d + mk.
I’m so irriated with how bad his low priority flamekick recovers.
Against DGV’s ryu and EST 1991’s sagat it just feels hopeless.
I don’t feel like I get any better, and I also feel like, “well why use ken or fei, when I could learn a top tier character and win more often.”
I’m gona focus on school. Maybe I’ll resurface in a few months.
Keep your chin high and just keep playing. You’ll rake in the wins in time.
Congratulations. You’re now 40% familiar with the difficulties of Fei. Carry on
Honestly, I’ve bickered on and on about how bad fei got nerfed, but they fall on deaf ears. If it’s any consolation, just beating those tough people makes it all the more rewarding.
Oh yea, I’ve beaten EST before. He’s not as hard as alpha, but he’s up there. You really can’t afford any mistakes. If I can do it, i know you can.
Well I’m still waiting. :lol:
Sagat
Neutral jumps are good. I have had good success with backing up and doing LK Chickenwings through Sagat’s low fireballs (of course, anticipating high shots and ducking them). This alone won’t get you into range but will often goad him into continuing to shoot projectiles. At this point, I often perform HK Chickenwings to surprise him.
A less risky approach is to walk forward and just jump in with LP to cr. MP. The jab will either hit him as he’s throwing a FB or stuff him before he can Tiger Uppercut/Knee you. Jumping MK to standing HP is also very effective.
His ryu or his sagat? I have better luck against his ryu than his sagat, but his sagat is for real!
@Jiggly, I agree, but try applying that logic to PSN HDR’s netcode, you will see that it fails.
@KAO, I’ll try harder later, I really got to start trying at school. 71 on my calc III test. :\ and I have a physics test on Wed and a Discrete Math test on next Tues.
Yeah I know. I play sometimes on my friends PS3 and its just awful. 360 version all the way bro, offline and online.
His Sagat. Never played his Ryu.
That being said, I’ve played Alpha’s Ryu much more than his Sagat… and man, Alpha knows how to punish Fei really well. You really can’t afford mistakes there.
Yeah his sagat zoned me like his bitch.
Yes the chicken wings do combo, close standing :hp: or :lp: plus rekkas does work after landing it. So far the rules ive found
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Opponent must be crouching(next one is why)
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Chicken Wings must only hit once(and chicken wings usually dont combo whenever opponent isnt crouching). If you can disprove this please tell me, but you are kind of pushing it to be able to do it in the first place on HDR.
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Easier to land on “skinny” characters such cammy, chun-li and claw.
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So far found it impossible/extremely difficult to land on most other characters from the front other than dictator(he must be in a corner or it is extremely difficult/impossible to combo into anything but a kick and only crouching :mk: has worked for me), and blanka+characters listed above.
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However, Chicken wings into close standing fierce work on most characters other than the shotos and boxer whenever chicken wings cross up for one hit and the :hk: version is the best for that job(i think more testing needed but so far hasnt worked on the shotos or boxer)
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All versions of the chicken wing can be comboed with some moderate practice, on the skinny crouching + blanka and dictator as long as chicken wings only hit once.
Extremely difficult to crossup guile and deejay with chicken crossups for some reason, maybe it just me, feel free to add more if you find some more info on this
Theory fighter the Fei Long edition since i havent tested these things in a real match… yet.
1.Set up for chicken wings, close standing :hp:, cancel into rekka kens
Crossup(Gets blocked if it doesnt, do something other than this setup, the crossup is hit confirmable try doing it when your opponent is expecting it so he does block the crossup hehe), standing :hp:, cancel into :hk: chicken wings which usually crosses up your opponent. This is effective because you opponent must block high AND in the opposite direction since it is an overhead+crossup into one. Id expect the opponent to block CROUCHING in the opposite direction and whenever your opponent crouches you can land this combo plus works on most characters since it crossed up right? I do not know what particular characters this works with but if i try it out and works, this is an official HDR fei long strategy. Lots of steps though… dont get disoriented yourself.
- Chicken Wing corner traps for these characters(Claw if you can get him in a corner, dictator, and chun li). Again this is still theory fighter as far as this is concerned but it might work:confused:. Repeated Chicken Wings do a good job of keeping your these characters in a corner because there are not too many reversal options for them. These characters are also the easiest and possible options for the chicken wing combos from the front. Nuff said, if chicken wings only land for one hit on these characters while you are using these lockdowns, then why not go for a rage quit while youre are at it.
Disclaimer: Im still not sure if chicken wing combos in HDR are a viable tactic but hey if it is then fei has an even crazier mixup game than i thought he had. Good luck, no suing me if this doesnt work cuz i already said i wasnt sure.
My shenanigan combo works but as far as a real match its a dud hope this works out better
P.S I have trouble landing this on the shotos and boxer, is it even possible?, chicken wings still equals horrible idea vs. command throws especially t.hawk and zangief
**Edit:**Since no one has posted yet… might as well say this linking crouching :lp:, instead of close standing :hp: is easier.
^^
Just wanted to say that what you posted isn’t a complete secret. Having frame advantage on Chicken Wings that hit crouching opponents was discovered months ago and has, in fact, been mentioned in both the old Fei Long thread and this new one. In fact, I know I made reference to it a few pages back in commenting on Aqua Snake’s awesome Fei Long play in the recent tournament he was in.
That being said, your information on how being able to set up combos after hitting with the Chicken Wing is valuable. Here’s my question. What hitting animation is Fei Long in when the Chicken Wing hits? Fei Long’s SSF2 j.:hk:, the base move from which we got the Chicken Wing, has three “kicks” that have hitting frames. When facing right, the first kick is a left legged slightly upward kick, followed by his left leg moving to slightly downward, and then lastly a right-legged 45 degree upward kick (usually the best part of the move to crossup with…whether it’s his j.:hk: in Super or his Chicken Wing in VST or HDR). Which one of those kicks has to hit in order to get a combo started? (My guess…the last kick.)
I also have a ton of cross-up information compiled on the Chicken Wing on my revised HDR Cross-up, Link, and Combo FAQ, so I’ll post that soon, as the whole FAQ is still a work in progress.
Edit: By the way…can’t you link a cr.:lk: and then cancel it into the Rekka Shin Ken SC if you have meter? I thought I saw that was possible?
Your guess is correct as far as the chicken wing(and i have a feeling it wasnt a guess)
Also ive found a more efficient way to pull off the rekka shin ken sc, which is d,df, f, d+:lp:,df, f+punch. Buffer the first motion of the super combo which is qcf, and crouching lp is what gets cancelled into SC, and it comes out 100% of the time. Although im not sure if lk cancels into a SC. I have not messed around in training mode THAT much. Plus that SC combo i just listed is extremely easy to do, i mean TOOO easy, like so easy its pathetic, or so easy it can be done on a default xbox 360 pad easy lol. Ive tried it on both that and the stick so hey it worked for me of all people.
Also quick question: Do characters have different hit stun times? because i think that what causes these chicken wing combos to range from impossible to moderately easy
i do not think lk cancels into a super combo though, i attempted it myself. Ive been offline for like a week and just practicing crossup timings and trying out new combos, testing out whats effective and whats not although i am very aware that combos dont win matches for you completely but they help.
Yep, that’s one of the easiest ways to cancel to super. You negative edge the lp so that it ends on the super. Crouching mp also works or you can add a jump in at the beginning. Or even better, cross up medium kick, close medium punch, crouch light punch, cancel into super. I saw Jumpsuit do that one against someone the other day:pray:. Haha.
Frame Data does help a little bit.
By the way, it turns out that the only thing I have to add to your info is this.
Forward RekkuKyaku (Chicken Wing) (d,df,f+kick): Crosses up crouching opponents if they are only hit by the third hitting animation with the proper spacing (i.e. the same spacing the third hitting animation of his jumping roundhouse crosses up in Super Street Fighter 2.)
Roundhouse RekkuKyaku (Chicken Wing) (d,df,f+kick): (Standing) Wont go over Zangief, T. Hawk, Boxer, Claw, and Sagat; Connects fully and crosses up on Ryu, Ken, Akuma, E. Honda, Dee Jay, and Dictator at point-blank range; Crosses up everyone else, but proper spacing is required to not end up vulnerable upon landing; (Crouching) Same as Forward RekkuKyaku.
Note that the above is for non-meaty crossups. Meaty crossups will work on anybody and give you enough frame advantage to add hits.
That’s the method I use, too. I detailed super cancelling methods in my HDR Combo FAQ on GameFAQs.com.
No…the only difference is that crouching characters go into hit stun longer. From there, it’s all about character width.