Yeah, that was me. I might have overestimated the advantage that Rekkas provided, though.
I think the Rekkas really help…but then again the LK flame kick and CWs negate that favorable improvement for Fei. I’ve been playing a LOT of Sim vs Fei (thanks ktm!) and I think Ramza was probably right in his assessment of the matchup.
Sim should definitely have a relatively easy time keeping Fei out–especially if he’s not greedily going for stronger attacks that leave him open to Rekkas. Sim can simply poke with st. MK, cr. MP, jump away HP/MK, occasional st.HP, and, most importantly, Yoga Fire baiting. The constant stream of Fire and pokes will force Fei to make a move sooner or later.
It then becomes a simple game of read and react with Fei trying trying to keep up.
Sim essentially has an invincible anti-air in his sweeps and the slow-starting CWs can be beaten by st. LP :amazed: among other NUMEROUS options that I won’t mention. Figure it out yourselves, you emaciated, long-limbed bastards!
With Fei’s aerial options severely limited, he has to rely on guesswork & hope that Sim makes a mistake or two…or three. Seriously, once Fei gets in, it isn’t really that difficult for Sim to get him back out with his lightning fast cr. MK, enormous throw range, and a lack of respect for the Flame Kick/tick mixups.
I haven’t even touched upon Sim’s ability to dizzy Fei easily. Thankfully, he dizzies quickly as well but it is significantly trickier for Fei to make contact.
Fei simply has to be exceedingly patient and have some luck on his side with his poke timing…a knockdown on a Flame Kick to an errant limb for example.
I think 6.5 to 3.5 is a fair rating after all. If the Sim isn’t as precise on his zoning/plethora/pattern of counters, 6-4 is entirely possible.