SFHD - Fei Long: Strategy only, ONLY POST STRATS, STRATS ONLY

Hey Kao, was it you who believed the Dhalsim Matchup improved in HDR?

At first I didn’t agree with you, but now I’m starting to think the matchup has improved. I underestimated how useful longer reaching rekkas are in this matchup (I think you mentioned this before). It’s easier to punish Sim’s recovering limbs on whiff (Like Sim’s st.HK for example).

I rated Sim vs. Fei a 6.5 - 3.5 in Sim’s advantage before, but now I’d say it’s 6 - 4 in Sim’s favor.

Yeah, that was me. I might have overestimated the advantage that Rekkas provided, though.

I think the Rekkas really help…but then again the LK flame kick and CWs negate that favorable improvement for Fei. I’ve been playing a LOT of Sim vs Fei (thanks ktm!) and I think Ramza was probably right in his assessment of the matchup.

Sim should definitely have a relatively easy time keeping Fei out–especially if he’s not greedily going for stronger attacks that leave him open to Rekkas. Sim can simply poke with st. MK, cr. MP, jump away HP/MK, occasional st.HP, and, most importantly, Yoga Fire baiting. The constant stream of Fire and pokes will force Fei to make a move sooner or later.

It then becomes a simple game of read and react with Fei trying trying to keep up.

Sim essentially has an invincible anti-air in his sweeps and the slow-starting CWs can be beaten by st. LP :amazed: among other NUMEROUS options that I won’t mention. Figure it out yourselves, you emaciated, long-limbed bastards!

With Fei’s aerial options severely limited, he has to rely on guesswork & hope that Sim makes a mistake or two…or three. Seriously, once Fei gets in, it isn’t really that difficult for Sim to get him back out with his lightning fast cr. MK, enormous throw range, and a lack of respect for the Flame Kick/tick mixups.

I haven’t even touched upon Sim’s ability to dizzy Fei easily. Thankfully, he dizzies quickly as well but it is significantly trickier for Fei to make contact.

Fei simply has to be exceedingly patient and have some luck on his side with his poke timing…a knockdown on a Flame Kick to an errant limb for example.

I think 6.5 to 3.5 is a fair rating after all. If the Sim isn’t as precise on his zoning/plethora/pattern of counters, 6-4 is entirely possible.

It’s funny. Before I thought Dhalsim was a worse matchup for Fei, and you thought it wasn’t too bad.

Now we’re both doing a 180. :lol:

You can trade with Dhalsim’s standing kicks with your own st.HK (Useful since this is usually what lots of sims use to keep you out). Your chances for getting the dizzy should be good since Sim has weak stamina.

Fei’s st.HP can trade/stuff with Sim’s st.HP if you notice your opponent using it alot. Then again, you’re better off just jumping in if that’s the case.

Yeah, I know, it’s funny. I am starting to think that Yeah, the st. HK is money as I noted way back when. The problem is that Sim can afford to do weaker/faster standing attacks that will often hit Fei before Fei’s hard attacks are active.
Patience is truly key in this match. Fei should see what sort or Sim he’s dealing with but to do so, he cannot take himself out of the match before it has truly begun. What I mean is that Fei players should be ready to go all 99 seconds of each round without losing discipline (that means no jumpiness).

I honestly don’t see much difference in a 6.5-3.5 to 6-4. I guess this provides a bit more clarity than going on the higher end of the spectrum. This probably marks a natural segue point into how you rate the “evenness” of Fei’s matches. Very curious to see how the other two or three Fei players feel these days.

I guess I’ll start off:

Fei/Ryu: 3.5 - 6.5
Fei/Ken: 4 - 6
Fei/Cammy: 5 - 5 (or slightly in Cammy’s advantage)
Fei/Hawk: 5.5 - 4.5
Fei/Blanka: 6 - 4
Fei/Chun: 6 - 4
Fei/DeeJay: 4 - 6
Fei/Dictator: 4 - 6
Fei/Claw: 3 - 7
Fei/Honda: 3 - 7
Fei/Boxer: 3 - 7
Fei/Sagat: 4 - 6
Fei/Zangief: 4.5 - 5.5
Fei/Guile: 4 - 6

WAATAAHHHHHH!!!

/thread

Hmm…I always thought Fei had an advantage on Gief. Well it’s HDR so idk…

I feel like fei is at too much of a disadvantage too much of the time and is a purely swing fighter.

That’s why i went back to ken. It doesn’t even feel like chun v fei is as simple anymore as saying just do CW in the corner.

As a Chun player, I honestly don’t see the appeal of doing CW against her. If she blocks it, you’ve got 3 real options: throw, CW, FK. She has 3 options: SBK, throw, block. (Discounting the throw/SBK option select, which isn’t completely reliable until someone figures out when SBK beats FK.) Her throw beats yours, but loses to FK and CW is just a reset and slight amount of chip. SBK beats with 3 hits or trades slightly in her favor with CW, might lose to FK or beat it with 2-3 hits, and loses to throw. Block loses to throw, beats FK and punishes with a throw, and CW is a reset with slight chip. Look at the amount of damage she does if she guesses right and the amount of damage you do if you guess right.

It really comes down to how well the Fei player can mix it up. After playing Skankin Garbage a shit load of matches, I don’t think Chun Li is as free as I once thought she was. :lol:

Still, I haven’t came across a Chun Li player I couldn’t beat. :slight_smile:

Any of u guys play u39s before. His Fei gives me fits!

Out of curiosity, why do Fei Long players hate fighting Balrog?

Everyone hates fighting Balrog. Even Balrog :wink:

His jab headbutt is really hard to deal with, and chicken wings are weak against him imo

Do you mean in ST or HDR? He’s easier to deal with in ST (thank you CW combos) but he’s pretty manageable in HDR. I would much rather face the best Balrog ever than the best Vega or Honda.

In HDR, if the Balrog is smart, he’ll turtle up and intersperse dashes and safe max range turnaround punches. He can then wait for you to advance and try to sneak in st. HP and specials. Thes thing that I hate with the matchup is that he can eat CWs without much fear and the unsafe flame kick. I just scale back my special usage with pretty good success.

I think the main problem in this match is that Balrog can punish every single one of Fei’s specials without much effort. God forbid that that the Rog knows to safe jump Fei and use the st. HP. It can be an exceedingly difficult match. Check Fei Long God Noguchi get wrecked:

To Cwheezy, baiting his headbutts are the way to go–it’s the easiest 4 to 5 hit combo that you can ask for. Or you can go AquaSnake’s route and toss the living shit out of him for mixups. I like the guaranteed damage myself.

I always have trouble punishing. What do you hit them back with if you block? Sometimes I can hit with cr jab but it is hard lol

Depending on how deep he is, you can retaliate with cr. medium attacks. Of course, if Rog does it from optimal distance, it’s essentially safe.

To take it to the next level, use footwork to pressure the Balrog to commit to the headbutt without making contact. That’s free big damage for you.

I’m probably the only player in HDR that likes fighting Balrog. Dude is just to fun to fight against.

You know who sucks? Honda and Vega. Would LOVE ST/HDR if they weren’t in it.

Balrog is not bad, except for that damn stand HP. Got to agree with Jiggly about Honda too. I’ve been having a hell of a time against any and all Gief’s lately too.

Ha! I’d much rather face Balrog than Zangief. Gief has a thousand ways to screw Fei in HDR–the CW and flame kick changes really hurt!

Despite that, no one beats Honda in terms of comatose braindead easy mode vs Fei. It’s always funny when people counterpick with Honda and still lose.

Lol yeah. Then up next would be akuma lol.

So what do you guys do with geif now? Aqua snake told me about mk cw at revelations and works pretty good but cw takes so little energy off it’s not practical to just do that all match. I hate dragging a match all the way till the time runs out.