I’m not really sure about your suggestion Shezbot. A very good Hawk will generally punish an overly aggressive Fei. His DP beats most of your moves. Per Aqua’s suggestion, you should treat him like a more agile Zangief. Keep him out for the most part with pokes. You can test your opponent’s reversals with a few meaty attacks or jump ins but it’s a high-risk proposition. Standing LK stuffs his dives if you’re having trouble with getting the Flame Kick (which is preferable) out in time. Jumping LP from a higher angle or jumpingh away MK moth can punish dives. The great thing about this match is that once you stuff his dives consistently, Hawk will either walk into your rekkas, begin to gamble with DPs (punish with rekkas) or try desperate LP/poke attacks which are punishable with Flame Kicks.
Coth, for the reversing Hawk player, you might feign going for a meaty or throw in order to bait the DP and then punish with rekkas. If you successfully do this enough, they might attempt 720’s. In that case you can bait that and Flame Kick. It’s risky though. Hawk is a fun match up.
No I’m talking about hawk’s that can wait till the very last moment to dp you off a jump in.
It doesn’t matter, I’m going to playing IV now mostly, :wow: what was that!?
You’ll be back. :lame::crybaby:
I rarely jump against Hawk unless I’m countering one of his jumping attacks, Coth. I don’t find jumps necessary in this match.
BTW it seems like Blanka’s hitbox really is shaped differently when he’s on the left as compared to the right. Weird stuff. I wonder if there are any other characters with varying mirrored hitboxes…
Half the cast, give or take, responds differently to point blank roundhouse chicken wings depending on the side. On Ken, it will only cross in one direction.
I’m not actually leaving but offline iv > online hdr
Hmm. Never noticed until now Rufus. Very peculiar.
Where Have All the Feis Gone?
What is the deal, fellow Jeet Kune Do fighters? Is this thread dead? I feel like there are only four or five Fei players on PSN…and now it appears that Coth has finally thrown in the towel. :bluu:
Anyway, I have some new tidbits that are neither here nor there. I know that the Vega matchup is hell on earth but I love the simple hop kick to MP combo. It usually dizzies and that sets them up for the 5-piece combo that every Fei should know (j. HK, st.HP, Rekkas) . Ballgame. This often makes the Vega player a bit more hesitant so I’ll then use the hop kick to set up a throw (preferably the kick throw for an instant crossup unless, of course, you have a chance to pin him in the corner).
I love the CW as a crossup on a fallen Honda. Do it as Honda starts his get up animation to ensure that you get to the other side. If you’re fast enough, you can HP to Rekka or, if you have a Honda that loves headbutts on wakeup, you can simply flame kick (MK version preferred). Sure, it is a risk but in this match Fei is going to have to take all the risks. I’ve found that you can play it either two ways against that fat oaf. You can play ultra conservatively by scoring a quick life lead and then increasing the gap, forcing him to come to you. Then you can anticipate headbutts and punish them with st. HP. When the Honda has had enough of eating those HPs he might start using LP headbutt to attempt to deceive you. This is when you strike with a quick Rekka string to eat a chunk of his life in the same way that he devours sashimi. They’ll get desperate and try flying butt slams which you can counter with flame kicks or standing HP. If he misses either a buttslam, you get Rekkas or a throw for free. Please make sure that you’re in range to punish–it might be a setup on Honda’s part.
Alternatively, you can play aggressively (but intelligently) against our bovine opponents. You can stay just out of Honda’s standing sweep range and pummel any handslap or headbutt attempts. Push him into the corner and you can force certain Hondas into uncharacteristic mistakes (e.g. jumping at you) as they panic. Remember that handslaps are punishable by the Flame Kick, so if you see them coming, make him pay!
Have any of the seven other Feis encountered/discovered anything new or has this room simply run it’s course? I don’t believe that we know all there is to know about our favorite underdog character. I hope that we can resume a robust discussion about the Flying Dragon!
I’ve gone back to maiming Ken that’s all really, oh and losing to top tier bs and my piss poor execution.
maiming ken? what has he done to deserve such abuse?
:lol: sry txted from an itouch
Well I’m still trying to make shit up and see what I find. :karate:
This thread would probably be more active if there were more Fei players than ALL seven of us! :lol:
I suppose our one big advantage is that many people won’t be familiar with Fei long come tournament time! :rock:
I guess players way of thinking is why play with Fei when I can just pick Balrog, Ryu, and have a better shot at winning? :sad:
I think we can start a discussion on how to deal with Dhalsim. I’m at a loss so far on how to deal with him after playing Cvital a ton of matches. Due to more recovery on the CW and short Flame kick, it seems to me that matchup has gotten worse for Fei. Slides under CW is just brutal. He doesn’t seem to have any good air normals that can deal with sim’s limbs when you jump over his projectile.
Jumping jab is about all fei has for jumping at sim, but then it also depends on what sim uses to AA. Another reason he’s not my main anymore.
Kao, play some matches with SFoptima, on BSN and tell me what you come up with, he’s probably the one of the best sims on BSN right now.
I know what you mean, Aqua. It’s funny how many people wilt under my pressure–they have no idea how to deal with Fei sometimes.
Well the Sim matchup used to give me fits but I’ve been winning a lot more than in the past. It used to seem like it was a 7-3 match in Sim’s way but I think that it’s 50-50 now if not in Fei’s favor.
The biggest problem that I have is getting in to begin with. At the start of a match, many Sim’s either start with a standing MK/standing HK or they will jump back and perform a MK. For the Sim’s that love to poke initially, I like shooting out standing HK (a move that many Feis neglect) which will hit Sim’s limb, push him back, take a large chunk of life, and make him more hesitant to throw his long range attacks. Some people like to use psychic flame kicks to score a knockdown but it is not a tactic to overuse as smart Sims will punish you. For the Sims that like to retreat by jumping, simply walk forward as they do the work for you by cornering themselves. Be ready to block both high for Sim’s standard jumping attacks and low for the low drills. If you’re fast enough be sure to introduce Sim to your flame kick. Remember to use your “meaty” attacks on fallen Sims as they are susceptible due to their love of throws on wake up.
Another thing to note is that Fei’s st. HP can exchange with Sim’s st. HP and it is in your favor.
You don’t jump in at Sim unless you are at midrange and can make contact with Sim (either hit or blocked). In my experience, Sim’s fire has deceptive recovery and most good Sims can and will punish your jump in attempts and push you back out. But once you make contact (I hope you have your Rekka combos down), you can make most Sims wilt under the pressure. I like using jumping HK, as it extends your jump in range and does severe damage to Sim.
As far as Fei’s Flying Kicks are concerned, I seldom do them at midscreen for the very reason that Aqua mentioned: they can be very punitive if you don’t hit him deeply enough. But once you get Dhalsim into the corner, the CWs are golden. I use the MK variety in the corner and mix up the pressure pokes (st.HP, cr. HP, cr. MP, cr. MK) and then use the beautiful standing HP to MK/HK Flying Kicks mind game. They never see it coming and often just try to block the barrage–and leaving themselves wide open for throws. Don’t forget to abuse your cr.LP/cr.LK tick throws because Sim has no DP!
Also, as with Vega, hop kick to cr.MP/cr.MK is money. It almost always knocks him dizzy and sets him up for the five-hit fatality combo.
I seldom use the Flame Kick against Sim unless it is an anti-air situation or I am 99.9% sure that the Sim is hungry for a throw. Against Sim, just like many other characters, the Flying Kicks are a better getup option.
Whew! I know that I’ve been wordy the last couple of days but it’s been a while since I posted. I hope that helps. Are there any other strategies that people employ against Vega/Sim?
I usually attack the limps when far away with crouching and standing hp and try to inch closer inside. But yeah Aqua Snake pretty much covered everything. Nice!
You mean I covered everything? Or at least, I wish I had covered everything. I’m sure there’s bound to be sim that’ll drive me nuts with some new antics. I think you confused the two highly creepy creatures, BD. Ha!
What’s up fellas? I agree that the Fei vs Sim is probably 50/50 or slightly favorable to Sim. As with all of Sim’s matchup he wins if he keeps his opponent out. Duh. Since Fei does not have a fireball he has to get in to inflict damage. duh again. The Fei’s that have given me trouble are the ones that get in sneakly like by using the light CW and then use a barrage of attacks keeping the pressure on Sim. The light chicken wing also seems to have enough recovery to allow Fei to repeat the move and mix it up with throws, etc.
After playing a few good Fei’s I have found that my fireball is not so much a tool to inflict damage but to allow me to get the perfect distance to mix up pokes to stop the chicken wing from allowing Fei to advance. Dhalsim pretty much can stop all of Fei’s jump ins either by slide or back jab, back medium kick, etc. I also try to bait Fei’s to use the flame kick and then punish. Being a little to agressive can be counterproductive for Sim.
Pcntigger is on xbox live and I have asked him to do a video session with my Sim. I will post them up and you guys can decipher and take what you like from them.
If the sim is on point it really goes to sim. Better throw range, zoning, throw loop, drills, slides, projectile. Did I mention the zoning?
If fei gets in, it is a nightmare for sim, but even fei has to be careful due to that damn throw range. Oh and sim’s cr.mk, that thing is gay.
Yeah, that shit has a pretty damn big hitbox. XD