You cannot go to training to practice it, only way to try it is in a match. Also it seems corner specific the opponent seems to “float” longer when throw into a corner. Also is it just me or is the best throw to walk under after a tech is fei’s mk throw. It feels natural to throw with a punch button so im having trouble getting used to the idea of using a kick button for this purpose, I do not know why though. Also I wonder was this an online glitch but I tossed someone with his mk throw, walked underneath but the neutral :mk: hit the opponent on the same side I was on not the opposite like it should have. Does this mean its an ambiguous crossup?
Also give me all the dominant fei vs e honda strats right now so far I know
Standing :hp: and :lk: beat headbutt, spam these
If you use close standing fierce as an antiair during e hondas buttslam you can walk underneath him for a crossup combo.
Crossup :mk: beats reversal super sometimes. Flame kick beats it outright if timed correctly also how do you flame kick the super headbutt inbetween hits?
E. Honda’s leg sweep has more range than standing :hp: know the range of this sweep.
Standing :hp: beats or trades with hhs
Keep the life advantage or most likely lose this fight
Chicken wings can be ochio’d if it hits e honda on the block(most of the time an e honda will have this move stored for that ass).
Is there anything im missing because I seem to lose this match alot.
Speaking strictly from an input standpoint, Fei Long does this easier than any non-charge character. Hold :l: on the joystick to block the first hit and then time your input of :d::db:+:k: to coincide with your slide from blockstun ending. I believe reversal timing will guarantee it, so…practice.
Yes sir, and piano too. Honda’s guaranteed to eat a Flame Kick if you can pull off the reversal.
Sometimes he passes through fei and still gets flamed. :wgrin:
Touch of Death (ToD) Combo:
Crouching Jab, standing Strong, crouching Forward->Rekka Ken x3, dizzy
(push opponent into corner) Crouching Fierce, standing Fiere->Rekka Ken x3
(3:04 in) [media=youtube]Xd7vlDkhP5U[/media]
Does this only works on certain (“big”) characters?
Does it work with ST Fei also?
It wont work in HDR. Thanks to Evo, I’ll never forget that he can’t cancel off cr.:mk: in HDR.
Thanks Megaman!
OMG, I didn’t know O.Fei could cancel off st.HP, cr.LK, cr.MK, and cr.MP! :amazed:
Oh man how I wish he could cancel off st.HP in HDR at the very least!
You mean the far version? Because he can cancel off the close standing fierce.
streetfighterdojo.com: ST Fei Long Page
I finally got the ST Fei Long section up at streetfighterdojo.com.
The link is:
http://streetfighterdojo.com/superturbo/feilong/feilongmatches.html
Yes, it’s ST and not HDR, but some of it is similar and I expect HDR players will get some use out of the matches and extras.
Sagat is next in line.
The Old-Old version of Fei (No Super bar) could cancel into Rekka off damn near everything! :looney:
Wow. It’s a pity that many of Fei’s old combos can’t be accessed. Maybe it’s time to practice in Classic mode…Nah!
It’s a pity that fei sucks. . . :wgrin: j/k
How do you deal with claw’s stupid wall dive? That slide and roll can be beaten with standing and crouching fierce and so can his pokes. The match is a turtle match on both sides, I used to think that fei was supposed to be actively doing something against vega but I though wrong. Usually find myself standing in one place spamming two moves.
However, if and when claw does get the knockdown, those meaty crossup claw dive mixups get the best of me or even just a regular claw dive that while im still standing.
Flame kicks dont work when claw does a crossup dive, any ideas to discourage claw from diving off of the wall?
Boxer Super Glitch
[media=youtube]KAEvJXA2GA0&#t=1m27s"[/media]
Since Fei needs any advantage he can get against boxer and it is easier for fei to do since his reversal begins and ends in the block position might as well attempt it in a match to get a hang of the timing since it is safe unlike other characters(take that ken and ryu).
At the between the second and third punches of the super, input a flame kick using piano method. Seemed easier than it sounded though, once I managed to pull this off, my opponent was at least discouraged from throwing out a random super. Although it can be stopped with a jumping jab to the head, this does more damage.
You can try using Aqua Snake’s simple crossup avoidance trick (forward quarter circle) when knocked down. It’s not 100 percent effective for me but if you’re in a low life situation, it’s worth a shot when you know a dive’s coming.
As far as discouraging the wall antics, I try to keep that slippery coward trapped at midscreen or less which really limit his options. When you corner him, there’s no way that he’s going off your wall (he should never be allowed to bounce off your wall anyway, right?) plus you can pick him off when he attempts the wall dive from his wall (as he’s jumping toward the wall) with a simple jumping HK. If he does manage to jump off the wall, I usually just do a jumping HK (forward, backward, or neutral according to his trajectory) or chicken wings. I love the CW against wall diving Vegas because the awkward angle almost always score me the hit for the easy dragon kick/Super combos.
I hope that helps. That Boxer Super weakness is exciting. I’m going to have to try that. I wish I could see their faces when this hits!
j.hk, cl.mp, cr.mp (or cr.mk) xx super is my new favorite super combo. incredibly difficult to execute though. it’s really sad that only lp and cl.mp/hp can be canceled/linked to rekkas.
moves that cancel into rekka:
cr.lp, cl.lp, cl.mp, cl.hp.
it might be possible to to link far st.lp into rekka too, i have limited success with that.
Don’t forget cl.lk!
No sir, cannot cancel cr.lk into rekka. It is easy to cancel cr.lk into super, but not rekka.