Would’ve responded sooner but was away from the net during the weekend…
Lv.32 Z-Ism Rose and ballpoint covered pretty much everything. So random things:
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[]You REALLY could have posted this on the A3 thread that’s already up. Nah, just messing with ya…
[]As for good tourney footage of Rose, it’s a rule that whenever I’m at a tourney with cameras, and am doing well, nobody will be taping me. I believe it has something to do with the Devil, I’m not sure. But for combo stuff, you might wanna try and track down one of James Chen’s A3 videos, or the old Fighters.net A3 Rose video, or the BAS’ V-ISM stuff.
[]Even if you can’t crouch cancel, Rose gets stupid combos…counter hit jump Jab (or Strong, or Forward, or Fierce, etc), they flip, and you get to Soul Throw or Aura Soul Throw them.
[]X, A, and V-ISM Rose are all COMPLETELY DIFFERENT CHARACTERS. A-ISM likes her various levels of supers quite a bit, X-ISM just does damage, and V-ISM is as different a character as you can possibly be while having all of the same normals.
[]I like standing far Strong (xx Soul Throw) for anti-air, or standing Jab if I can’t get that to work. Crouching Fierce is okay, but I’m too lazy to find out what it beats and what it doesn’t, so neh.
[]Vs some characters you can get a repeated crossup pattern…deep Short Soul Spiral, crossup jump forward, crouching Strong, repeat. Only works on a couple people though
[]Rose can jump in empty with her Fierce, and it’s a nice move to have. What you do is knock them down, and then jump at them with Fierce to bait anti air, or a VC. If you hit Fierce late enough, it won’t hit…so if timed correctly, their DP or anti-air VC will be wasted, and they will have left themselves open, because tripguard will have saved you, and you can block, even if you were in the air during the freeze frame. If they catch on and do nothing, you can throw them.
[]Standing far Forward is a good move. Goes over sweeps and stuff. Nice priority also. Also, if you do two in a row, it changes color. Ditto with her Strong and Fierce Soul Reflects, and a few of her other moves. Just thought I’d throw that in there for no reason…
[]Other good moves are crouching Short, crouching Forward, and standing close Roundhouse…used as anti air to hit them on their way up. Not TERRIBLY useful, but nice to have around. Slide is good for when people try to cross you up without having knocked you down first, like Chun Li and Sakura will sometimes try to do. Sweep has helluva range, but is a little slow. Jump Short can be good…think CvS Vice, only with regular throws instead of supers. Also the only jumpin she has that beats Chun Li’s crouching Roundhouse (not counting V-ISM activation). Jumping neutral Forward is NICE, ditto that with Fierce. I need to use standing far Fierce more often, I remember it having nice priority…
[]This is A3, so most people Alpha Counters suck… Rose’s are okay, I guess. A-ISM one is basically only good for getting out of the corner. Of course it is not the ideal use of meter. For stopping VCs, also. V-ISM one, being her crouching Roundhouse, has crazy range, and you can get a crossup off of it, depending on distance. It can be PP flipped out of though (backwards flip), but you can Soul Throw them if they do flip. You have to know they’re gonna flip though, because otherwise it’s just sort of a waste of a crossup opportunity.
[]Soul Throw is indeed unrealistic as anti-air by itself. You can only really use it by itself, if you know what’s going to happen…Vega likes to jump, and has one of the biggest ones in the game, so durr, use it when you know he’s going to jump. You just hit someone with a counter hit crouching Fierce or jumping Forward, and you know they’re going to flip, so…etc. Also can be used after VCs…after the last hit, let them flip, and you get to Soul Throw them.
[]Speaking of which, Soul Throw gets stopped by most characters jumping Short, but they don’t know that, so you get to use it anyway. Or you can just use a super, or combo into it anyway.
[]As for Rose’s optimum range… I think V-ISM likes to be about crouching Forward range, give or take. A-ISM a little further (at least sometimes), so you can see those jumpins coming, and super them if you can’t beat their jumpins with any of your normals (like vs Chun Li or Sakura). God I wish Soul Illusion was good like in A2. I love that super… :depress: In A3, it’s really only any good if you have them either knocked down, or in the corner. Anyway, X I think has to be a little more agressive, since she has to force a mistake sometimes. Though it’s not that hard, considering how great her super is. A and V both have okay games from her sweep range (like a Zangief sized character or so) and a little further, but I think ideal range is that or a little closer. Sort of depends on the match, too.
[]You can be swept after a Short Soul Spiral, from most ranges, by Sakura, Chun Li, and I think Gief and a few other characters. You can certainly be reversal supered by anything that moves toward you fast enough…Senretsu Kyaku, Guy’s kick super, Honda headbut super, etc. A majority of the time though, it’s a good move to follow up a crouching Strong or other poke with.
[]VS people who’s jumpins you can’t beat like Sak or Chun Li, and if you don’t want to spend your meter, you can either try to hit them with an early close Roundhouse (obviously much easier in V-ISM), or you can try to jump throw them. The throw thing sort of applies to everyone in A3, but I thought I’d mention it anyway.
[]Fierce Soul Reflect actually does more damage to the GC meter than the Soul Spirals will, so if you ever get a blocked crossup, keep in mind that crouching Strong, Fierce Reflect is safe if you’re close enough.
[]Towards+Roundhouse (“Soul Piette”) seems to have a lot of priority (especially vs jumpins which seem otherwise unbeatable), but you have to make sure not to get crossed up, because it moves her forward after you do the move.
[]Match vs V-Sak isn’t that bad, you just have to not get rushed down (ie watch for throws, and the subsequent crossups that come from being thrown by Sak). It’s a little rougher for A-Rose than V IMO, but it’s not so bad. You can land the super(s) on her, and Crouching Strong will beat most of Sak’s ground stuff, you just have to be careful, and use your supers wisely (I think the sooner you use the Level 3 Aura Soul Throw, the more likely you are to get hit with the VC, but that’s just sort of theory fighter on my part. If you keep having to block her jumpins, you’re going to keep having to block her standing Fierce, and you’re eventually going to get Guard Crushed…). You want to use that empty jump Fierce when possible, to bait her into blowing her meter on a blocked anti-air VC. I don’t have enough info on the match vs V-Akuma, but it’s hard to call since most V-Akuma players aren’t so great…they’ll fall for the empty jump fierce, and get VCd or supered, and the chances of them knowing that Akuma/Rose gets crossed up if grabbed with the demon flip (punch) is basically zero…in practical terms, not a horrible fight, but not one Rose is expected to win. Not her worst fight, I don’t think…I think that would be Sodom…or maybe Chun Li, though that one’s not un-winnable either… If anyone wants to talk about specific matchups, I’d like to hear your thoughts, so feel free to respond…
[]Also, learn how to cancel moves on reaction to Stop Time (when the screen freezes before a super/VC). For example, you’re poking at Chun Li with Crouching Strong, she supers (Senrestu Kyaku, the old super), and you can cancel into Soul throw, and take like one hit from a level 3/X-ISM super, and not have to flip. I believe you can also Soul Throw out of some crossups but you have to be careful with that, and be sure which direction to try it vs what crossups and when.
[]There’s an unblockable glitch thing I was working on at one time for V-ISM Rose…her VC startup time is 1 frame on the ground, which is the shortest in the game, and so it’s sort of randomly unblockable (ie you hit people out of their walking backwards animation like in the 1-frame supers in the VS games, if they weren’t holding away BEFORE the screen freezes). Seriously, I will cheat my ass off if I find a way to do this consistently, so everyone wish me luck (or not, depending). And just as a bit of trivia, her VC activation time in the air is HORRIBLE. Entirely too long. I guess that’s the tradeoff…
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Whoo…that post was a little longer than I thought it’d be…