SF5 Rumors - What features would you like to see?

Not when it’s inconsistent.

I recall Alpha 1 having chains.

Cool as long as they call it SF zero (Alpha) 4 and not street fighter 5.

Actually it very well may be Zero/Alpha 4 rather than SF5. Charlie says hi.

Hey, I’m just throwing out ideas. I’d like any of those to be used for SFV, but that doesn’t mean it would be the same game as Alpha.

Nah. No chances of that.

Ono, you damn troll T___T

Yeah, Alpha 1 did have chains, but I wonder if people are fine with chains in a SF game? :wonder:

My SF5 Wish List

  1. Art Direction to go back to 2D aka Xrd Style
  2. Faster Game Play
  3. AirDashing
  4. Hit/Hurt Boxes that are based on character shape
  5. Parry Function
  6. Faster charge time for charge fireballs or get rid of the charge all together <- to -> movement for the fireball with no charge.

Bring the game’s mechanics up to speed with other fighters like GG,BB…ect. I’d love to see SF make it into this centuries fighting game tech. As it stands now the game is fairly slow and is a Brawler / Boxing game. These characters in the anime can do so much yet the game is lacking.

Just my 2 cents.

Those are the most piece of shit suggestions i’ve ever seen

I think mostly everyone here can agree with those but…

Dude, this is Street Fighter, not Guilty Gear. SF is all ground base fighting, so air dashing has no place here.

I going to say that 4 and 5 are questionable, but 6 is insane. There nothing wrong with charge times (unless I’m messing something here). I know this is your opinion but you need to revalue your ideas.

Ono posted that yesterday. Anyways Capcom has monstrous expectations for its games, SFXT was considered a financial failure even though it sold over a million units. It will expect the next SF to sell several million units, however considering they have been releasing updated versions to SF4 since 2008 audiences may not be so enthusiastic for the next one. I’m not talking about FGC or whatever, I am talking about casual players which are the ones that make games megahits.

Going with a new Alpha probably is a safer bet, they could have license to make more dramatic changes. They could bring back Isms except balanced and have more of them. Game would likely be much faster, more juggle properties on moves, more combocentric yet less strict (1 frame links, etc), have a completely different art style, and they could bring back some alpha favorites to boost sales like Karin, Mika, bring in Ingrid, Eagle and Alex also.

Anyways I would rather Capcom focused on one of their other fighting game series, with Marvel license done…Street fighter is the only current franchise they are pushing. However how long and often will we they able to milk that?

I actually have more faith in this team being able to pull of something more akin to alpha. Never got into the series myself, but I could totally see the appeal to the casual crowds. I could possibly even see myself giving it a go if done well.

According to you… A sequel/revision for a game that was released on 1998? What’s next? Darkstalkers 4 re-using the same Morrigan sprite along all the others? Don’t think so, Tim.

I don’t see anything wrong with doing this.

Last year, Capcom put out a poll/survey about their street fighter, it’s characters, and a few other games. One of the last questions was whether or not people would be interested in a Street Fighter Alpha 4 with new characters. They probably meant a new game that worked something like the Alpha series rather than going in and adding new sprites to Alpha 3 though.

Looking at that, some the stuff in SFxT and the recent of announcement of SFA3 getting re-released in arcades, I wouldn’t be surprised if some important people on the development team have the Alpha series on their minds.

Lol at the scrubs crying about 1f links

I see nothing wrong, either. Just say it is highly unlikely to happen.

A) read up on what a scrub actually is. B) it’s not the existence of 1 frame links that’s the problem, it’s the implementation. KOF XIII has one frame links, there’s a particular Takuma combo where you need to land a cr. A after a qcf D to keep the combo going (that requires a super bar use after confirming the link into a very punishable move), which is fine because it’s a difficult but rewarding combo that more than likely came about organically from people testing and trying things out. It’s fine to have a one frame link here, as opposed to the example I gave earlier for SFIV, where Vega has to 1 frame link crouching jabs for a basic hit confirm; this is artificial and unnecessary as it adds no decision based on risk/reward like the Takuma combo above, it just invites mashing DP in the middle of a basic confirm because the risk/reward is so skewed against the aggressor.

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I going to say that 4 and 5 are questionable, but 6 is insane. There nothing wrong with charge times (unless I’m messing something here). I know this is your opinion but you need to revalue your ideas.
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I don’t mean all charge attacks I meant only the fireball aka sonic boom with no charge.

As for AirDashing I still would like to see it as I prefer games that I can airdash.
Hit/Hurtbox to conform more closely to the actual character I think would make for better balance but again that my opinion.
General the game is just so slow so anything they can do to speed the game up would be awesome.

Tho I will say once Xrd hits Japan on console I wont play SF as I prefer GG over SF. The only way I’ll play SF after GG hits will be if they bring speed up the game play and give us advanced tech.

If you don’t see the issue with Sonic Boom not being a charge move, I seriously question your SF abilities. Also, if you want an airdash fighter, go play an airdash fighter. There’s nothing wrong with airdashing but SF is a ground-focused series. Leave that stuff out of Street Fighter.

I don’t have a real problem with links, not even 1-frame links when they work like SF4 where plinking can more or less mitigate that issue… But, with netplay being as it is, it can be really detrimental to hitting links consistently, and since everybody always plays online these days… I feel that there should probably be some solution.

And I don’t know why this doesn’t get brought up more often. Why not add a buffer to links? Garou had that, 1 frame links still worked as links, but you had a 5 frame (or so) buffer to actually hit that link. I find Garou a pretty terrible game, but that feature was certainly not what made it terrible.