This. And less shotos & grapplers. We have EIGHT shotos (being Ryu, Ken, Akuma/Gouki, Sakura, Dan, Gouken, Evil Ryu, & Oni Akuma) & FIVE grapplers (being Abel, T. Hawk, Zangief, Hakan, & Hugo) in Ultra Street Fighter IV already.
Also, no palette swaps of characters (looking at Evil Ryu, Oni Akuma, & Decapre).
The only reason why SC, MK, & DOA have guest characters, is because the companies of those series themselves were trying to get more people to buy those games. Why? Because neither of those series are popular, nor are they huge sellers.
But I’d say many people bought the game BECAUSE OF the guest characters
I’d like Kasumi, Goro Daimon and Kim and in SF5… Because they actually fit the “classic” Street Fighter design style
If you ask some regular Joe, they will say “no one talks about” Street Fighter III, but I can assure you all the MK games, including MK4, MKV, MK Armageddon, sold better than Street Fighter III. If you say SFIII is more played, yes, that might be true, but is still an almost completely niche game, the fact it is still played doesn’t seem to affect the sales much.
What about MK9? WB knew they had a great hit, and they still added guest characters.
What about the Virtua Fighter characters in DOA? Most people don’t even care about VF, yet they added those Sega characters.
And who’s telling you SF5 is a guaranteed best-seller? The reason SF4 was a success was that (for most of the public) SF was back from a long absence, and it was a return to the roots. But after like 5 revisions of the same game, I’d say people’s kind of tired of Street Fighter. Guest characters would help to assure this game will be a hit.
That has nothing to do with what you said. You included MK apart of a series of games that ain’t big sellers. Even the shitty 3D games have sold well. There was a point in the PS2 era where MK games were the only thing that were making Midway any profit.
Debatable at best and damaging to the game’s quality in every instance, because development time was spent on crap that doesn’t add much to the game. Guest characters are basically never well developed and are just gimmicks.
I don’t about people who buy video games because Freddy is in it. It’s Street Fighter, it will sell millions of copies, probably on preorders and day-1 sales alone. I care about whether the game is good.
And what so? People like gimmicks, I like gimmicks. I like Goro, Kasumi and Kim’s gameplay, and they fit the game. And AFAIK, the VF characters in DOA are quality developed.
Like Street Fighter III’s best seller status and great popularity in USA back in 1997-99? XD
What I’m trying to say is, is that the MK series is only popular because of fatalities, blood, & gore, & only in the U.S.
The only reason Midway kept MK going without taking a break from the series in general (with the exception of the 5 year gap between MK IV & Deadly Alliance), was because that it was the only series that they had that was making them more money. It may have been a hit for them financially, but reception wise, LOL (even the fighting game community in general thinks that the series is a joke).
Because they didn’t know whatever the reboot was going to be a hit or not before they’ve released it.
Probably because Koei-Tecmo had to get permission from Sega to use those characters in DOA 5.
You think that guest characters are gonna solve the problem? LOL. If anything, the fighting game community won’t accept that, nor would the guest characters be played in tournaments.
Game: Don’t care, just make it fast and risky - revisit 3S and zero series for inspiration. Make it dangerous - the layers of yomi that parries introduced were and still are rad.
Cast: Don’t care, all buffs no nerfs. Universal and useful tools for all characters.
Presentation/Interface: Go arcstyle - Make SF a memorable experience, give us substance and flash, integrate online as a theme (a la P4U2 “Intruder alert!”). If it’s going to have a story, spend time and money on it, do it better than half baked. Fuck canon, reset!
Videos, artwork, music, voices, player customisations - unlockable, shit, buyable. No “pay to win” just “pay to look/sound rad”.
Good for you, that’s not a reason to waste dev resources.
Ah, a game released on one console, with two conflicting versions of the game being released pretty much right next to each other. I’m sure Deathstroke would have made it sell well.
But that has absolutely nothing to do with sales. You can argue about the quality of Transformers movies, but they’re still selling a shitload better than Citizen Kane.
Of course they did. It was finally a AAA budget game, it was WB, it was highly publicized and it was an imitation of SF4. Like they said before, even the “crappy” MK games were box office successes, of course MK9 was going to be a major success!
XBox version didn’t even have a guest character, yet no one seemed to care about that.
Then it has nothing to do with “attracting a new audience”, right?
Nah. But it would help. Do you think most people play in EVO or something like that? Most people are casuals, they don’t care if the characters won’t be played at tournaments, they only want to be able to play with them.
Stop talking out your ass. They did it because they thought having Kratos in their game was cool. 360 was suppose to have a exclusive guest character too but Microsoft never replied back to NRS request.
I’d like a mixture of SF4 and SF2:WW, my favorite SF games basically.
I like the simplicity (generally speaking I know the game is deep), ground game and small cast of SF2 and the “difficulty” of special moves.
What I like about SF4 is the graphics and diverse character design. I like all the characters that play footsie and zoning games well. I feel like Dhalsim, Ryu, Guile, Ken, Abel, Sagat, Bison basically almost the whole cast are incredibly well designed, diverse and fun to play. I also like that wrestling characters aren’t complete shit by default.
Dunno, gimme a small cast, graphics that are easy on the eye, try to keep 50/50 guessing games on wakeup to a minimum, a wee bit higher damage values than SF4, no ultras just supers and get rid of option selects and I’m basically happy.
Great online play and a cool single player experience like in Mortal Kombat/Injustice would be pretty fucking great too.
SF always had the worst endings and stories ever.
SF4 already tries its hardest to be like SF2, give us a respite from the endless appeal to nostalgia and bring something entirely innovative or, in case that isn’t possible because it is Capcom we are speaking about, then make it a cross between 3S and SA3 for variety’s sake.
Regarding anti airs, increase the damage or juggles but not the consistency, grounded players should work and concentrate on performing the adequate AA instead of relying on a single move all the time. I like Urien in that regard: he has different options that he must vary in order to avoid getting predictable but if he happens to catch a jumping opponent with cr. HP or an air Metallic Sphere, the opponent can say goodbye to a 30 - 50 % of his life bar.