Funny thing is Daisuke mentioned that he wants visual clarity on the UI, however in I think the same interview he said he didn’t want new players to focus on the risc gauge, so they made it less of a priority on screen.
This is a heavily conflicting statement to go alongside their design aim. And also, undermining the intelligence of the average player really annoys me.
What would annoy a new player more -
Having a bar they have to manage visible on screen
OR
Not knowing why the fuck they just got counter-hit for 80% because said bar is invisible
I too didn’t know where the Risc gauge was until Ves told me. It is INCREDIBLY hard to see. Especially because the fucking portrait moves alongside it.
Smash bros dev says he’s surprised smash is labeled as a “top selling fighting game” as Japan describes smash as an “action fighting game”, also believes sf2 is still the king of fighting games despite smash taking its record of sales away. Guy looks classy.
He lost YRC ICPM, aka the most fun shit the character ever had, Trishula (the flame pillar that comboed into Heavenly Buster) and maybe something else? Can’t remember.
At any rate, the command grab damage is honestly disgusting. 50% on Sol is just vomit-inducing. Speaking of him, Wild Throw is some bullshit too.
Like, one mistake is pretty much all it takes in this game for you to get absolutely fucked. I don’t like that as a design.
I think it can do more than 50% at full risc too, and Pot seems to do really solid risc gauge damage with his general poke. Definitely a scary character.
Somebody mentioned that if your RC after a Wild Throw you can actually OTG. So it’s damage potential is absolutely nuts.