SF4 WAY to lenient on commands

OP is right. i have found myself doing unwanted specials just because i buffed the quarter circle move while doing a normal, or defending from a crossup, and then pressed an attack button.

of course, you can adapt, but the thing is annoying and it somewhat hampers the gameplay.

What’s the point of this thread? This has been covered many times, and players have learned to adapt. Adapt, or you’ll never survive.

Putting the stick back to neutral doesn’t give you a clean slate to work with, if you do it quickly you will still get an srk. Its based on the amount of time between the forward input and punch pressed to execute. The amount of frames allowed between the forward input and the punch to still get an SRK is greater in this game than any other street fighter before it. Walking forward and hadouken, in one fluid motion, is IMPOSSIBLE in this game. You have to leave some frames in between.

Even with sagat’s kara fireball, STRICT timing is required if you don’t want a kara shoryu .

Here’s an idea. And keep in mind, it’s just a little idea.

How about you take the game, hit up training mode or arcade, and play through it and practice your controls more until you learn your timings? If you’re stuck in the past, then I’d suggest you stay there, but if you want to move on to the newer game, then adapt.

Just learn your controls and timings and stop complaining or stop playing the game and stop complaining. But either way, stop complaining.

I started this game accidentally doing SRKs and EX SRKs when I wanted supers and ultras, but now I don’t even struggle with them anymore. If you actually take your time to learn the ‘eccentricities’ of the game, I guarantee you’ll do what you want and when you want it, unless you do sloppy commands, because the same thing happens to me from time to time when I botch a move or combo.

Not everyone’s going to like newer games, so if you want the older ones, just stay there and let those of us that enjoy this enjoy it in peace.

Especially since 99% of the time a one frame link is going to get you a sliver more of damage for so much more risk due to the damage scaling hey? Most 1 frame links have easier alternatives that do ALMOST as much damage, but if you’re like me you still feel like you should be trying to perfect that 1 frame link to get your game as strong as possible even if it means messing up the combo 1000 times to get there.

Putting so many 1 frame links in the first SF game to have full online support is also pretty funny too. (although I don’t even want to know what parrying supers on xbl was like)

Its not about getting the timing right, dumbass. Anyone can do walk forward/fireball but the game doesn’t let you do it without a substantial pause in your movement, which affects gameplay.

Ryu SHOULD be able to walk forward and throw a fireball without having to wait in between , but thanks to the noob friendly controls he cannot.

I too have a pad and it gimps my play really, I’ll accidentally do a shoryuken when I wanna do a hadoken etc. And the shoryuken to FADC to ultra is literally impossible to pull off.

So on that note are there sticks I can buy for PC? I have the PC version of SF4, no xbox or ps3, and if so are they compatible with consoles? Thanks in advance.

Well if that makes you feel any better I’m a newb and I hate the shortcut… give me 10 frames link if you want to make the game newb friendly because this aint helping at all … it makes things worst.

That said, theres nothing we can do about it so back to practicing :slight_smile:

don’t like it

Wow that’s not a bad idea, instead of making specials come out and ruining some gameplay, why not just make combos easier with extra time to link them…

there’s really like 10 better alternatives to making gameplay more friendly for beginners that DOES NOT involve destroying some aspects of the gameplay. I hope Capcom gets this message and fixes it for the next version of SF4 (you know there will be more versions, otherwise they won’t make a killing at the arcades!)

It doesn’t ruin game play. It changes it.This is not STII. This is SF4, it came out in console 2009 rememeber. How can SRK forget that this is the game that came out in 2009?!?!

Let the OP complain all he wants. He doesn’t like that aspect. power to him. saying it ruins game play though is just ignorant. Ryu doesn’t HAVE to be able to walk and fireball on one smooth motion. Who saids this newer engine should function just like previos games? If you don’t like it is one thing. To say he should be able to is rediculous. yes almost as rediculous as my spelling but thats besides the point. It is a new game, with a new engine. is it better one way or the other? all opinion. Does it ruin the game? 1000+ people at evo disagree.

good luck, practice it to get it up to the best way possible since the new engine won’t allow the old school way. Hence, new engine.

If you’re trying to input one thing but another thing comes out, there’s a reason for that, the game is logical, not random - find out WHY the wrong move comes out, then you can learn to alter what you do in situations so it’s always the right move that comes out… the way you have to input commands is different to what you’re used to, but it still all works the same, and the shortcuts allow for many possibilities/combos that just wouldn’t work using a stricter input system such as those from previous sf’s.

Just do HCF+P.

I actually know someone in the top 16 who hates SF4 >.>

this

I agree, the input system is too generous. It’s great for beginners, but not for many others.

An option to turn it off, would be great.

Is this game like ST, where it randomly ignores button inputs during the super freeze? I would certainly hope not.

i like do qc plus punch for flaming shoryuken punch i like :smiley: :smiley: :smiley:

While I’m all for making execution less difficult, it’s possible to go too far, and in some cases (SOME cases) SF4 does go too far.

Dr. B never goes too far and is always easy on the execution.

That was waaaay too funny.

SF has always allowed you to do SRK’s when you end your motion with forward.

It always throws me off when I play BlazBlue because you must end the motion with down forward for the SRK to come out.