SF4 Gameplay Video Link Thread

Lots of strong players in the recent 3on3 at Urban Square.

http://nsb.blog.shinobi.jp/

Shouji KOG Gief

RF
Magical
KOK Sagat

Shizuoka Saikyo* Blanka

Kuma*
Umezono Bison

Hirai Ryu

Kindevu Viper

Momochi*
Machi Akuma

  • #1 in BPs with that character.

Click the red underlined part to expand posts.

Right click on the movies as they’re playing to switch between h264 and flv.

SO is that considered the best blanka Nohoho?

By battle points he moved ahead of Mizoteru within the last couple weeks. Who’s considered the best I have no idea.

For videos the most entertaining player is Goukichi but there have been very few of those.

BTW I put the Kuma match on youtube. Pretty funny.
[media=youtube]U6XvIhfkAx4[/media]

machi gouki is that the same player as the 3s akuma player, match??

also, awesome blog btw! a few questions though, haha. where are you finding all these match vids (including the ones in your blog)?

it’s nice to see so many top players from old games all playing sf4. any more footage of shiro? any footage of iyo’s dhalsim???

Meh, the Japanese don’t trutle as much as you guys think. Turtling is largely character based, so you’ll see a lot of akumas, vegas, chuns, etc. turtling, while you can also see lots of bisons, sagats, kens, balrgons, etc. rushing. Not to say that people have to play those characters to fit within that certain playstyle, but that’s just how they’re designed.

Iyo? As in the same Iyo who plays Dhalsim/Maki in CVS2. He has a really good Dhalsim in that game. I would like to see him playing Dhalsim in SF4, because he is quite experienced with that character.

Dunno.

Thanks yeah mostly Gamenyarth and Fighters Front Line. Links on the left there.

Shiro played at TRF on nov 28th and oct 3rd so if you poke around here there are a handful of his matches there.

No Iyo Dhalsim videos. No Kaiten-o Fuerte either. I’m curious about what those two are up to. Really been slim pickings this season.

So Momochi is ranked 1st in BP… cool, cause this guy can turtle like I’ve never seen before.
And RF, the GG player right? God, GG is losing so much popularity… I don’t see vids of that game anymore.

PS: I already posted those. =P

[NSB3] Nagoya Street Battle 3 (7-12-2008)

Featuring:
Momochi (GO) vs Karudo (RU)
Aaruehu (SA) vs Tateyama (DH)
Cygnus (SA) vs Machi (GO)
Yamachiyo (ZA) vs Terudaa (ZA)
Cygnus (SA) vs NO NAME (BL)

Does anyone have a video of Ohayo 1234’s Dictator in a match (Sf4, obviously)?

Those are just highlights that you copied from tatatan1’s account.

Over on Zoome he’s got the full 3on3 videos.

i like the talk about sf4 being more "turtle-y"
i was just reading an article from when sf4 was announced, and ono was trying to make the game more offensive and “aggressive”

look how that turned out, haha

Yeah, Ono guessed wrong on that one. I mean, both characters have Ultra meter built up. Some of the cast can juggle into Ultra or combo into it. I mean, seriously, are you GOING to move forward on that? Probably not. Especially if it’s a good player.

Let’s hope in their next patch they make it that the Ultra either runs out like in K groove, or the damage is reduced after sitting on it for so long.

That way it’ll force the person with ultra to be more aggressive once he posess it. Obvious characters like Dhalsim can just throw his out and wish for the best.

Sim video works now, thanks for linking it :tup:

Yup, I still can’t download from Nico… damn that site’s so weird.

HMM… I was thinking the exact same thing just the other day… You have to be sooooo patient in this game. It’s fun to rush down but damn do you have to be careful.

That sounds perfect to be.

Yeah, Iyo plays SF4, he qualified last weekend beating Nuki in the finals.

Ono’s idea was that ultras and FA cancels would create a system where anyone could win at any time; never give up!

The problem is that if your ultra combo doesn’t KO your opponent, you’ve set them up for their own ultra. Hence, turtling. It’s a disadvantage to be the first one to use an ultra, since there is a good probability that you’ll get ultra’d back.

However, is this really a game design flaw, or is it just the current adaptation to the game’s strategy? Every game has gone through this phase, and honestly, with the home version on the horizon, I don’t even think it’s a question worth answering.

also a lot of the vids people are watching are japanese, and japanese players learn defense and their best combos first, as their basic foundation for winning.