SF4 fans, how long will you play it competitively?

Once again, more self-destructing loser talk. A newbie can rise up to the top quite quickly actually as long as he seasons up and plays against many good players, and keeps playing against them over and over. Give him a few months and he’ll get a lot better.

As long as you are constantly trying to beat better players, you’ll always learn from your mistakes. There really must be commitment and determination to get good and have a hunger and craving to win, no matter what.

That isn’t true either. I picked up SFIV much later near the end of Vanilla SFIV’s life span. I still had fun. I also picked up CvS2 in 2007-2008 when it was towards the complete end of its lifespan. I still loved it and enjoyed it. Sure, other people have years of experience over you, but you can still learn a lot and get better. I ain’t talking about winning or losing EVO, I’m talking about just getting good in general.

Nah most people are going to cap out and be meh. See: most of this forum

Again, it’s a waste of time to just say “I keep losing so I’ll just wait for the new game”. Go ahead and get beaten up by every single good player you run across in ranked or endless over and over again, learn their patterns, actually think about what the hell is going on in the screen before saying “Oh god this isn’t fun AT ALL”, it’s not about you being new to the game, it’s about you being new to fighting games in general. If you don’t learn to play now you’ll get beat up in SFV too.

I think a big part of that mentallity comes from people not really, really liking the game. Those players who truly like the game for the most basic and fundamental reasons will play even if they suck at it. And I think part of people’s thougt process when it comes to the statement, “Oh, well I’ll play the new game right when it comes out and then I’ll be good!” is that they’re not in love with the current game enough to suck at it.

But if they really loved the current game they’d play it even if they sucked, 'cause it’s the act of playing that’s fun, winning is just a side effect of all the time you ended up putting into it because of how much fun you have. Or they’d play the game even if very few other people are actually playing it, if they have virtually no competition.

'Cause it’s not just about ‘being good’, it’s about wanting to spend time playing the game for the simple sake of it. I remember my brother wanted to start playing chess years ago, And he fucked around with it, played some computers, played some of those online chess match up sites, played my other brother etc . . . He stopped playing, and I asked him why he wasn’t playing at all anymore, and he said, “'Cause I realized I didn’t give a shit about chess, I just liked the idea of being good at chess.”

You have to have an urge to do something that transcends the simple and shallow perception of high skill. Of course everyone is inspired by people to become better at they’re choice of hobby, but if their sole reason for doing it is to just be as good as that person that initially inspired them, they’re likely setting themselves up for failure. I imagine they’re a lot of players that fall into that category, a lot of players that saw a tournament on a stream or whatever and got inspired to play based on how cool it looked to play those characters in the game. But then once they play they realize that what they witnessed was a skill that took years of dedication to achieve. They realize that their desires are shallow, and that their perceptions were based on a misinterpretation of real skill and not just mindlessness. And then they quit. Or blame the amount of time that other players have had with the game as the reason why they’re not ‘good’.

I don’t mean to imply that that’s what George Costanza meant by their comment, but I do think that that’s what @extravagant‌ was getting at, and I agree.

lol ves always shitting on people.

Or just speaking the truth . . .

USF4 is the best fighting game I’ve ever played, but it’ll be dropped when SF5 comes out. Even if SF5 is shit, it’ll still be the most popular game.

I mainly play 3rd Strike but it’s hard to find even side tournaments for it these days. So, I started playing SF4 last year only because this is where most of the scene is at and I wanted to get better at it. Honestly, even with all the time I’ve been putting into the game I still don’t like it very much. It just doesn’t feel good to me. It feels like I’m fighting the game itself (long input windows + shortcuts, etc.) more than the opposing player most of the time.

I wonder how many of the other players feel the way I do or if they genuinely think everyone is playing SF4 because it’s the best fighting game ever. I don’t know.
Once SF4 stops being the center of attention at tournaments, I’ll gladly trash it for something else. I’ll be getting into Xrd in the mean time. I hope it makes a big splash on the tourney scene here.

@Greenwood‌

Maybe not. If the community universally proclaims that they don’t like the game, aren’t going to buy DLC, aren’t going to give feedback on game balance, aren’t going to enter tournaments, aren’t going to watch streams. Basically, aren’t going to financially support the game in any way, then it won’t be the most popular game. Granted, it’s Street Fighter, so I see where you’re coming from, but just because it’s Street Fighter doesn’t guarantee that it’ll be the most popular game.

I’ll still play it just like I play each of the older SF games but I won’t be picking up the PS4 version. What I don’t understand is the draw in having the PS4 version over the PS3 one if the same problems persist?

@Antiochli I just meant in the SF world. SF5 would have to be a disaster to not be the main SF. That said, it’s such a juggernaut of a franchise that it could be an average game and still be the most popular. I’ve known about SF since 1991. I’ve never even heard of games like Skullgirls, Guilty Gear, Persona, etc. until a few months ago. I understand those games have a good fan base, but for a “new” guy like me, they don’t even exist on my radar.

yeah when sfxt came out my winrate was over 90% for months because i’d spent so much time on sf4 that i was just way more fundamentally sound than the players I was playing for one, but also because I was much better at looking for cheap stuff.

I’ve watched enough matches from posters here or netplayed enough people from here who pretend they are good to know whats up.

@extravagant‌

Yeah, learning the game while everyone else is learning the basic mechanics has no effect on anything.

Take sf4 for example, people werent doing oki stuff in the beginning that much, at least not to the degree that people do now. So, people were largely focusing on zoning, footsies etc. As the game developed organically, more of the true nature of the game shines slowly. The difference for a new player is that they have to adapt to a lot more a lot quicker.

I’m sure youll still try to convince yourself that I’m saying its impossible. The truth is, is that it is more difficult than coming in fresh with everyone else as each bit of the game gets exposed progressively.

I agree with you. But look at X Tekken, that was a major Street Fighter crossover game that came several years into SF4’s life span and yet the community didn’t support it, so the game completely fell to the wayside, despite the fact that it was a major Street Fighter release.

I was implying more that Street Fighter 4 might remain the dominant game if the crowd dismisses Street Fighter 5, not that an indie fighting game was going to take the lime light. Granted, if that were to occur so late into SF4’s life there’s a substantial chance that what we’d see is a tapering off of SF4 players as well, and perhaps an overall cooling off of Fighting Games in general. Which is an unfortunate reality of how impactful Capcom games are. Obviously I can’t say for sure that such a thing would occur, but given the lull in interest between Third Strike and Street Fighter 4 I think it’s fair to say that if Capcom doesn’t have a major fighting game out that people are actively playing the community as a whole might become fractured.

Will.not.happen.

xtekken is a good game. It got dumped for other (semi-legit) reasons.

I definitely agree with “getting good is a byproduct of loving the game and playing all the time.”

Probably has a lot to do with why I’m still pretty mediocre at sf4! If you don’t love a game it’s not fun to eat losses or sit in training mode figuring stuff out. I was willing to do that for 3s but never 4.

I’ve always wondered about players like justin or chrisg. They play a lot of games and I can’t imagine they truly love them all. Clearly they have a talent for figuring a game out quick and then living off that initial time investment.

What I’m curious about is how players who are only familiar with IV’s system will react to the changes in V. The biggest one I’m seeing now is the fact that lights (jab, short) seem to be much worse in V and that, at least based on Mike and Peter’s stage demo, there’s much more focus on footsies and confirms out of crouching forward instead of, pardon the term, “Jab Jab OS Fighter IV”. If this is the direction that the game heads toward, I fully expect threads with players complaining about how V has a horrible mixup game, or how they nerfed OS for the casuals, or even people calling it “Low Forward Fighter V”.

If they complain about 5 like that, I’ll take it as a sign that the game is good.

Jabs being the main form of pressure is the dumbest shit ever.

@weedian‌

I got to say that I agree with you. Not because I think that V is going to shatter the mold and burgeon a watershed moment in the FGC, even eclipsing what Street Fighter 4 did, but simply because:

A: Everyone (and I mean everyone) will play this game.

and more importantly . . .

B: I can’t fathom Street Fighter 4 continuing to be as dominant and mainstream as it is now in two or three years. There’s just no fucking way, eventually we’ll stop playing it . . . I mean . . . we’ve got to eventually stop playing it . . . right?