SF4 Akuma Combos

more damage of course >.>

Actually no they deal the same damage.

It is entirely situation dependent. In general c.MP starts up faster.

On most characters it’s both possible or impossible to connect c.MP/MK xx LK Tatsu on certain ranges due to pushback, but I can name one character that it’s better to use c.MK compared to c.MP : Blanka.
The different hit animation makes his hurtbox more suitable to combo into LK Tatsu where c.MP xx LK Tatsu would whiff.

[media=youtube]PD8AHy3dmUo[/media]

I’m trying to sweep after tatsu. Lil help? It shouldn’t be that difficult to connect.
Doing it on ken.

Doesn’t work on Ken

Start by trying it on Rog and Sim they are the easiest to practice with. Then try some others it does work on

Does anyone know off the top of their head who it works on?
I’m used to SF games other than SF4 (like 3s, cvs2, alpha series) where a lot of Akuma’s combos will work on just about anyone. Kinda stinks that air tatsus are so slow in this, I like air tatsu combos in 3s.

The ones I stick to are usually variants off of poke > tatsu. But that’s pretty much akuma combos in general.

As an aside can you combo Shoryuken into super demon if you are crazy enough? It works in 3s as I’ve seen from JR.

You can’t combo into Akuma’s Super or Ultra1 since they’re grabs, unless it’s after a focus attack.

Here’s the list of characters Akuma can tatsu > sweep:

Air tatsu (i.e x-up tatsu) > sweep works on everyone btw, it’s the ground lk.tatsu that’s character specific.

No it doesn’t.

yeah… it kinda does, maybe it’s a reset after the cancel, but in 3s you can shoryu xx demon.

what’s the input for doing the Ex flip hadoken so damned quick?
that had to be a short cut… right?

and is there a shortcut for Msweep to U2?
EDIT: just saw this posted by HNIC mike in another thread

http://shoryuken.com/forum/styles/default/xenforo/smilies/moves/down.png

+:mk:, :db::b::ub:,:df:,:ub:+:3k:,:3k:
seems doable

Dont thing there is a short cut for ex flp zanku. Just be fast. Doing Ryu’s srk intro super could help (?).

As for cr.mk to u2 i do it the following way and its pretty easy for me now: start by holding 1 while doing stuff like cr.lp/cr.lk then press 3+cr.mk the moment you can combo the cr.mk then the rest of the motion is 147KKK8KKK. Again its, 13cr.mk147KKK8KKK and a cr.lk, cr.lp, cr.mk u2 combo would be, holding 1cr.lk, cr.lp, 3cr.mk147KKK8KKK

sorry but I have no idea what the numbers represent, I’m gonna try and figure some of this crap out, but that ex flip zanku was so fast, doing it like ryus super probably is the way

Yeah sry mate was just typing in a hurry with all the mess around that i have to take care of :stuck_out_tongue:
Its the num pad notations, where 1=down back, 2=down, 3=down forward, 4=back, 5=neutral, 6=forward, 7=up back, 8=up, 9=up forward.

ahh makes sense now lol, but I’ve since been in training mode and I just posted a nice way to do it that seems to work for me in the actual U2 thread.
Still needs some tweaking tbh, but my hands are fucking tired right now lol

http://forums.shoryuken.com/t/akuma-players-need-to-stop-looking-at-u2-as-worthless/135425page-2

Yeah i saw it. I find my way much easier for me, you could give it a try and see for yourself.

if you need any more help bro add my xbl gt Hydantoin

Yo. That post you quoted is almost 3 years old.

akuma is the third best shoryuken character for comboing with, 2nd is oni, 1st is seth… ryu, ken, dan, sagat… all lame and boring

my question is why should you ever start hit confirming with lk instead of lp? if you confirm with a lp you can then link into hp, if you start with lk you can not, so it seems foolish, nor will you ever typically land a lk from a blocking opponent not crouching