Personally I don’t think going for the c.HK is bad since it is an easier link (s.HK is a 1 framer) and it sets up your vortex. If you can nail s.HK consistently then go for it, but often I find you miss more damage than you gain unless your name is Tokido.
Personally I don’t think going for the c.HK is bad since it is an easier link (s.HK is a 1 framer) and it sets up your vortex. If you can nail s.HK consistently then go for it, but often I find you miss more damage than you gain unless your name is Tokido.
Blanka. You’d have to do cr.MP to EX tatsu to get any decent damage on him from the roundhouse.
@loyal yeah, I trust my execution I guess. But online is stupid, so who knows.
@devil tyy<3 fuck that green piece of shit.
It isn’t necessarily the execution as much as realizing you have the counter hit in time to combo.
no one can realize in time that he got a CH AND hit a 1 framer…if you notice even tokido almost only does this on characters where fs.hk doesn’t whiff on block…he’s basically “hoping” for the counter hit since he’s frame trapping you and going for the fs.hk anyways most of the times.
I tend to try that shit vs. abel, sagat, adon, gen and those where the hk NEVER whiffs. I’m not even gonna try that vs ryu with the risk of eating c.hp xx hp srk fadc ultra
Just a little miscellaneous combo I happen to find against Sim. Would have been good in Vanilla.
So we all know if you EX. Shaku after a FADC juggle you can then combo into an EX Tatsu right? Well turns out against Sim you can EX Tatsu off of a HP Shaku from nearly anywhere on the screen. So combos like
s.HP > LP.SRK > FADC > HP Shaku > EX Tatsu
are possible. The timing is a little strict, but perfectly possible.
You can add a LK.Tatsu in there if Sim is juggled into the corner. Also against Sim EX Tatsu tends to hit 3 times in the corner situation.
In super and AE this isn’t really worth the meter, but back in Vanilla I decided to try this and for 3 bars it was actually not a bad combo.
The only practical application in Super/AE is if you naked SRK into Shaku you can tac on the EX Tatsu and shoot Sim behind you consistently. If you had your back to a corner and landed a SRK FADC you might be able to use this to put sim in the corner.
Other than that no real use, but just something interesting.
I have been in training mode and with the c. MP, I would suggest that you use cr.HK when on defense, because if you hit them with the c.MP at max range the s.HK whiffs. I like to use the s.HK after a untechable knockdown and meaty c.MP ~ c.MP ~s.HK. If you hit with the first mp go into a bnb, but if he blocks delay the c.mp and go into the s.HK. Go into the match up thread and it tells which characters s.HK whiffs on low block.
So this past weekend I realized it was possible to combo into U2 off a cr.:mk: XX Teleport. Are there any tricks or shortcut motions to do this? It’s really tight timing wise and the only chance at a short cut was the following.
:df: + :mk:, :db:, :d:, :df: + :3k:, :f:, :uf:, :u: + :3k:
Why are people talking about going into a c.lk or c.lp hitconfirm after landing a DF dive kick? Can’t you just go right into c.mp or c.hp after a DF dive kick hits? Ive been doing it in training mode and theres plenty of time to do it, its not hard to miss after you hit. Isn’t going into c.lk just adding more difficulty for yourself and more scaling?
If you can recognise when a df dive kick hits and when it gets blocked then by all means go for a st.fp when it hits.
Doing a c.lp after it scales the combo worse, but no its not adding more difficulty, it actually makes things easier.
c.LP > s.HP gives maybe a little less damage (not by much) for a few extra frames to confirm the dive kick hit.
It also works as a frame trap
Alright thanks, I figured if good players were doing it there must be a reason for it.
also s.HP has more startup than c.LP so its easier to hit after dive kick.
Is there an updated list of links that works in ae with listed frames? The combs lists links but not frames needed to execute them. And is it possible to perform c.MP>c.MP>c.HK? I cant get it to link but someone told me its possible… tnx
Aside from st.HK combos, pretty much nothing changed as far as frame advantage goes. Lots of vanilla combo (essentially, all those implying Shakunetsu) are gone, but you can still do them.
As for cr.MP, cr.MP, cr.HK: it doesn’t work, with cr.MP being +5 on hit and Sweep starting up in 6 frames. Still, there’s istances where it links, and for that to happen the cr.MP must hit meaty, on the 2nd or 3rd active frame, so that frame advantage goes to +6 or +7 (from +5).
Very helpful. Thanks.
THEY SHALL FEAR THE VORTEX!
Not in 2012 they won’t!
Zing.
The nerfs are pretty ridiculous.
This is a completely noob question but what’s the reason that it’s better to go into light tatsu from c.MP vs c.MK?