SF4 Akuma Combos

http://forums.shoryuken.com/showthread.php?t=178982

its more feasable. Cr.mk is a hard link off cr.lp.

it’s already been said but the best way is to use df. MK, d, df. LK. Also just to add something, if you’re trying to do c.MK into demon flip while walking forwards instead of from st.HK, it’s helped me a lot to visualize going around 3 sides of a square (that is, if you’re using a joystick). Top side for walking, down the right side for MK, left across the bottom and then back to the right corner LK. haha it sounds confusing but the visualization really made my execution better

Ok, I’ve seen plenty of posts about s. hk and timing of the loop, but how exactly do you link s. lp with hk? I’m sitting here in training mode trying to link it in any way I can think of, but I can’t link s. lp into s. hk for anything…

Try plink it.

Loltimas vid shows how

Just curious why when you FADC Akuma’s BnB combo you use LP DP instead of HP. Is it because it does more damage? Haven’t played in a while but if I recall correctly HP DP can hit twice before you FADC. Hope this isn’t a stupid question… :slight_smile:

You can actually FADC after any of the hits of the hp.DP, but the reason to use lp.DP is because of the juggle properties of each. When using FADC after hp.DP at the end of the BnB you can only juggle 1 hit of the red FB. But if you use the lp.DP you can juggle all 3 hits of the red FB. Something to do with the juggle properties being reduced the more hits you have in the combo. If you do a naked fp.DP you can FADC and get at least 2 hits if not all hits of the red FB.

This is my understanding of it. I wondered the same as you at first so don’t worry about it. So short answer is it does more damage.

Is it me or can c.MP actually combo into sweep? If so, counter hit or not?

On counter hit. If I get a counter hit off of a c.MP poke I try to at least get a sweep in. If I was expecting it I can sometimes get a s.HK off of it.

Oh. That saves the trouble of throwing out sweeps/f.HKs like an idiot. :xeye:

Excellent amount of useful information. Thank you very much. ;D

c.MP is still a good mid range poke since the counter hit can combo into just about anything. If you are fast you can c.HK on reaction. I believe it is a 2 frame link.

Any reason I don’t see more Akumas doing c.mp, s.hp (close) into tatsu? The timing seems to be tight, if you miss the link to the close fierce you get far fierce instead… but does this combo not work on everybody?

Thanks. I just tried it in training mode and you’re right, it does more damage. I never knew that, guess I need to use LP DP from now on.

With HP DP the red fireball hits twice, with LP DP it hits 3 times.

I need you guys input on this, I’ve been starting my BnB (for about 9 months now ever since i started using him) with c.hp > lk.tatsu instead of st.hp > lk.tatsu is this bad? Should I start over and learn how to start my BnB with st.hp? At the time when I first started learning akuma I found that doing the c.hp > was the fastest way for me to learn so I just went with that one. Is it better? Or are there any advantages to starting off with st.hp for my BnB? Thanks for your responses?

(close)st.hp has 4f startup and c.hp has 6f. Some links will not work with c.hp like st.hk~c.hp because of startup. Also c.hp has a shorter range so it may wiff in some instances. That being said c.hp forces stand so it is useful against a crouching opponent to allow the rest of the BnB. Otherwise the lk.tatsu will wiff. Pros and cons to each. Whatever the situation requires is the one you should use. When in doubt use c.mp xx ex.FB. :tup:

For some reason it hasn’t caught on though I see Momochi doing c.Lp > hp more as a hit confirm

cr.mp pushes back way farther than cr.lp
ever try cr.lpx2>cr.mpxxtatsu on blanka?
cr.lp works most places
not to mention its a tighter link
cr.mp>cl.hp for punish
cr.lp>cl.hp for hitconfirm

I wasn’t refering that you use it as a hit confirm. I rarely see it used period.

c.mp s.hp should only really be done after a jump-in during a vortex where you are expecting them to block wrong (because you have to hit the jump-in correctly for the hp to combo), after a focus crumple or dizzy, or when punishing something like a srk where you can get close but don’t have enough time to jump first.

Its not a timing issue but rather a spacing issue. you basically have to be RIGHT next to them for it to combo. And for the extra damage a lot of the time ppl just don’t care when hp bnb doesn’t do THAT much less. That being said I do use it in the situations I mentioned above… though I don’t use it too often as a punish against specials because most don’t have bad enough recovery to allow you to guarantee you’ll get close enough… rather c.hp and guarantee the huge punishment combo than have f.hp come out and be pissed at myself for not having taken another step closer. Also… most people haven’t taken the time to be consistent with it since its not a game changing link.

The link itself is easy but the aforementioned means it CAN’T be used that often.