SF4 Akuma Combos

The changes for akuma in ssf4:(to bad he only gets negative things)
Does this mean the sagat loop combo will be gone?

  • Far Standing Hard Kick (Double Kicks) have more start up time.

  • Standing Light Punch can no longer Link into far Standing Hard Kick.

  • Fireball, FADC, far Standing Hard Kick only works on large hitbox characters now.

I used to have a problem where I did the LP DP too early and I would get a negative edge LP DP instead, happening after it was too late to combo. Slowing things down helps a lot. If you find that your LP DP whiffs even though you “could’ve sworn” you pressed it quickly enough and didn’t fudge the inputs, then perhaps it was actually too quick. Once you input the DP just hold MP+MK, double tap and do the HCB motion as fast as you can, and press HP when you finish the half-circle… should come out fine.

The reason HP DP might work for you with the same timing is probably because HP DP hits a lot closer to the ground than LP DP does, giving you more leniency.

I need some help with something, FADC. I can time it easily everywhere but after a shoryuken. The other night I was getting them 4 out of five times, but now I’m struggling to consistently get it out. When am I to time the FADC? Just after the fist connects or before? What frustrates me the most is that I can get the FADC 100% of the time with Cammy. Other then that, I really hate FADC in general lol. Something I definitely need to start implementing into my game.

Mhhh you ideally want to FADC before you leave the ground. Just practice the shoryuken by it self and FADCing it on its own without the whole combo. You’ll find out the time right away that way and then add everything together and BAM! you’re a tourney hype pro LOL jk jk but yea.

Wouldn’t it be easier to just say “Don’t push forward when doing the HP”?
I always release the hp when doing hp->lk.tatsu

I can’t thank you enough! I have pretty much 100% now, on both sides. relief

anytime here to help

I’m trying combos for crouching opponents. What’s the most effective combo?
One for when you have meter and one when you don’t have meter.
I’m trying the FADC one posted on the OP but I don’t understand it, c.mp will not stand the opponent.

The follow ups for crouching opp that I use are EX Tatsu or EX Hado. In the FADC combo if you change cr. MP for far st. HK, it will stand the opponent.

New akuma player. (pardon the avy it may offend) but I always wondered why for some combos you use c.mp instead of c.mk? Does it have something to with linking lk tatsu?

try linking c.mk from a c.lp with akuma…not as easy as with ken. That’s the main reason

I dont know if this is useful or been mentioned already but i randomly came across something today which i didnt know was possible
Apparently you can combo into shaku from c.hp > shaku, if thats anything useful, i guess you can use it to push your opponent away if they block the c.hp?

Edit: I’m not even entirely sure that this is even possible, i tried it in training mode but never got it off, but in an online match for some reason c.hp > shaku showed up as a 4 hit combo.

^counterhit

Ohh right, forgot about that
Lol

ok i’m sorry if this sounds elementary to some of you, but I’m having a difficulty time doing st.hk > c.mk > demon flip grab. Whether the st.hk hits or not, I’m having a hard time getting this out. What’s the best way to execute this?

When I use to main Ken when I did c.mk > srk I always used the shortcut. df+mk, d, df+fp. Just swap out fp for lk.

Yeah that seems like it could work. If i’m not mistaken, I think you have to cancel the c.mk into demon flip.

Thanks for the input. Anyone else have anything to add?

Plink the cr.mk and use shortcuts that helps alot
http://www.shoryuken.com/showthread.php?t=186686

anyone have a link to where it says how to do crossup fireball?