I’m going to update the first post with all the new combos and stuff. If anyone has a list of what should be added, let me know.
Please do, I’m only here for 1 off topic comment: That Zabuza pic in your avvy…that’s the ANBU bunny one, right? <3 that pic.
I might start including stun with the combo lists. Probably helpful. I’m also going to have a recommended combo section instead of just highlights. It will give some scenarios for when they are appropriate.
Counter hit cr.MP > far.HK > cr.LK xx LK Tatsu > Sweep/SRK (319 dmg, 570 stun)
Counter hit MP > far st.HK > cr.MK xx Fireball > FADC > far.HK > cr.LK xx LK Tatsu > Sweep/SRK [2 EX] (457 dmg 720 stun)
Updated with some new combos, some minor changes, and added Vortex info. I also highlighted combos that lead into Vortex options.
Next up will be high-execution combos and counter-hit combos. If you have any suggestions, post up.
i got other a other suggestion i dont know if this is so relevant
but could we add some special corner combos
like cr.lp cr.lp cr.mp qcf+pp dp.hp
or
far hk cr.mp qcf+pp dp+hp 352 dmg
it would be nice if you would add a section like that
Trag, excellent thread with a ton of information… One slight issue and it has to do with format… The color CYAN doesn’t get along with the color scheme. It’s very difficult to see that color contrasted with the background grey. I suggest changing it to navy…
…cr.MP xx EX Tatsu > HP SRK does more damage in the corner I think
yeah it does but i only want to give an example
so that trag maybe want to add a specific corner combo section you know =)
A corner combo section is probably a good idea. I know that QCB+KK does more damage but the problem is, if it hits every hit, it will send the opponent flying behind you… thus doing less damage since you don’t get the DP+HP at the end.
I’ll look into a corner combo section, as well as possibly changing the CYAN color (it looks ok in my browsers).
Cyan is awfully hard to read on the SRK 09 default theme btw, trag. Good information added though!
Was it ever narrowed down, tested and confirmed as to how to choose the direction ex tatsu sends?
Also…who dubbed the wakeup as “the vortex”? I see that everywhere o.O
It seems like the c.MP will only connect if you land the HK(f) if your far enough for the far version, but still not too far. If I land the HK(f) at max range, then I’m not close enough to land the c.MP and it whiffs. Is this right?
Also what is the frame data for this link? How many frames do you have?
Thanks
Ohh, I forgot about the default theme. I use the old-school original dark-blue theme. I’ll check it again when I get home and adjust the color. Sorry about that all! =D
jeff if the c.mp should whiff or the distance is to far then use c.mk
i think its a 1 frame link but im not sure
somebody should open a new thread =)
There’s 3 ranges which will all change the way it spins and also depend on what normals you cancel at these ranges since some push further back then others. That’s what my testing found some time ago iirc.
You need to be somewhat close when you start the HK in order to link into the c.MP or cl.HP.
Both standing hard and c.MP are 2 frame links I do believe.
Changed to red. Hows that look?
well done !
fantasimo.