SF4 Akuma Combos

I think we are talking about two different things.

I was just making a statement about a possible combo not commenting on your previous post. Although you are right that if you are going with a naked DP the MP is better.

Edit: This is the combo I was referring to. I saw no mention of it on the first post.

[media=youtube]ntvsQuLSNT8[/media]

Gotcha, and yeah I like that combo alot better than just srk fadc outof focus atack.

Very long list Trag; I’m playing with Akuma these days and will certainly use this thread!

Here’s my humble contribution:

cr.MP, HP, HK Hurricane, FADC, cr. LP, HP, HP Shoryuken, FADC, cr. LP, HP, LK Hurricane, HP Shoryuken

Recorded here @ 6:23 [media=youtube]5M29jV5vlYw[/media]

@theboss: thank you for your comment on the other thread

i don’t think they are gonna post up simple different variations of already posted combos. And the HK fter focus only works in corners which you really should have mentioned or you are gonna get some very frustrated players Loyal.

also i have no fricken clue as to why someone would do a lp SRK after a focus attack instead of a BnB… no clue. or any srk. At the very fricken least do HP then a SRK… … …That being said, yes MP does the most on ground based opponents, lp on air. Keep posting guys just… don’t expect the front page to change…lol.

I didn’t say it because it isn’t true. HK after Focus works anywhere. Try it yourself. My example just happened to be in the corner. In fact the only place I would expect it to fail is when you are in the corner since you don’t have room to back up to make sure you get the far kick instead of the close one.

Also I wasn’t expecting the front page to change, I was just stating a combo that was not present. No harm in that considering it is the combo thread. I know Trag has better things to do with his life than sit in front of a message board editing his post all day.

You need to contribute to my anti air thread stat gator, this is the kinda shit i wanted to consolidate.

Awesome thread.

HK > c. LP is a bitch to pull off. I’m trying to do the HK > c. LP > LK Tatsu > HP Shoryuken. Such a sick combo.

I found the best way to get the timing down for it to be to wait for Akuma’s foot to come down after the 2nd kick. Look for it to almost be touching the ground, then input the C. LP and it should come out at the right time.

Thanks man. I’ll give that a shot.

It seems hard at first, but once you get it down it is actually one of the easier links to do. IMO

^^ yea… its not that bad at all. c.mk off HK is harder, though still not hard. Only linking i ever really have problem with in a lag free environment is looping consistently. But that has more to do with being multiple 1 frame links than the links being hard in and of themselves. And hell… looping really isn’t the most useful tool in the world (unless you are going for a timeout…lol).

little bit of practice and you’ll do it without even thinking :slight_smile:

I’m pretty desperate to get HK>BnB down, I’ve been practising it with lk, what’s the advantage in using lp over mp or lk? (sorry if it’s obvious!).

awesome post, thank you so much!

I’d say that mentally for me the MP is easier to cancel out of, which is why I use it over three crouching jabs or the like. It may be because I may accidentally hit the jabs too fast causing them to not link and thus not be cancelable, but it just works better.

You may find troubles crossing up with j.MK and trying to hit c.LP-c.LP, c.MP, only because the MP doesn’t have very good reach, and also the tatsu will be harder to land unless you’re deep because the MP pushes pretty far. I only go for a tatsu after the string provided I start it with a deep demon flip -> dive kick.

I’ve been messing with weird combinations for the hell of it, like c.LK-s.LP, c.MK -> LK Tatsu -> LP SRK FADC Red Fireball. It has no real strategic use but I just get sick of seeing the same jab jab strong stuff. Also, c.LK-c.LP, c.MP seems to have a slightly different timing that I can’t get very consistently. Weird.

Actually if you can hit a few overheads, and train your opponent to block high, the cr.LK will start your combo.

im going to use the crap out of these combos

to the first part I probably wasn’t specific enough cuz I was being lazy. You can hit a HK after a FA anywhere. You just can’t HK BnB from anywhere…which is the whole point of dashing backwards instead of forwards for a normal BnB. Therefore, indeed, you don’t want to be using back dash over forward dash except in the corner.

point is you don’t want to be telling ppl to use a backdash over a forward dash when it won’t give them anywhere near max damage unless in a corner. And in case you attempt to correct me on further laziness…lol… the HK after a backdash will hit allowing you to BnB as long as the first kick of the HK whiffs…which only happens on lvl 3 focus attacks. And you don’t get lvl 3 focus attacks really except after stuns.

Have you really looked at the HK and not seen these things or are you guessing that it would work?? The corner is the only one that gives you a BnB. BnB or bust. So backdash HK after a focus is fail if not in a corner.

@joel edge.

in short: c.lk= best chance to connect (best distance while guaranteeing lk tatsu)
c.lp = best of both worlds (BnB choice for the most part)
c.mp = shit range but best damage. Use against characters with big hitboxes like sagat or if you can tell you are at the right range.

@jp

if you want a 3 hit more linkable choice thats still easy to cancel out of you can do c.lp c.lp c.lk then tatsu. Its easier to cancel something if you are switching what button you are pressing right before going for the tatsu.
Also I (think) west was saying going for c.lp c.mp … not c.lp c.lp cmp. If he DID mean the later than yes… you will be missing a LOT of tatsu attempts.

a lot of the game though is knowing what your highest damage option against a certain character at a certain time though, so there really shouldn’t BE a simple answer.

I understand what you are saying, but once again it isn’t the case. I have yet to find a spot where I couldn’t BnB. The trick is you have a short time frame to move forward before your HK so you are close enough to connect with the link > BnB. I’ll be glad to demonstrate this when I get back later tonight.

I have experimented with this again and again. I never mention something I have thoroughly tested myself. It is perfectly possible to do this nearly anywhere.

The forward movement only works on lvl 3 focus attacks unless I’m mistaken (which I could be) because while you can still do the little movement forward you can’t do as much of a little movement and still get a grounded hit.

I guess for the use of most ppl its fine… I just don’t tend to hit lvl 3 focus attacks all that often in a real match, so I base combos off what a lvl 2 will allow.

I keep not being specific enough with my comments… lol (sorry if the last one seemed a little annoyed… just got back from a long day of shit… tried to keep it to the point). So unless I’m wrong about what I wrote above (which is as clear as I could possibly be … I’m SURE of it this time :P) at the very least preface by telling the kiddies that it has to be a lvl 3 focus attack? aight? and if I’m wrong I’m gonna die from stupidity cuz I actually took 5 minutes to double check myself and for the love of me can’t get a BnB combo on ryu off a lvl 2 focus. If you can please post so I can feel like an idiot :slight_smile:

The lvl 2 attack is still possible although the timing is much more strict than a lvl 3. As soon as Youtube is finished with their site maintenance and will let me upload the video I’ll show you how to do it. It is easiest and most consistent using the LK link, but still possible with the LP and MP especially on the larger targets like Gief and Sagat.

**EDIT: Here is the link

[media=youtube]A01cfkhIvoU[/media]**

I will yield that this combo’s maximum effectiveness comes from either a lvl 3 or corner since the c.MP(or even HP if you can get the link down) yields a significant amount of damage. So in the middle it may be simpler to use the dash forward since the damage is negligible for the increased difficulty, at least for a lvl 2 attack that is.

This is just another trick to Akuma’s bag of tools. There are times where it is more beneficial to use other combos and then there are also times where this really shines.