SF3 Tier"What if"Question

I like theory fighter a lot. What, it’s true.

It would be stupid to balance the game around Yun/Chun, because the reason they’re so good is that their supers are stupid. Make any number of nerfs to Genei Jin and make Houyokusen do 1/2-2/3 the damage, and voila, you have made reasonable characters. And Ken should get slight damage nerfs on dragon punches and super. And there should be severe stun reduction within combos such that no single combo should do enough stun do dizzy anyone. Yeah, I’d balance around Dudley tier.

Well…Tech’s an active mod soo… If he doesn’t like it, he can just as easily close it. I wouldn’t exactly be tossin’ him ultimatums and shit.

I wish Twelve didn’t suck so bad.

Why? Yun and Chun are much better than the rest of the cast. It would be much easier to nerf 2 characters than to upgrade 15 or however many characters are in this fucking game.

How is that a surprise? Makoto is damn good, pretty much a top tier character.

There’s still a bunch of bad characters. And that wouldn’t neccessarily make the game more balanced, that might make Ken, Makoto, or Dudely broken.

Up the bad characters, and its still less change, but Ken and Makoto don’t dominate the rest of the cast the same way Yun and Chun do.

It’s jsut a thread though, not causing any harm or anything were just stating our own opinion and such. On that note why does everyone think making Akuma having shoto level stamina will break him. He wouldn’t be any worst then ken plus he doesn’t have any EX moves…which i really think he derservs to.

Exactly; and a duplicate one at that. Which is why a mod won’t have any problems closing it. But hell I’m bored so…

Because his stamina is the only thing wrong with him. Everything else he has is excellent. Ken’s good, but he doesn’t have a solid six-hit anti-air with tatsu followup. Ken doesn’t have a grab super that eats half of your fucking life. Hell, Ken’s hurricane kick sucks.

Akuma has a tool for every situation (what other character can be basically immune to an unblockable setup and has at least two ways to avoid geneijin strings?). It would take him forever to die with normal stamina and EX moves would make great specials retarded. He’d be bouncing your ass across the screen longer than Urien.

And how the fuck can all five of your supers have anti-air potential? Nevermind how he just magically has five total and at least three at a time. Akuma’s already semi-fucking stupid. Any character notorious for thrashing without the use of any meter has no business with a normal stamina.

Akuma would be fine if he just took a bit less damage, he doesn’t need to take damage like Ken or Ryu. Same with Ibuki, not much less damage, but she should definitely take a little less. That’s all I’d fix for those characters.

Okay, you got to it: I just have a bias for nerfing good characters. I worry more about making bad characters good, and maybe change only a thing or two about the best, not even neccessarily nerfs. Like Ky in GGXX Reload should have been left as is and everyone should have been upped to help make them just as good, but now he’s one of the worst in AC. I understand why they did: it’s a new game, and players love having a new game to disect and “solve.” I’m not going to pretend my opinion matters, but they should just try to make all the characters good rather than shake the snow globe. Nothing logical about, I just wanna up everybody to Chun-Li’s level.

yun is the one who should have less hp, fuck yun he ruin my life, stupidl ittle triad with his gay skaeboard, this stupid character super meter builts in 5 seconds he has time to gay jin 10 times in a match and he sticks on you like a fuckin frog and you never know what hes gonna do next. same goes to his gay sex partner yang.

I wonder how Yang would do if he still had the Genei Jin like in New Generation.
Or Hugo if his stamina bonus compared to the others was more than +0.1%.

All you need to do for Yun is nerf Genei Jin, and then he’d be totally fine. You can change it in a lot of ways, like make it so you can’t combo into, make it so you can’t combo out of it, make hits in juggle combos build the opponent’s meter, give it a longer bar, increase its damage reduction, whatever. Not all of those combined because then it would suck, but pick one or two or so, and it and Yun would be a reasonable but still good character.

Your approach shakes the snow globe more than anything. Chun and Yun, like all top tier characters, are as strong as they are because their moves were not anticipated to be as good as they would be. Just imagine the possibilities of giving tools to characters such that they are on par with Chun and Yun. The intentions are good, but I think you’d see a lot of broken characters.

Just give everyone custom combos and a guard bar and call the game alpha strike. Close thread.

Would Sean with Genei-jin be balanced? =O

He would be like Duck King from Fatal Fury, doing all this crazy break dance moves and shit.

Balanced my ass, he would be… cool.

the easiest and best way to balance yun would be to take away his command grab. you can keep everything else about gj even. just…no grab.

for chun, reduce sa2 damage. and possibly the c.mk hit confirm, just make it so 'closer to ken’s timing.

Holy shit person-man, that hurt my head… Please stop. That being said, heres my attempt. Keep in mind I’m not trying to perfectly balance shit out I’m just trying to being it closer together/remove bullshit.

Chun-Li: SA2, 30% less damage, Remove her awesome PAs
Yun: SA3 bar is 50% longer, drains 50% faster
Ken: SA3 is 2 bars and not 3.

Makoto: Slower grab. Grab itself does no damage or stun.
Dudely: Low RH moves him back a little more allowing fewer scoops chains
Akuma: Fine
Yang: Fine
Urien: SA3, bar slightly longer
Ryu: Fine
Ibuki: bump SA2 and add slightly more damage to normals.
Oro: SA1 needs a very minor bump.

Necro: I don’t know Necro well enough to say anything. But he needs a small bump. Maybe up his grab SA?
Elena: SA1 sucks opponite in and does more damage. Less useless moves. Could use a nice PA
Remy: Don’t know enough about his problems. Start by making his counter SA usable. Could use a nice PA.
Q: Speed up the low and overhead dash punches. PA bumps damage output alittle also.
Alex: I don’t know but I hate his stomp cross up.
Hugo: Larger health bar.
Twelve: Normal chains and better damage output.
Sean: Less risky moves. As is, if Sean wiffs with anything hes fucked.

At the risk of getting yelled at… I’ll throw my 2 cents on the buffs I’d like Remy to have.

First, more stamina. He has less options and roughly the same stamina as Akuma and Ibuki. Second, his pokes have to beat or at least trade with Chun Li. Chun Li kills Remy without even using SA2. Remy is all about pokes and poke strings.

That’s all I got. My biggest gripes are that the combo-centric characters (Ken, Dudley, etc) can shave off 20-40% of Remy’s stamina off of one combo. That’s obscene. My second gripe is that Chun Li has a lot better stamina and much higher priority on her normals then Remy. Remy and Chun are all about pokes, why is Remy getting the shaft? He has sonic booms, but they’re worthless against Chun.

Ugh. I can’t hold it in any longer. My way to perfectly balance 3S.

Take out everyone but your favorite character

Yeah, I know it’s really not that funny.