SF3 Tier"What if"Question

Ramerk’s comment is legit. Sonic booms don’t balance out his bad stamina. At least akuma can take 40% of your life of one divekick even without using a super.

I didn’t mean to mock Ramberk’s comment. I’m just kind of mocking the idea of rebalancing as a whole. A lot of what people have said is true. And this thread is useful for learning why characters are good and bad. But so far as rebalancing goes, there are just so many different opinions, I feel you might as well take out everyone except 1 character.

What the hell are you talking about? Chun and Remy have the same life bar. And Remy’s health is better than, or ties 10 other characters (AKA most other characters).

From the wiki
7. 1385 - Hugo
8. 1300 - Gill
9. 1285 - Urien
10. 1200 - Alex / Q / Ryu / Ken / Dudley / Makoto
11. 1120 - Sean / Chun-Li / Oro / Elena / Necro / Remy
12. 1050 - Twelve
13. 1035 - Ibuki
14. 1020 - Yun / Yang
15. 985 - Akuma

Remy’s problem isn’t his health bar. It’s his lack of low cancelables and damage output. He’s also not tricky at all. His mix ups/options are so limited its hard to play him with any kind of mind game.

Again, at the risk of getting yelled at, my secret hope is that in the future 3S gets re-balanced like ST. A lot of folks are having fun with the re-balanced KOF 98 UM game, why can’t we get some of that?

Besides, I like tossing out ideas and reading what other folks got to say. Furthermore, when things get serious, people can generally be smart and thoughtful on how to fix things without being to biased for their favorite characters.

The philosophy behind the ST re-balancing is to cut out the BS but keep the fun stuff. My view on that with 3S in mind is keep the long combo strings but considerably tone down the damage. Don’t let Yun spam with Genei-Jin. Let Yun run away all day long, just make his bar longer and SA timer shorter. Chun’s SA2 is not fun, so tone done the damage on that or make it harder to pull off.

So basically, are ya’ll gonna give Remy more stamina or are your combos gonna do less damage? You gotta pick one. You also gotta nerf the crap out of Chun and stop Yun from spamming so much. That’s it. Done. 3S is re-balanced now.

Give me one or the other. Higher stamina or higher damage output + better mix up/options.

I can win matches with Remy’s tools. I just can’t stand his low stamina. I’m perfectly happy with a health boost and nerfs on Chun and Yun.

He doesn’t have low stamina. Akuma, Ibuki and twins have low stamina. Remy needs more options, a decent PA, and a 3rd super that is worth a shit.

I’ll gladly take more options that help Remy dish out more damage on a single combo. That’ll make him a more interesting character. If that’s not possible, then keep him as is, but up his stamina or lower everyone else’s combo damage. Choose one of the three. I’m fine with the tools he has now. Even just getting those 80 health points to put him with Ryu, Ken, etc… would be great.

He does deserve a nice PA. His SA3 needs to be completely re-designed but I’m perfectly happy with SA2 and SA1 so I don’t care if SA3 remains the same.

And like I said, Chun’s normals need major nerfs.

His stamina isn’t a problem. Why the hell do you keep repeating this?

Yeah I know that. I was just commenting. Wasn’t flaming or anything.

If I wanted better combos I’d pick someone else. If I wanted more options I’d pick someone else also. Ya’ll think Remy needs boosts in both of these areas to compete. I disagree.

I really enjoy his design as-is and I think any boosts that Remy gets should enhance his simple fighting style. If you make big changes to Remy you run the risk of erasing his uniqueness and further unbalancing him.

De4dEyE, I understood Rush Down the first time, there’s no need to be condescending with me.

If ya’ll can think of more concrete ideas other then “more options and more combos” I’ll be happy to hear them.

What would be the point of buffing supers that nobody uses right now? Oro sa1? Remy sa3? It’s a stab in the dark at rebalancing. Those characters have good supers already. If you made LOV’s unparryable, Remy would be badass.

You’re not making much sense. You want more options so Remy can deal more damage, but on the other hand you… don’t want more options.

Upping his defense wouldn’t solve anything. Giving him more options allows him to be more flexible when it comes to punishing, rather than have him -completely- rely on trying to keep the other guy out (which is a huge % of how Remy players play, infrequent as they are anyways). This also has the added effect of enhancing his keep away game.

If you’re going to go about balancing this game it’d be better to make him more adaptable. Making him tougher does nothing to ease his bad matchups. Nothing.

The idea is, if they have 3 usable supers, they will be more well rounded and have more options/better match ups. Most agree, part of correcting chun and yun is nerfing their abuseable supers. So why not take other low tier characters and bump their worst supers into something that can compete. The point is, all characters should have 3 supers and not one dominate super.

But that’s what makes Remy unique… his entire strategy is about keeping the other guy out. Why transform him into another Ibuki/Akuma/Yun/Yang character by giving him more options?

Remy wins by slowly poking you to death. IMO, that’s how it should be. That’s his whole shtick. That’s what sets him apart.

Remy has the same problems that the rest of the roster has with Yun and Chun. The rest of Remy’s bad match-ups revolve around his inability to do big damage off a single combo. But again, IMO, he should not get big combos because again, he’s all about poking you to death. That’s his whole schtick.

In a hypothetical situation where I was forced to change/add something to him, I would make Remy a little bit more like Q/Makoto and give him a command grab that would set up a small combo afterwards. I have mixed feelings about that because I strongly believe in Remy’s “keep out” play style and I’m strongly against further homogenizing the characters.

I’m not really stressed about Remy’s weak SA3 super but I suppose if I had the power to change it, I would change it in one of two ways:

First way would be to give him a super that took away his need to charge for a small set of time. If you really want to get ugly, make it also like the Genei-Jin and have everything juggle.

The other idea is to make the super make all of his attacks Un-Parryable for a set amount of time.

If you want to make Remy god-tier, combine the two ideas and make the super bar short and with three stocks. You do this and you’ll never see EX LoVs ever again. This would make him into a perfect counter character to Genei-Jin Yun. It would be a constant battle of one character trying to get in, and the other one pushing him out.

make sean be able to shoot both of his balls in the oponents face not just one of em.

That’s an entirely different goal though. Giving characters 3 usable supers doesn’t make them necessarily any more viable characters, nor does it necessarily compensate for those characters weaknesses, and would be a much harder way to actually balance the game.

I wish I had room in my sig :sad:

low confirms for everyone! problem solved. for serious.

:rofl: :rofl: :rofl:

Lol, @ Bodler.

Q w/ ONE low hit confirm would make him mid/high mid tier imo