3s i don’t think would be to terribly hard to balance every character between like Akuma/Dudley/Yang’s spot on the tierlist. And more of counter matchups like SFII yet not nearly as hard to win as some of those.
Universal change reduce whiff bar building to 80% or so of what it is. I can’t take Yun’s runaway from him or make Chun’s wall of dumbness to much less dumb, but at least make it so they don’t get as much reward for just whiffing fairly safe stuff.
Yun’s Genei-jin shouldn’t be banned just not so damn spammable. If he catches you with an ender you’re fairly fucked as like 8 seconds later or so you have to deal with the same potential half your life fuckfest again. Unfortunately Yun is fairly garby without genei-jin so i couldn’t imagine taking it from him. Just make it so he gains no meter from enders, that and the universal whiff reduction of meter would probably be enough. Edit: on second thought he’d probably need to gain some meter back from this, but not much. Make it about 25% of what he currently gets back.
Chun is hard to balance as her flavor is to be fairly pokish with few combos and the one’s she has not be anything to dmging without meter. Yet she has always had a good super in her houyoku sen
. Make Chun slow and she isn’t any good, remove to much of her dmg she becomes bad. So i’d just try to make it so that she can’t ever go oh two supers your dead like she can now, and maybe remove some of the retardedness in her cr. MK. So make Houyoku Sen 2 bars but make it only deal a bit less dmg. Cr. MK > SAII > sj. FP > FP should deal like 40% rather than 45%. Increase the recovery on cr. MK so it’s a bit easier to punish it when it whiffs. bFP is annoying, but it’s pretty easy to work around it if your both in a fairly nuetral situation where as cr. MK is difficult for most characters to do shit about. That dmg is pretty big as that’s an extra FP, throw, or cr MK + another moves worth of life you’d have after eating 2 supers and with a less spammable cr. MK it would weaken her ability to control the space in front of her so easily. idea is to create some balance not make the good characters bad and give some others some spot light.
Ken’s downfall is also hard to balance without making him to bad as Ken is the only character that is really good without any real BS imo. Double Shoryuken is good, but not BS good like Houyoku Sen or Genei-Jin. So i’d probably make Ken’s SAIII have a Makoto SAII bar and have it go from dealing like 20% to like 25-30% ish but would need some working with. Less usable and not that much more reward probably isn’t enough so he’d need some tweaking.
Makoto’s problem is her Stun. I’d increase the Fukiage’s start-up to make it a more legitimate move as an anti-cross up or aerial tool however, i’d increase the recovery on hit by enough that the traditional 100% stun that works on Ken and others wouldn’t work, however, still leave it sj. cancelable for combo’s. Honestly I wouldn’t change to much more on her as it would make her a fairly bad character if much more was changed.
Akuma I’d leave as is other than give him a stun bar that is like a pixel out of Makoto’s 95% stun combo of course do the same for remy.
Edit: Remy might need this, but Akuma might need this gimp’d stunbar. As a good Akuma is still imo one of the scariest characters even with all the efforts to gimp him.
Dudley probably would need a slight nerf, but not sure what it could be.
Yang leave as is.
Give Ryu a link to an EX uppercut (but nothing else) after his chain or something to make it more viable. This might be to much as he is very balanced overall, but to be even i think he’d need a very small something.
Urien is broke yet bad otherwise and the combination makes him a solid character overall yet difficult to play. So I’d probably leave him as is.
Most of the other characters would need buffs to reach this similar level, but i’m tired and as this is theory it doesn’t matter.