SF3: 3S - What capcom could've, should've, but didn't do

@Ultima

Thank you for those wise words.

So you are saying that Sagat wouldn’t have made SF3 any better? People complained that Midway left out too many favorite characters and added alot that nobody cared for in MK3 and they made UMK3 to solve the problem, but that wasn’t 5 years after MK3 released. Capcom could have Midway’ed it and made us happy but it’s too late for that. No use complaining now.

People act as though Capcom OWES them something. We’re lucky to have any of the games they released.
It’s not a charity organization.

I think capcom needs to go ahead and do Stf4 add some brand new characters. Fix sean back to his 2nd Impact self. Don’t weaken
characters like yun, Ken, or chun just fix the weaker 3s characters. leave throws the same. Make overheads like they were in 2nd
impact. Leave the speed the same. Make the parry timing like CvS2.
Then you have the best Stf ever. My $.02.

Yeah, Sagat wouldn’t have made SF3 better. The best way to make SF3 better is by tweaking the big 3’s super arts just a little, and that’s it. It’s already about as balanced as it needs to be, and my hate of Chun Li has subsided over some time.

What’s interesting in 3s is the fact that there’s at least 7 top tier characters. Sure, Ken/Yun/Chun are the best 3, but Urien, Makoto, and Dudley are all solid tournament characters. Depending on your locale, take your pic for who is 7th in the rankings… Oro, Necro, Akuma, Ryu, Yang… the game has a large upper-mid tier as well. The low tier characters also have their good matchups, although most have a larger share of bad ones, hence their low tieredness.

Why add more characters… you people are hitting it right on. SF3 doesn’t need SF2 characters, because it’s A DIFFERENT GAME. It’s not a revision of SF2. It’s SF3, and the characters look, feel, and act different, and the GAMEPLAY is different. A lot of people point to the fact that the SF3 characters borrow from the SF2 characters. Take Necro… does anyone use his stretchy limbs much? There’s a few situations where it’s useful, but they don’t really work in 3s. Dhalsim would suck. His throw is now techable, his fireball parryable, and his reaching limbs neutered. Blanka again would be less than stellar. Electricity wouldn’t get much use, and the ball would be parried and punished. Sagat’s SF2 game was basically spamming fireballs… parrying kills it.

3s is a game built to be competitive with parrying. SF2 players often bitch about it, but 3s is built on high/low/throw mixups. The SF2 characters weren’t. The shotos survive well because of good super arts and anti-air games. Fireballs and hurricane kicks are fairly marginal for Ken and Ryu, less so for Akuma. Other 3s characters assimilate some of the same mechanics, but play quite differently. Dudley would be fairly low without his fast comboable overhead. Makoto also excels at mindgames… she has knockdowns off of overheads, as well as a SCARY throw game. This style of play isn’t in SF2.

So, the cliff notes of this rant: SF3 isn’t SF2. If you want SF2 characters in 3s, you’re a fanboy and should go to http://www.snk-capcom.com and leave us the fuck alone.

Agreed.

dude , you speak like those usuall wiseguy in SRK , i.e Booda and MummyB .

That’s one of the best compliments I’ve ever been paid. Thank you. :china:

:sad:

Jalbert I agree with everything you said other than that it seems you are implying Sagat wouldn’t have been of any use in the SF3 parry system. Given that Sagat would still have that Tiger Shot speed he could spam High/Low Tiger Shots(the lows would actually hit low) regardless of the opponent’s parrying skill and soon enough gain enough meter to EX High or Low Tiger Shot. Sure, the opponent would gain meter like crazy parrying all those shots but how could a person manage to land a super on a Sagat with super/EX ready-EX High/Low Tiger Shot, EX Tiger Knee, EX Tiger Uppercut(=A3 Tiger Blow?), High/Low Tiger Cannon, Tiger Raid, Tiger Genocide- in a game system where parrying is the only defensive option for airborne opponents and juggling is on?

And canon-wise Sagat’s story isn’t really complete. Though he no longer needs a fight with Ryu he still wants it. Other than that, thank you for allowing me to go out on a tangent.

i felt that if sagat was in 3s , could feel that it is a complete SF …

but i don’t care if he’s not in …( sagat must not have EX ability like akuma )

capcom wants sf3 to be a whole new plot with new cast , no old cast will be in sf3

that’s why it called “new Generations” , until 1 day , SF fans complained to capcom about not having ryu and ken … which is the trademark of sf …

if that never happens … capcom could make a real cool capcom all-star fighting game like sf2 VS sf3 :smiley:

edit : in 3s , sagat would be sick with his various anti-airs …

" haha !! i air-parried your tiger shot ,you cheap !! OH SHIT !! you cancelled it into tiger super shot !! fuck &&%&% "

edit :
when younger generations had experience in 3rd strike , i’ve seen that some of them had the feeling of wanted to try out sf2 games … but when the saw sagat , vega or other deadly abuse .
with no parry system .
they are afraid , they can’t cope to match up with the seniors who had long experience in sf2 …

i have heard about youth in forums whining about sf2/st

jalbert : dhalism could survive in 3s ,he could be on-top of twelve, elena or even alex … i’ve seen how ‘cheap’ dhalsim was in sfa3 … :xeye:

fucking scrubby ass noobs
all you shut up.

imho you could tweak most of the SF2 cast into fitting into SF3 if you really wanted to. eg let Sagat have more than 1 shot onscreen at a time, and give him a really fast and a really slow shot. and give him a c.FP xx tiger houyukusen.

question is whether many people would’ve liked this, so you might as well make new set of characters if you’re gonna tweak the SF2 cast so much. they could’ve put a souped-up Guile instead of Remy in 3S, but they didn’t.

dude , i heard peole in gamefaqs whine about remy …

people in sf3 gamefaqs board HATES remy …is just dunno why …
they say that remy looks gay and gothic , and he had pethatic game play …

they complain that capcom should put in guile instead of remy …
i don’t agree with it , do you ??

what would they do to guile when they planned to have him in 3s ??

You mean at least 7 “can be used in a tournament” characters. 3 top tier, 6-10 others who could be played in a tournament and not get you killed.

This paragraph is why I posted. This is a poorly thought out statement. First we all know that Ryu, Ken, Akuma and Chun-Li all play exactly like how they played in SF2 :tdown: It is impossible to say how Capcom would have handled the characters you mention above. Sim’s limb may have been stupid fast with really awesome priority, maybe Blanka’s close strong “headbutt” is a 7 frame overhead and he can link a super a la Dudley. It is all speculation. You can not say that a character wouldn’t work in 3s because we have no idea how that character would have been implemented. It is all speculation. One thing’s for certain though. They would all suck with they have means to deal with Chun low forward -> SA2, Genei-Jin, and Ken’s “hit anything -> link to SA3.” :rofl:

Not true. I think Ryu could combo off of his overhead in ST, but I’m not 100% sure. I know Fei Long had some combos off his overhead special jumping spin kick thing (I obviously am a Fei Long expert :karate: ). And Honda has a knockdown off of an overhead to completment a very scary throw game. Funny thing is Makoto and Honda play nothing like despite sharing those traits. You should include more detail when describing a character.

Actually I wouldn’t mind grandabx posting more at snk-capcom.com :stuck_out_tongue: I hate fanboys as much as the next person. But the lack of familiar characters is a valid complaint. For some people it is a good thing. For example, because my roommates don’t really like SF2 as a competative game but they kind of dig 3s in part because of its different roster and feel. On the other hand, I know several players, myself included, who play other games (ST, CvS2, A3, GGXX) but couldn’t get into 3s because there wasn’t a character they could attach themselves to.

I can really only speak for myself on this, but there is no Vega style character or Bison style character (my 2 favorirte male SF2 characters). I play a lot of Remy because he’s “Guile in a different wrapper.” IMO, I think Capcom should have either scarpped EVERYONE (shotos included) or added more old characters aside from Ryu and Ken. It is very funny that Capcom has added at least 1 “old” character to both SF3 sequals (Akuma, then Chun and “Flamboyant French Guile”). Speaking of Frenchie, Remy is a good example of how a SF2 character could be implemented and have a unique feel, because Remy definatly doesn’t play like Guile.

Twelve is like a really, really crappy Vega.

N - Ibuki as well, sort of.

twelve needs an air-throw …

i meant because of the move similarities they could’ve just used Guile’s sprite instead of Remy’s, but that would’ve left Guile players asking “wtf did they do to Guile!?”. so they made a different character.

You speak like some smart guys from MIT. :tup:

Thank you for playing 3rd Strike. Parried fireballs give no meter to the thrower. Furthermore I can parry EX fireballs all day, and I’m not a great 3s player.

3s’ style shows the divergence of Capcom games post SF2. On one hand you have poking games that tuned into CC fests (Alpha, CvS2) and on the other you have games based on mixups (3s, Marvel, Darkstalkers). SF2 characters don’t really work on the same level as SF3 characters… notice that there’s no SF3 characters in CvS2.

Anyways, I have to go to work now, Good discussion folks.

How exactly, did you interpret that from my post? All I’m saying is that I’d hate to see 2D fighters go. Sure we have Guilty Gear, but its aesthetics are way too quirky for it to be taken seriously by anyone other than hardcore fighting game fans. Not to mention that it’s a completely unrecognizable brand by all but the aforementioned people.

Jesus Christ I can’t believe I just read that. It’s because of people like you why Capcom feels it’s OK to run their own franchises into the ground with rereleases, regurgitations and minimal upgrades.

For crying out loud, Capcom has been using the SFA graphics engine for an inummeral amount of fighting games throughout the span of almost a decade. Can you ponder that for just a minute? Fuck, Capcom are the lucky bastards for having thier fans stick around with them through the muck while they rereleased, ported and spun shit off in an attempt to rekindle the interest of the mainstream.

How the fuck can you look at Capcom’s current standard for fighting games and say something like that?

…Just ughh. Go stick something deadly in your mouth–preferrably something that fires high velocity ballistics–and go murk yourself.

You’re right, It’s an “orginization” that plans obsoletion and it should be illegal.

-Syn
(uuugh…I feel sick)