SF3: 3S - What capcom could've, should've, but didn't do

The new bland stages in 3S might have something to do with them being able to have super shadows in 3S when in 2I had the blue underwater effect going?

Muskau:
it had nothing to do w the stages iirc. the CPS3 was always capable of having the background graphics present during SA animation, but before Third Strike i think the programmers hadn’t learned to do it yet. this shows in SF3:W Impact, where you have the option to turn the underwater SA effect off.

Hmmmmmmm. I wonder, nevertheless, this is the ps2 now, they could do it if they really wanted :frowning:

From a gameplay standpoint, SF3S is closest to perfection. However as a game it wasn’t very appealing at the time of release due to the fact that they almost completely got rid of the entire cast of SF2 at the height of their popularity. This is why SFA3 was a bigger success.

Older Sagat, Older Cammy, Older Sakura and Older Guile should’ve at least made an appearance (with a revamped look possibly). Bison as well, HE CAN’T DIE!!! :frowning:

Shut up you fu**in ps2 3s noob… stfu… you don’t know the half of anything about 3s… Matter of fact… None of you knew anything until now. So all of you quit talking like your good… because i know you all suck.

Well im not great at the game but as far as information goes, u called him a PS2 n00b when infact u must be a n00b not to know that x-box AND PS2 ARE ARCADE PERFECT. So whos the n00b now? :lame:

SFIII is popular among young generations that probably have never played sf2. So for them, they don’t have any feeling for sfII cast and I can understand that. I hope they can bring back most of SfII cast in sf4 or whatever next sf series.

How about this: Instead of picking from 3 Super Arts, have all 3 available and maybe have each one consume different amounts of meter. I always found having one super move (generally) to be rather limiting, compared to most other fighters…It was one innovation I could have lived without in SF3.

Oh yeah and bring Sakura in…Would actually be fun to see an older version of her in there that plays similarly.

Not everybody thinks that way.

We can only hope for a SF4 or a SF3 Quad cycle. Even if they only add 2 characters the SF3 sprites are the best I’ve ever seen and the gameplay is very high only thing they need is more characters, which is a tough ask.

I was hoping they would make a Dan out of a Ryu sprite for the PS2 just for old times sake.

You people asking for a 4th version of SF3 are insane. Why would Capcom want to release an update to a game whose last version is more than five years old? The game has received some semblance of a popularity revival recently (though IMO that’s only because Capcom hasn’t released anything new in 3 years, and players are forced to play it because everything else has been utterly played out, while 3S is still fairly “new” since very few people outside of Japan cared about it), it’s not as though the game is a household word or anything. I hope it does well, but I just know that its sales will be a drop in the bucket compared to what, say, MK Deception is going to bring in. >:(

And just where were you players when the came first came out and was ridiculed as “Strike 3” in a series that almost no one gave a crap about? It’s far too late for SF3. Capcom doesn’t have the means to make a 4th SF3 game even if they wanted to. After all, if they’re scrimping on animation for the recycle fest known as CFJ, there’s no way in hell you’ll see something along the lines of an SF3-quality animated character any time soon, if ever again.

Besides, with a new SF3, the balance wouldn’t be any better. Something would still slip through the cracks. All they would do is nerf what made the good characters in 3S good, probably making them boring to play in the process (who the hell would want to play a character as boring Chun-Li without overpowered SAII?), and whole bunch of new crap would be found, and the cycle would start anew.

obSF3:

What Capcom should have done: Retained more of the popular SF2 cast, who should have been present from the beginning, and get rid of the parries (or otherwise severely alter them).

BTW, concering CHun-Li’s super, this is what Capcom was thinking: “Let’s take away from Ibuki the most overpowered super from Second Impact, a super so broken we (evidently) cannot balance it, and give it to Chun-Li with all the brokenness intact!” That’s literally what they did. 3S Chun-Li is a more 1-idimensionally powerful 2I Ibuki.

if I was to make a 4th Installment this is what I would do

old stages & old music brought back
Oro’s cave
Alex’s alley way
Necro’s train
Elena’s bridge

Parry ball stage mode

Stories for each character in demo play like SF2 WW did

maybe new endings

character upgrades n shit

Akuma - double air fireball, roll, and his Demon Flip slam from CVS2
Alex - two in one Slash Elbow, more piority on Spiral DDT
Chun-Li - just weakened a lil’, with a mid-air spinning bird kick
Dudley - his move from 2I
Elena - actual two-in-one’s
Hugo - have a move where Posion comes out and no not a taunt, be able to follow-up Meat Squasher
Ibuki - old S.A. 3, more damage
Ken - his command kics from ST
Makaoto - ?
Necro - not sucha slow Dhalsim jump
Oro - ?
Q -?
Remy - More advancing moves, speed up his LOV’s
Ryu - red fireball
Sean - his old Dragon Smash, a Parry the balls super art (pull off a dan)
Twelve - XCOPY S.A.'s & ex moves, NDL two-in-ones
Urien - ?
Yang - ?
Yun - ?

I’ve been playing Street Fighter since Turbo was released and frankly I would not care if Capcom brings back the SF2 characters in their next SF game or not.

No, that’s wrong. I would really be upset if they did bring back old characters. Don’t get me wrong the characters are all good but one of the things that I like about the SF3 series was that it brought in so many new characters and a different form of playing. Bringing back Blanka and Sagat, would really just be laziness since all Capcom would be doing is fine tuning established characters. Sure they could change them add new things to the move list, but then they could have just went a head and made brand new characters, which they did. Sure we would miss some familar faces, a little, but you would also spend more time getting to know the new guys, or at least you should.

It seemed to me Capcom did this so that it wouldn’t be another SF game. Also so that people could enter the game with a fresh start, which would have hopefully attracted more people to the game. It failed to do so but still as many people are finding out it wasn’t really the games’ fault but the audience just wasn’t listening.

Ultimately if Capcom would have the funds to translate some of the SF2 to SF3 graphics I wouldn’t mind but not at the expense of some original characters or underused.

Well, that and Blanka would get parried the fuck down…

As for those upgrades, WTF, who the hell used that corkscrew attack anyway? Easy parry there.

Please. I only play in the arcade… Noob

Wellman:

> Sure we would miss some familar faces, a little, but you would also spend more time getting to know the new guys, or at least you should.

No, we missed them a LOT. It was, and remains, one of the biggest complaints surrounding the SF3 series: Not enough of the classic cast. When SF3 came out, the cast was a huge letdown - not enough familiar faces, and way too many freaks. The new characters played like pseudo variations of old characters, but not really. The SF3 cast is one that people have, almost grudingly, become accustomed to, but almost no one actually liked the SF3 cast as a whole right off the bat.

And why “should” players want to spend time getting used to new characters for whom they felt no appeal and there was no history behind?

Furthermore:

> It seemed to me Capcom did this so that it wouldn’t be another SF game.

What kind of assinine statement is that. Who the hell willingly cuts off their most successful franchise? Though I have to say, if that truly was their plan, then they succeed magnificently. If not for the Alpha series, the SF series would have died totally right after 2I.

> Also so that people could enter the game with a fresh start, which would have hopefully attracted more people to the game.

Sounds good in theory, but Capcom should have realised that part of what made SF2 so great was its characters, all of which became immensely popular and/or recognizable. You can’t buy that kind of recognition. And they just threw it all away.

> It failed to do so but still as many people are finding out it wasn’t really the games’ fault but the audience just wasn’t listening.

Actually, I still blame the games. The audience is only listening now because of fighting game drought.

Ultima, you speak the truth.
:tup:

Please, not another ‘OMG no SF2 chars in 3rd Strike!’ thread.

Ultima, the SF2 chars were frankly a bunch of crappy stereotypes. Yeah, sure they could have pandered to a bunch of people and made SSF2TXOMGLSD #reload Gold, but frankly what makes 3s great is how different it is. The think I would have loved most is if they took out Akuma/Chun and even Ken/Ryu and had a totally original game.

If you think the problem is that Sagat isn’t in SF3, you need to either stop being a rabid fanboy, or stop coming to SRK. SRK is a forum built around COMPETITIVE fighting game players. You haven’t made one gameplay related comment. In fact, saying the strength of SF2 was it’s characters is downright retarded. People loved SF2 because of the GAMEPLAY.

In conclusion, please play me for money, scrub.

It’s a fucking crime that Capcom won’t be developing anymore 2D fighters after CFJ–wich looks like ass to me by the way.

I can only pray to God that Sammy turns Capcom VS Sammy into something fucking incredible (and that it hasn’t been cancelled–what’s going on with this game!!!). I have a strong feeling that if Cap V Sam meets it’s possible potential the game could single handedly kickstart a new 2D fighting game renaissance–even causing Capcom to consider handing over the development reigns of 2d Capcom fighters to Arc Systems…

…Because if Capcom decides to go 3D with their most recognizable franchise yet again and CFJ truly is the last 2d fighter for them; we could be seeing the final gasps of oxygen from the very progenitor of our most favorite genre.

I couldn’t possibly think of anything more disheartning.

-Xplicit

No, JALbert speaks the truth. :clap: