SF2: WW tier list

wtf is this

Guile and Sim are top. Then Geif, Geif was broken was he got a piledriver it was over you lost the match.

can someone explain why if gief got a spd on you it was over? is this because there is no reversal, and he can just tick SPD you over and over until you die? can someone confirm

If you look, WW 'Gief does not land far from opponent after SPD compared to other 'Giefs, thus allowing time for tick into SPD over and over again, unless you SRK with Ryu/Ken

man its been years, but I think what happened was he’d piledrive you. Back then though if you did a piledriver you’d be standing right in front of them to tick throw piledriver and keep doing it over and over. If I remember right.

Interesting, thanks r3ko. Did you ever get to play as the WW versions of the boss characters btw?

RE: Gief, it’s got nothing to do with how close he lands to you, it’s the fact that there are no reversals in WW that’s the problem.

I remember that it was always a race to guile, all I remember is the arcade that I was at, people always thought throwing was cheap, so you had to give a throw back, and that you always had to give a mercy round. Also tickxthrow got you beatup and tossed out of the arcade, so gief was out of the question. Lets not even mention invisible throw.

but landing right in front of someone with no reversals just makes him better.

so none of the other characters had throws that put them in tick throw range afterward? this is excluding throws in the corner. im assuming you can SPD outside of the corner and still be in range for another and this is what gief so deadly? interesting.

Honda definitely had that, at least. Fierce grab, mash, when he lets go jump toward forward kick, fierce grab, etc. On most characters you could just hold up-toward and press forward once you got in the air, but if I recall correctly Chun Li woke up too late for that to cover her wakeup, you had to actually time it.

So this was asked earlier but I don’t think it actually got a decent answer: Why don’t reversals work in WW? Does the game simply not allow you to buffer inputs while you’re grounded, or does it force you to go to a neutral state immediately after wakeup regardless?

I’m probably wrong, but my understanding was that reversals have always existed - how could they not? A reversal is simply a move done on the first frame after you recover, be it on wake up or coming out of block stun, right? WW didn’t have reversal messages, telling you you had performed a reversal, but you can’t really not have reversals, if you think about the definition of reversals.

But it didn’t have reversals, hence the two possible explanations I suggested.

on wakeup i’m not too sure about reversals, but i’m pretty sure for blockstun there were no reversals since you were able to throw the character while they were in blockstun

I’m pretty sure you couldn’t…

You definitely can’t throw someone in blockstun. I don’t remember if you can perform a wakeup reversal, but it doesn’t really matter because Gief (and Honda, probably the non-Dhalsim others too) can do safe jumps against everyone’s special moves, and it isn’t even that hard to time.