I have recently seen vids of Street Fighter 2: The World Warrior and I was wondering if anyone can give me a solid tier list for this game. I did a search of the forums but it didn’t seem to yield anything.
Apparently Guile is blatantly at the top, and Ryu and Ken should be placed exactly the same since they are just pallette swaps of each other (right?).
Perhaps the (very) old school people can help me out!
Gief def. high. No bounce back when he lands a SPD.
Ryu & Ken are def. low imo. Slow as fireball. SRK just well suck, Hurricane Kick sux to. but cr. LKx4 for dizzy is nice
Everyone in WW was awesome. Silly damage and easy redizzy’s. WW is by far gief funnest incarnation, gauranteed cross up after SPD is far too good. Is it true it didn’t have true reversal attacks?
yea no reversals. And shoryukens didnt knock down unless both hits hit. Also certain characters couldnt block moves standing while others good. I always thought that was a cool feature, to bad they took it out shrug…
That actually persisted through Super Turbo, although much more limited in scope.
Good example is Cammy c.MP in ST. Everyone can block it high, except for T. Hawk and Zangief. The reason this occurs is because every character has 3 “receiving” boxes (boxes that can be hit), a high, a middle, and a low. When you block standing, anything that touches the high or middle boxes will get blocked. But if something touches only the low box (like most sweeps, for example), then it will hit.
Each character has different receiving boxes obviously, since each character is a different size and shape. Zangief and T. Hawk are both tall, so their “low” boxes extend up a bit higher than everyone elses, leaving them vulnerable to Cammy’s c.MP.
Nice post there very informative. I knew about THawk but didnt know Gief had the same effect. Quick question though seeing as the “tall” characters are vulnerable to that hit does that make Vega(claw) vulnerable to that as well, he is a rather tall character. Or does tall mean tall and big like bulky?
The coordinates of the boxes aren’t directly related to the character’s actual size, they’re just whatever the programmers felt worked at the time. I don’t think Vega has the same vulnerability, meaning that his low box is shorter than T. Hawk’s, even though his sprite might be about the same height.
Actually they didn’t knock down at all. Usually landing both hits made the opponent dizzy but if you do DP against a dizzy opponent, it won’t knock down.
Also, damage is so fucking high in WW. Guile’s j.HP, s.HP xx LK Flash Kick is almost 70% damage. That is, if you can manage to do two fierce hits without dizzying the opponent. Hella fair.