j.HP is less scrubby than OS DP ever was and is. There, I said it. Dive kick has always been scrubbier too if you take vanilla out of the equation (lol wombo trade if someone finally managed to AA it.) If “does too much in too many situations” and “braindead” are the only factors we’re looking at, 900 stun and Ultra 1 seem to fit that bill way better than j.HP did as well.
With regards to Zangief:
Vanilla j.HP was 100% stupid because it was active for literally 8f iirc. No character can deal with that easily. Add classic fireball traps, teleports, DP, wall jumps, fast dive kicks, and what the fuck is this stomps and having a terrible MU with Zangief is pretty much a given. Since he literally despises five of the options Seth had when only one of them needed to be on another character to drive him nuts.
Super Seth was still incredibly annoying to fight, but for all intents and purposes the MU was now tolerable. You still lost damn hard, but Zangief didn’t automatically lose like he used to. j.HP lost half of it’s active frames, Seth lost the lolgg Ultra, his teleport was not as annoying, head stomps could actually be hit despite being active all day, and his dive kick didn’t go nearly as fast.
AE and 2012 Seth are largely more annoying for Zangiefs from what I’ve been hearing and seeing. Zangief cannot kill Seth on a read anymore, no EX GH, he hits harder, and fst.MK practically annoys Zangief just as much as j.HP did. Instead of getting a mix up with a CH knockdown or CH stun for making the read, Zangief gets fst.MP or LP SPD if he’s really fast. I used to ask myself “how the fuck can this MU work without j.HP?” Well, the answer is take a frame off boom, make fst.MK awesome, and then give one more active frame to cr.MK just in case.
With regards to whatever:
4f active is still a bit much for the move but to say the hit box was broken or the damage/stun didn’t matter is ignorant. Virtually no character gets a meterless 200 stun 60 damage on a 3/4 screen AA/poke. Add a fireball to that and Seth could basically lock your stun meter until he finally hit you for a near unscaled combo. Or he could throw a boom, it hits, grab a free combo when he jumps back. That really didn’t need to do 120/250 lol. Hell fst.HP, Boom doesn’t need to do 140/250 either. The hit box was kinda average, it was mostly the active frames making it so good.
Maybe I’m just a scrub tho. I’d rather have the move that only one other character has than get health/stun/projectile buffs. I suppose the move is boring regardless, but I imagine a lot of people prefer to try guessing for a CH j.HP than figuring out what Seth will do when he’s in their face with two bars. I doubt anyone will ever agree 100% when it comes to Seth so it really wasn’t worth typing this out but I’m bored.
Final note with this long ass semi-rant, command normal j.HP would be broken as fuck though. Seth being able to jump forward with stretchy arms? I would probably quit playing.