Seth's Trial Mode

Easiest way imo (as everyone’s giving their input it seems =):

:df::lk: wait a split second so they still combo but don’t chain (or srk won’t come out) :lp: then as you input the lp quickly do :d::df::hp: then FADC it :mp:+:mk::r::r: then wait a split second or ultra won’t work :d::db::qcb::3p:

Do it with that timing and it should be 100% consistent.

When I had trouble with that trial, I split it up. Firstly I made sure I had the lk lp H.Srk down. Then worked on Srk Fadc > U2. Once I had them down combining the two was easy

And recently I’ve been making up harder versions of trials just for fun, so once you can do 15 consistently, try:

FA > lp tanden > c.lk > c.lp xx hp.srk FADC ex tanden > s.hk > c.mp xx mk legs > ultra 2

=)

The main problem with srk > fadc > ultra is sometimes Seth will cross under the opponent so you gotta do the ultra motion the other way. But like its been said, do it fast enough and it won’t matter, will work everytime.

for anyone having trouble with trial 15

add another c.lp to the combo. This gives you more time to execute the buffer. I tried it the games way maybe 5 tries, then added an extra c.lp and instantly got it.

c.lk > c.lp > c.lp > hp shoryu > cancel > u2

Seth will not cross under after FADC if you space it correctly.

How the hell do you do Seth’s final trial in SSFIV?

I can’t get those EX Focus’ in the connect correctly.

Press focus attack after the sonic boom input and release(+ dash forward) when seth’s body flashes white, it should crumple. Tight timing but its not bad if you practice it a couple times.

This isn’t true, it’s character and spacing dependant, but also you don’t get full damage if you do it as soon as possible (as well as many characters falling out after the first hit if done too soon up close). No matter what the range if you wait until the last possible moment then U2 it will work on everyone and do max damage except against; Makoto, Dan, Sakura, Cammy, Guy and Rose, who at the last available moment up close you should double qcf+ppp when you hp.srk fadc them up close, and double qcb+ppp when you hp.srk fadc them from a distance.

I need help with Seth trial 24. I can’t seem to get the focus cancel to consistently come out when I do the Sonic Boom from the ST. HP any tips??

practice man… practice, practice, practice,

also are you using a PAD or Stick??

Stick. I watched Vepser but dude is sick with the trials… It will come eventually just had to take a step back I will try again later

Question: Are you rushing through the execution? I admit I used to smash through the trials and then have an error here and there on FADC, it wouldn’t just cost me the trial attempt, but rounds/matches come tournament time.

I highly recommend if you don’t already, break the trial down into 2-3 parts (basically anywhere you’re having difficulty with execution). Then after you’ve done that, you can attempt it again to see if you’ve broken it down well enough to perform the trial. The follow-up I recommend also would be to perform the entire trial at half-speed without attempting (You might have heard the term “Shadow Boxing” or “Shadow Wrestling”). It allows your brain to analyze what the root of the issue is, but also gives you a stronger base to work off of.

Just keep in mind, the FADC in:
S.HP xx Sonic Boom -> FADC -> continue trial/combo here

Does not need to be lightning fast, you have a small margin of time, but performing the trial at the slowest speed required will help your game sense in matching the pace Seth can set in matches.

Hopefully everyone is doing good!

Yah I was trying to go fast through it but I eventually got a rhythm by breaking it down and finally got it done… Thanks all for the help!

Np. Just glad to help, I remember when I first started using Seth that we had a very tightknit community here at the S.I.N.dustry. Hope to see people keeping true to the Boss of bosses.

**[SIZE=3]SF4 Seth - Complete Trial Demonstration **[/SIZE]

How to do trial 9?

It seems simply: j.HK, s.MP, boom, tandem storm.

But I can’t get boom to EVER cancel into storm. Even when I just do a standalone boom without the combo trying get it to cancel/link.

the cancel window is right as the boom hits the opponent, which means it’s sooner than you think, because when you get to the hitstop of the boom, you’re too late. Try mashing FA to see where the cancel window is.