Well my first comment would be “yuck, english voices” but that’s a matter of taste =)
Will edit my post as i watch.
Just watched Vega, not much to say there except for a seemingly random ultra that connected.
With Bison he seemed very slide happy, on block punish it with LP SPD (MP/HP works if you’re sure it’s deep), also jump(back) HP is good to counter his headstomp attack, and if you do it pretty late it can usually be followed up with c.MKxxLegs. I think you could have won if you were a bit more defensive, waiting to see what he would do.
The Ken player sucked balls, you could have just FADC’d his hadoukens all day and used ultra 3 times a round…you made some mistakes because i believe you were just toying with him…don’t know if you think you need tips on this one =P
Well the Sagat match was the same guy as the Ken video before that, and i didn’t watch past the 1st round because he still sucked, am i correct in thinking he picked Ken 1st and Sagat 2nd time? looks like he decided that since he hit you a few times with Ken, he’d KO you if he hit you an equal number of times with a more damaging character…
Against Ryu, again try to FADC more of his hadoukens and see if he stops spamming them, random ultra in round 1 seemed a bit desperate? you can wait for the hadouken and do ultra on reaction and it’ll hit, be patient. In round 2 i would not have used ultra after both FA AND c.HP-EX engine-c.HP because while it looks nice the ultra does almost no damage…i would have saved it for a hadouken which almost certainly would be coming. Lastly that wakeup ultra…you should have seen it coming in someone so happy with hadoukens being that low in HP, but then again i’m someone who’s almost never close when someone with ultra is standing up…
Sagat 2 and 3…same guy as Sagat 1…can’t believe you actually lost 2 rounds when it’s obvious that all you had to do was block and punish all his random TK/TU’s…although if i have a bad SFIV day i tend to lose to that as well =)
Chun-Li fight i think you should have used jump(back) HP a lot more, seeing as almost every one you threw out hit. Also wakeup teleport is your friend (when not in a corner). In round two, where did that super come from? at full screen i always do a LP boom to bait a jump, then do HP super. Funny to see the name of your opponent by the way…now why wouldn’t he have picked Gief? hmmm… =P
Nothing much to say about the Dan match. I really hate that knee of his in the air =P
Last Sagat, finally one who knew a bit more about how to use him, and here again it shows lots of impatience on your side. Especially at the end where you had no HP left, but you went jumping after him, probably hoping for a j.MP because you seem to love that normal to death when again a little patience might have turned the tide. Also it looks like the land of missed opportunities. It’s like you don’t know that you can teleport in front of your opponent as well, because at 1:10 you dizzy Sagat, then teleport behind him and start a combo AWAY from the corner, where you could also have teleported in front if him and done c.HP>legs>headstomps combo for the KO. 2:36 you really should have had him after that missed ultra, you have ages to do your own ultra or even an EX boom would have finished it. At 3:05 you do the teleport behind again. In this case it wouldn’t have mattered for the KO but legs>headstomps in the corner still would have gotten you more damage plus your opponent in the corner.
All in all your Seth is very good, but patience is key. Now we all know that looking at a vid you know all the things you SHOULD have done, but playing it yourself it’s not as easy, so all my comments are just constructive critisism. My Seth play is totally different since i’m very much keepaway, and i often get accused of being boring, but on a good day (i’m normally not patient, on a good day i can control my impatience) i can just jump away HP all day untill my opponent finds a way around it and if they don’t then jump HP is all they’ll ever see. I can also enjoy people who only do fireballs when i have HP advantage…just absorb some, jump over the others, block or get hit by one so they feel it’s paying off, and then ultra when the bar is full and they’re still throwing hadoukens.
Also i have no groundgame…none at all…i notice you love jump+mp but it gets you into trouble pretty often…improve your groundgame (again, coming from someone who sucks at groundgame =P )