For the former it depends on how much block stun they take away. If capcom makes it to where we land on Ryu’s head and they can punish with a SRK then it will be less effective.
i have mixed feelings about this.
I dunno yet…right now i see all this as Seth being less fun to play as, but i’ll just have to wait till we get our hands on AE ourselves.
The buffs all suck. Seth’s pokes were crap before. Now they’re average. Oh goodie.
In exchange for average pokes he gets a nerfed divekick (again) and nerfed head stomps. Arguably those are his most important tools for rush down. Oh and they also retcon a normal. That doesn’t exist… sorry!
His super is buffed. Now instead of rushing down we can zone with our 1-frame less crummy projectile and non-existent j.fierce.
So basically, they want us to rush down with Seth. But with the shittiest version of his divekick yet, average pokes, and without srk > fadc (save it for the super! lololol!)
Now he’s a rushdown character with low health who can’t rush down and a zoning character with few tools to zone.
I’ll be quitting Seth when AE comes out. Total disappointment.
How could they possibly have made the dive kick any worse? A lot of characters were already able to mash out SRKs before you land after HITTING them (high on the hitbox) with the divekick due to the low hitstun. If anything, vanilla style divekick with more hitstun would’ve been preferable.
In essence, they’ve removed Seth from the game, the only character that I found fun to play. Which is a real low blow from Capcom.
After these changes, I won’t just be quitting Seth - I’ll be quitting the game.
I might not play him anymore after I give his changes a play-through as I only use him currently due to his play style. I don’t care about his character design at all. He was fun in SF4 and I became less enthused with the character in SSF4 due to the reduction of options and game play changing for the worse, but I kept playing him.
If I do not enjoy how he plays in SSF4 AE I will most likely drop him and probably quit the game. Move back to older SF games or GG as I don’t have much fun with the other characters within the SF4 engine. This is not a complaint or an ultimatum, I just can’t see myself learning Seth again if he loses almost all of his SF4 flair that intrigued me to main him after much searching.
Capcom got me interested. AE’s going to be weird as fuck.
I’m hoping they buff his tandem engine. When it “lands” from certain distances, the only thing you get is the other character closer. can’t do any 100% safe attack even though the other character is in hit stun. Even if you do an attack, they most likely recover in time to just block it. It’s semi-useless as is, not to mention hazardous. If they could give it faster start-up, quicker recovery, or longer hit/block stun, that’d be the best compromise to removing j.HP and nerfed dive kick. It’d be great to be able to reach a level 2 FA before the other player is out of hit or block stun, but I might just be dreaming at that point.
I don’t really care if they don’t change the range on SPD as I mostly use it in the sense that I have it, and the other player knows it and see it as both a potential threat and an opening. If I wanted to base my game around SPD I’d pick Zangief for crying out loud! :looney:
Dive kick nerf is prolly the only one we really didn’t see coming, that seems to be done for no reason. I don’t get all the hatred. Anyway, I’ll keep playing seth, I can’t wait to mess around with his new tools, see the new possibilities. I can’t get mad at theory fighting…I’ll be at Arcade UFO on launch for an extended Seth Play session…Can’t wait
I don’t think I can drop him, I’ve put too much time into learning him. However I’ve been playing back around with Akuma/Rufus.
I will miss the U2 traps. Is it possible to make it so they’re in block stun and can do nothing? I tried boom FADC and you could EXsrk out.
Looking at matchups:
Honda/Abel/Akuma/Bison/Ryu/Dhalsim/Cammy/Zangief/Guile/Chun Li
Seth seems a bit fucked for those without fierce.
faster start up on the elbow means u can combo kinda like abel and it might be safer to use after a tandem. If you guys really give up on him thats wierd cuz to me he seems like hell be even more fun. more possibilities.
how jump back stretchies make him more fun?? rush down mind fuck is how seth is made to be used. and these changes make it even easier.
ill say it once more, jump hp can be as equally dangerous to seth as to his opponent. Remember sabin vs wong’s abel??? good opponents know how to punish them.The more i play, the more i see people getting smarter against stretchies. there are safer options than j hp that work TONS better.
not just the ending but throughout the vid you can see abel stuffing the j. back hp… [media=youtube]W1f9wVyq39c"[/media]
new buffer seth will allow a different seth matchup to have to be learned. meaning opponents need to relearn the matchup and thats more bp for me while they learn. lol (yes i care about bp btw. i love being ranked high cuz this is the first game ever in my life ive taken seriously as a hobby and ive been good at)
so you have to actually time your stomps, so what? itll make your inputs alot better. and maybe give a different way to use the stomps. like a new magneto loop of some sort. etc. im calling it right now there will be a new setup with a wierd ass name haha… if i find it ima call it the buttocks! its not an issue of nerfing the hitbox (it very well could have been which was scary to think of) its just an issue of timing alil bit better but the set ups will be the same… kinda like how super’s stretchies needed better more accurate timing than vanilla (cuz of the active frames) but it stayed with the exact same use, even better with the sniper move.
be thankful for what capcom kept in and for what they gave seth. cuz it could have been ALOT worse.
so running away half the match with long arms is zoning?? where are u keeping ur opponent? away? and if they corner you you just jump to the other side and the zone him to a different zone??
lol u dont need jump stretchies to ZONE. i have video proof. well id need to invite you on LIVE. for instance you can keep viper on the harder side all match if you want to without having to run away. (right is easier for me to input specials etc)
seriously the only thing they really nerfed was the stretchies.
you guys are complaining when capcom buffed seth up. and took ONE thing away. the divekick thing opens new mixups and easier stuff. havent you ever wiffed an spd cuz the opponent is still in blockstun and then get raped and annoyed?? yeesh
with all due respect i really cant believe how u guys are complaining about a TON of BUFFS cuz they took out stretchies.
they didnt even mention the fb killing ultra 1 for Gods sake! no they make ultra one even more damaging!!!
we all ALREADY expected 1 nerf and we basically got 1 1/2 nerf and like a big ass list of buffs, and you are complaining! haha wacky world. i really dont mind being 1 of about 4 seth players in the usa, that would actually be neato supreme.
finally, saying vanilla seth was more fun is crap cuz vanilla seth you have to admit was ridiculously good. you have to think about other chars too. vanilla seth vs the rest of the cast is like easy mode on arcade. and then super is more like normal mode. and now AE will be like hard mode; where you have to learn alil more on how to better use your character. training like when you build muscle and get better sense of instinct reaction, if u want easymode wins just stick to balrog.
wtf did they do the divekick again?, now its almost frickin useless
I like how Capcom finds new ways to just piss me off everyday. I already accepted the j fierce and potential ultra nerfs. I accepted it. Then they throw a curve ball and announce DERP DIVE KICK NERF AGAIN AAAAANNNNNDDDD STOMP NERF. But you gets crappy normals and 50 hp :3.
Omg cries.
I’m in such disbelief that stomp hitboxes were nerfed because they don’t hardly hit anything as it is. You gotta be so precise with them. As long as they don’t touch Seth’s jump arc, stomps should remain as good as they’ve been… and that’s not even very good cuz you can DP FADC and whiff stomps on like 1/4th of the cast if you don’t time it to the specific.
Edit: And Seth could really use a super jump.
Well, you have to admit, Seth business is getting shafted recently, no wonder he lost some of his power.
I just dont understand the dive kick nerf, I guess it will be more of preasure tool than a potential combo tool. Looking forward for Cr.mk Sonic boom FADC combos.
Dissapointed at the changes.
First of all, all his normals buffs are obsolete becuse of hes terrible walking speed. Still no footsies.
And what I cant believe is that they actully nerfed his nerfed divekick. I mean wtf are they thinking? its already terrible in SSF4.
The headstom was completely unnecessary, have anyone ever heard someone say that seths headstoms are overpowered?
Spin Kick changes is not a buff IMO. I rather have higher stun and keep the 120 damage. In vanillia, it had 250 stun, in SSF4 it had 200, I bet now in AE it have 100-150. So basicly, we are never going to make our opponent stun, like we always did in vanillia. I am pretty sure they “buffed” his damage to like 140. Wee!!
Super Anti air is good.
Ultra 2 can no longer chip damage, 12 frames invincible(88 in SSF4), EX Uppercuts and some ultras can beat it.
Ultra 1, they didnt say anyhting about fireball can beat it, the nerf may didnt make it to the final build.
And fiiiiinaly, his health increase. +50 HP? Are they serious? Thats nothing for all these nerfs, we wont even notice the diffrence. AE Seth is not even close as good as Akuma, Ryu or Balrog, yet all these character have more health than Seth. I dont understand that, it dosent make sense.
No info about teleport
Seth is no longer king. I am not going to play SSF4 AE, all my mains suck there
I’m only be mad if people don’t notice the difference and still kick me from lobbies when I use him.
Wtf is wrong with you? You call the dive kick nerf a buff because now it has less hit stun and block stun? Just because you can’t time your SPD’s so they don’t whiff doesn’t make it a buff, now you probably have to be meaty or deep as shit just to get a c.lp hit confirm. And you do zone with j.hp doesn’t mean you have to run with it. Now with just sonic boom(with 1 less recovery frame omg) he’s not going to be able to zone. And no, his buffs don’t help him rush down. Seth has terrible walk speed, and about 1 good poke, and they nerfed his dive kick which is one of his main rush down moves.
Ono sucks shirts anyone?
The only thing I’m concerned about is being able to IOH with nj.stomp, since they said the timing for hitting all 3 has changed, I wonder how that effects the first one.