It does work, I thought they meant far s.hk.
What’s the best way to punish bisons headstomp after i reset him with divekick? It’s with the resets seth do his damage, but it feels bison has a get out of jail free card in that situation. I tried jd.mk, shoryu, j.mp. Nothing works=(
I’m assuming you mean EX Headstomp.
If he’s up close, backdash. Then you have a very small window to punish him with say cr.mp xx legs. If he’s far away, j.mp -> stomps is pretty easy.
If he does EX Devil’s Reverse, you can hk legs, far s.hp, or ultra that shit.
You can ultra EX Headstomp before it hits you but if it’s actually Devil’s Reverse you’re gonna waste your ultra and eat it.
If I were sitting at home on my ass doing nothing I would. But I was at work when I posted that. And adding “Sorry to be blunt” to your remark doesn’t make you less of a fucking dickhead. Also I posted that because someone with more knowledge about frames would’ve known that easily without even having to do any testing AMIRITE??
For future reference:
And I guess you can read frame data? Startup of a move has to be <= frame advantage else the move won’t combo.
I have a simple question; s.hk is +5 on hit, c.mk is 7 startup, so why from a counter am I unable to do c.mk after s.hk? Should be a 2 frame link but I just can’t get it to combo. Does the second hit of the s.hk negate the extra frame advantage?
Have you tried plinking it? I’ve been finding more success in my combos if I s.HK -> cr.MP (Plink) -> LK Legs
Yeah, just can’t get it. I have no problem with non-counter s.hk > c.mp (even without plinking). Just tried doing counter s.hk > c.mk for 10 minutes straight though and couldn’t get it once so I’m thinking it’s not possible, but it really should be looking at frame data.
Yeah, it’s the second hit that makes it impossible. On a crouching Chun I was able to set it up so the first hit whiffed, and then on counter-hit I could combo into cr.mk.
I’m sorry if I’m asking in the wrong spot, but I play Akuma(not very good mind you) and a decent Seth just puts me down, 10-0, free.
Would anyone be willing to help me? I only got this on the 360.
Any help is greatly appreciated!
I think you’d do much better asking in the akuma match ups thread (http://www.shoryuken.com/showthread.php?t=213788) where people who actually play akuma can give you advice on how to play against seth. This forum is more for people who want advice on beating akuma with seth.
Ah, thanks Hawkins
does all the sonic booms have the same recovery?
reading up on some frame data wich i am a total noob on but it doesn’t go into a specific boom
Yes.
A month or so ago, someone asked if there was a way to setup a meaty lp.Shoryuken (the one that launches and lets you land stomps afterwards).
Well… Kinda: [media=youtube]MWDadC728FY"[/media]
PS.: Sorry for all the taunts. I just recorded the combo once and let the CPU repeat it, in order to test it’s reliability against other characters.
Why does jp rh -> far st mp -> mk legs work but far st mp -> mk legs not?
It doesn’t, you must be doing close or crouching mp.
double post because srk admins need to sort out their shit still with this forum.
I have a question I can’t test because of a broken ps3. Can you cancel a sonic boom from f. lp after s. hk? I’ve seen s. hk-> f. lp-> cr. mk xx into sonic boom. I ask because it would help on damage scaling and be a better combo from FADC.
No. It doesn’t combo. Sonic Boom only combos from medium and heavy attacks.
That link is dumb anyway though. S.hp xx Sonic Boom xx EX Focus xx Forward Dash -> s.hk -> cr.mp xx legs is the best damage you can get with an FADC. So either start with a s.hp or just do a cr.mp after the s.hk.