Seth Q&A: Ask simple questions here!

guys you have to help me…lately when I’ve been playing against the hordes of sagat and ryu
I could pretty much steam roll over them but now a days I’ve got so afraid of doing stuff against them my confidence is gone in these two matchups…I get mashed out whenever I try to attempt stuff…gah

I have had a lot more luck with Blanka’s since I asked for help so I wanted to ask anyone here for any help an 2 more characters Rufus and Cammy.

I wanted to know if jumping Fierce Punch beat out Rufus jumping round house consistently? I tried mp but it is not consistent. I usually DP Rufus roundhouse because some usually do it in a predictable manner but is their a better way?

Also with Cammy the damage is crazy so I can’t make many mistakes it’s one character that I always have trouble with can anyone help me here?

Test it in training mode.

Against Ryu you should be doing :df::hp::d::df::hp::d::df::hp::uf::d::mk::d::mk: :d::hk: from the crossup anyway though, it does more damage and stun than seth’s normal midscreen bnb. If it’s a little laggy online though you might be better with mp.srk x2 instead of hp.srk x2 - it’s just easier to land the d.mk’s afterwards.

Is there a reason why you don’t do the third stomp before the dive kick? I am very new to Seth (all Reipin’s fault :tup:), so forgive me if this is a common knowledge Seth thing that I don’t know yet.

The third stomp will connected and will knock down the opponent. Dive kicking after the third stomp will whiff. Dive kicking after the second stomp will air reset your opponent.

Gotcha. Thanks

Okay Seth d00ds, I am officially at the end of my rope here.

After the divekick reset at the end of my BnB, I used to just mix up between SPD, lp DP, and lightning legs. It’s come to my attention that I can do a Sakura-esque reset mixup with my crouching fierce, and after testing it in training word it works amazingly to do that instead…until I try to walk to the other side of them after the reset. After setting the training dummy to do nothing but throw repeatedly I am absolutely unable to find the time needed to walk far enough and get a head start on my elbow to make it meaty enough that throws (or even jabs!) get stuffed.

Dashing as soon as I hit the ground works and gives me enough time, but it’s hella obvious. What’s the right way I should be doing this? :confused:

If there’s a post on this somewhere and I missed it, feel free to point me to it.

Do one of these instead (most to least damage):

c.lk > s.lp > s.hp xx lk legs (doesn’t work on crouching opponent)

c.lk > c.lp > s.hp xx lk legs

c.lk > c.lp > c.lp > c.mp xx lk legs

…or:

s.hk > c.mp xx lk legs

Which is a one frame link though if you plink the mp right with lp and lk you have 3 frames to get off and isn’t hard (though hitting in third frame does s.hk > c.lk xx lk legs, which is less damage).

edit: edited incorrect information to avoid any confusion.

…s.hk isn’t an overhead.

So if I’m going to mix them up by switching to the other side, I need to do so with a jab/light combo and not the crouching fierce? Kind of disappointing I don’t get to go into headstomps again (and subsequently, probably a stun) but if it works well I’ll take it. Thanks!

…you’re right. That’s pretty fail on my part.

Could always go for a tanden engine mixup, catch them with that close and you have a free c.hp.

You CAN do a cr.hp, but if they just mash throw you’ll get thrown. You’re basically relying on them to respect your mixup, which some players won’t do. Also, in the corner if you walk underneath them away from the corner you do get the stomps. But really, the cr.lk string is the best because you still get a mixup even on block. It’s also a low, which is important if you want to mix in SPDs and instant air stomps.

On most characters on the reset you can do cr.lk xx s.lk -> s.hp. It doesn’t work on Vega and Blanka I believe because their hitboxes are weird. But s.lk doesn’t whiff on crouchers, does better damage (it does 175% the damage of cr.lp!), and leaves you standing which makes it easier to do something like walk forwards cr.mp or SPD.

Cr.lk xx cr.lp -> s.hp is basically completely consistent if you’re doing the left/right reset. Using cr.mp is a bad habit, you need the extra damage/blockstun when you can get it.

Off-topic rant:

Seriously if you guys aren’t using s.lk a lot you should. It has a bit more pushback than cr.lp but if you’re only doing two low pokes into s.hp then it’s basically a bad habit. I need to use it more too, but s.lk is seriously the way to go. I think Seth’s BnB should be cr.lk xx s.lk -> cr.mp xx legs, not cr.lp. S.lk is basically superior.

This is a very good point, I never use s.lk - will start now =). Anyway, based on this I did some stat breakdowns of afaik the only good blockstring options.

To the best of my knowledge:

s.lk whiffs on crouching blanka, works on everyone else. c.lk > s.lk > s.hp works on everyone except blanka, vega and guile.

so:

  1. c.lk > c.lp > c.lp > c.mp xx legs = 172 damage, 360 stun

  2. c.lk > s.lk > c.mp xx legs = 182 damage, 355 stun (don’t use on blanka)

  3. c.lk > s.lk > s.hp xx legs = 214 damage, 435 stun (don’t use on blanka, vega or guile)

  4. should be used if you need the 3 hit confirms or if you’re against blanka.

  5. only useful against vega and guile and gives 10 extra damage for 5 less stun (unless you then go in to stomps from it, which with damage scaling I guess would give about an extra 20 damage and same stun compared to 1 though I haven’t tested) - maybe not worth memorising for, unless you happen to face a lot of solid vegas/guiles.

  6. should be used if you only need 2 hit confirms unless you’re against blanka vega or guile.

The way I understand it, theoretically one should be able to 1 frame link from far.LP into c.HK. Can anyone confirm this?

c.hk has 8 frame startup, far.lp has 7 frame advantage, you can’t.

Yeah. Unless you were able to somehow meaty the lp during the combo. I don’t think there’s a way to setup the spacing for that.

what about as a counter hit far.LP? doesn’t a counterhit add like 3 frame advantage?

Why didn’t you just check this out yourself and posting the results? Sorry to be blunt.

For the record, it works. CH s.lp -> cr.hk.

Oh, it won’t work from a counter hit either?

Anyway, why would you want to do this? Only use for c.hk imo is forcing people to cross you up and not hit.