disheartening news. capcom better find a replacement real quick. they NEED a community liaison simply because they don’t have their finger on the pulse of the player/consumer base, at least not for fighting games. and there isn’t a better candidate for the job than a competent, (formerly) competitive player who understands the games on a deeper level than even the developers. i’m a firm believer seth’s presence was responsible for their more recent games not TOTALLY sucking. johnny bottomline is NOT going to cut it when it comes to ensuring product quality, plain and simple. remember how marvel 3 started out? yeah. this trend of capcom’s inability to hold on to their more valuable company members for extended periods of time raises some interesting questions about their internal business practices and decisions. but maybe, they try to get the most out of their staff before they bail on them. who knows? in any case, good luck to the man in w/e he chooses to do.:tup:
So, again, you get mad and pout and insult people when the games you like barely have a scene compared to Capcom, but then turn around and wonder why nobody is playing in the first place.
(Hint: It’s your attitude, as well as the attitudes of others like you. You attract more flies with honey than shit.)
Excepting that probably 4/5ths of the current generation of games got made because SF4 was successful.
It’s possible to both give Capcom their due and also criticize their terrible corporate culture/business practices.
Real talk fellas: while Capcom has become corporate scumbags, this is pretty much a problem with the gaming industry as a whole right now. Nobody innovates anything anymore, all the execs see is dollar signs and so they all produce the “safest” products (IE: Cawadoody clones and the like) and I believe a lot of gamers are starting to get tired of it. Because really, Cawadoody is fine and all, but if we wanted to play that game we’d play that damn game. DLC is also killing this industry, at least the way the developers are handling it nowadays. Devs everywhere are half-assing their releases and piecemealing out what used to be unlockable content as “DLC”. Gamers are also getting fed up with shit. And, as usual, the corporate suits are about 3-5 years behind the public’s perception. Maybe, just maybe, this SFxT debacle will teach Capcom a lesson about putting care into your products and not rushing out a half assed release. But more likely it’ll scare them off from the fighting genre again. We’ll see though.
mvc2 was a living zombie. cvs2 is dead everywhere except norcal. are you really trying to tell me that sf4 didnt bring out more new talents? because i’m sure we can run cvs2 and mvc2 in evo for another 10 years and draw crowds like we do now.
as I said before, the creator of blazblue credited sf4 for the revival of the fighting game industry.
and are you really trying to tell me that sf4’s ripple effect have nothing to do with mk9? sure mortal kombat always sells, but when was the last time people really played mortal kombat for more than 15 minutes? good luck trying to run mortal kombat armageddon/deadly alliance tournaments. better yet, good luck trying to convince anyone to even touch those games. the revival of the fighting game scene forced mortal kombat to step their shit up.
that being said, go fuck yourself.
I smell a fighting game drought in 2 years.Sfxt fucking tanked so bad it’s making folks run away from capcom
Again, since when is selling 1.4 million out of an expected 2 mil considered to be tanking?
Say what you will about the game, but it didn’t sell poorly at all.
Way to leave out Guilty Gear, Melty Blood, Arcana Heart, Soul Calibur, and Tekken.
Edit: Any one mentioning sf4 brought Skullgirls should retract that statement as the game was being worked before sf4. Maybe not by Mike Z, but the game was being worked on.
The problem with that is, tournament credit and sponsorship aside, many of the sales were from anticipation. Many people bought the game expecting it to have the polish and finesse they were looking for - when they were disappointed, Capcom’s credibility was damaged. That’s the real fallout; now, if Capcom ever want to make a fighting game again, it has to be accepted in order to not just sell well, but to redeem their name amongst the consumer base.
It’s similar to the position that Bioware is in now. Mass Effect 3 and Dragon Age 2 sold very well, but their fans hated it, and now that safety net of support for their next Dragon Age game isn’t there.
tekken had its moments in the spotlight with tekken 5 when street fighter was pretty much dead. a lot of people in the fighting game community picked up t5 (like justin, ricky) but still, it didn’t bring out the crowds like sf4. i’m willing to bet part of it is because of the arcade update patches being released 2 months after console release. dr being on psp first didnt help either.
as for arcana heart, are you fuckin kidding me? nevermind that the game is super niche, had piss poor sales here in the USA, sloppy ports, no arcana heart 2 console port. also, lets not forget that arcades are dead in the USA and this is pretty much an arcade game.
guilty gear has really skewed releases in the usa. afaik, reload was only for xbox and slash didnt get released in the usa at all.
fixed
i never said that sf4 didnt brought new players, i only pointed that it didnt revive the fgc since it wasnt dead to begin with, it was stale, more or less because the american fgc depends only of what capcom produce under the name of sf or mvc and ignores everything else in the market.
im not going to be surprised that when capcom stops making new fgs, there would be another “drought”, because everyone woud still keep ignoring the other games until capcom “revives” (your words) the genre and the fgc again.
porving my point, that the only reason that the genre and fgc “die” its because the fgc lets that to happen reducing their options to a little amount of games due to brand loyalty
im pretty sure that he never said that, now, what i actually know is that ono said that if it wasnt because arcsys’s battle fantasia sf4 would never been produced
since bf showed that it was possible to make a 2d fg with 3d graphics
of course that they would have to step up their game, but that would happened sooner or later, the only difference is that since sf4 got the attention they had to do it sooner, also the fatc that those games were bad or good is out of the question, they still outsell the numbers that sf4 or mvc3 have move on their own
no kid, you go fuck yourself
Mike Z has straight-up said that the reason they were able to get meetings with publishers was because SF4 made fighting games a Thing again. Either the WakeupSRK interview of the one he did for Indoor Kids.
the problem is that the 1.4 million copies are sells from capcom to retailers, not final sells to the public, the sells to the public are not near to half of that
Z said specifically that SF4 was directly responsible for getting the game funded. Both he and Ahad (plus partners) were working on fighting game projects, but getting funded was what got the game actually made.
For all their scummery (Capcom's that is), I don't even know why people are constantly trying to minimize Capcom's impact in the current boom.
[quote=Deets, post: 7124181, member: 7903]
Mike Z has straight-up said that the reason they were able to get meetings with publishers was because SF4 made fighting games a Thing again. Either the WakeupSRK interview of the one he did for Indoor Kids.
[/quote]
Was Wakeup SRK
Why would there be a drought? Not every fg has a “Capcom” logo on it.
There were games before SF4, and the pool of selection has only gotten bigger.
You are only thinking of Mike Z’s version. Mike Z wasn’t the first person behind Skullgirls.
I don’t expect another Capcom Fighter for a while…
> Guilty Gear
> Blazblue
> Melty Blood
> Tekken
No Fucks.
You understand how important getting publisher funding is, right?
But Capcom games seem to be the only ones that have that “pull” for people.
Most of the posters in here can cry all they want, but it’s not Capcom’s fault that people don’t play the games they like.
Some games have their decently sized communities (Tekken, MK) while others are almost nonexistent (VF, MB, SG, BB).
People have to stop acting like everybody just blows off these games because they don’t have a Capcom logo on them.
Plenty of people try out all the games I’ve mentioned. For whatever reason, they just didn’t like them and went back to what they were playing.
If you want your scene to grow, stop acting like crabby old men, get off your asses, and promote it.
Without bashing other scenes.
he was the first person behind it to get it published
an unreleased, non existent full version of a game doesn’t really count.