If you think being able to do combos = being good at fighters, you’re worse than I thought.
Old old school Tomo guy here? :lol: Combos… I swear I have that old SF2 Turbo/SCE vhs tape somewhere. Where at the end they show SSF2 as a “sneak peek”.
You’re a liar. Nobody covers anybody’s ass. You want something done about anything, bring it to a mod’s attention. If you don’t like that mod’s response, bring it to the attention of a mod or a supermod. You might be a whiny ass troll and be ignored, but there’s no way any mod can cover for anybody else.
So yes: you’re a liar, point blank. I have nobody’s back as a mod. That’d be stupid: I love most of you because this community rocks, but bullshit nobody is going to cover for anybody here.
I’m very curious about the Untold Stories of Capcom too.
I think Seth fought pretty hard to keep things as good as they are, and I have a lot of respect for people fighting the good fight. Thanks.
Please everyone, believe me, guy who signed up for these forums in 2011, that if you have any problem with fighting game design being held back by the archaic Japanese gaming industry as well as being held at gunpoint by capital, then you are a bad player, and you’re also jealous of uh, Capcom stockholders, as well as tournament organizers.
This fucking guy
Ah, the old “join date” desperation move. Come back when you have an actual argument.
so you didn’t read the rest of the post right
I did, but it wasn’t necessary. Your join date “argument” pretty much invalidated it.
yeah, nice desperation move dude posts about how low level players aren’t beating high level players at new games and this means the design of new games is immune to criticism
Could also mean that the first two things are entirely mythical, and games are just as deep as they’ve ever been and still have an infinite skill ceiling.
It’s not even remotely about people being good or bad at the new games, its about wanting to feel superior to the noobs and natural resistance to change.
Edit: lol@‘lair’. Coulda called him wrong or mistaken, but that’s not angry enough.
this is literally the most insane thing i’ve ever read on this website
“games have an infinite skill ceiling” is a real thing that someone said and genuinely believes, also that the ideas of a “skill ceiling” or “depth” within a games design are “mythical”
Actually, idiot, why don’t you try harder at [take your pick of modern FPS games], the skill cap is infinite. You keep complaining that [game] has a lower skill ceiling or less depth than Quakeworld, or CPM, or Warsow but you’re actually just some kind of weird person who attributes videogame design to mysticism.
That was, admittedly, pretty funny.
Mechanical skill? Mystical.
Depth? Mystical.
Diminishing returns on skill? Mystical.
Decision trees? Mystical.
Complexity? Mystical.
Well folks time to create the latest Capcom release takes the hugest hit of salvia ever and opens visual studio
This is reading more like Ancient Aliens to me
Someone scoop up pedoviejo.
Looks like the chair sticks to the logo. :lol: Awesome.
Someone should just lock this thread because all of the Seth fans have already said what they wanted to say and now this thread is just another outlet where trolls and metaphysical game design gurus are trying to start trouble.
FIGHTING GAMES WERE NEVER HARD TO GET INTO TO BEGIN WITH
You didn’t have to be a jedi to play these games at any point.
All video games have nuances you can take advantage of to make it easier. If you look at top level play and say “this game is hard”, you’re pretty much looking at SSS ranks of DMC levels, True Style Tournaments of DMC, speedruns of mario64, best lap contest in Gran Turismo (sorry, I have 0 knowledge on the GT series, bear with me) or Big Boss runs of the MGS games and then determining the games’ difficulty/accessibility based on how easy it is to do that.
Stop believing in this boogie man Capcom and others imagined. In regards to entry barriers, SF4 is not easier than the old games. Fighting didn’t fall off the mainstream because they were too hard, they fell off because the fighting fad ended.
Quality > Quantity
New names were always coming in
New players were always giving the old players problems. Wong and Ricky were new at some point. The new players winning are like them in the era of Choi and Valle. It would’ve happen with or without SF4.
Stop pretending like the FGC was dwindling and shrinking in the years before SF4, EVO was growing, FR was growing, etc. SF4 putting fighting games mainstream again was a boost but let’s not keep pretending the FGC didn’t exist until SF4 came out like some of the eSports tools think.
I still don’t understand why people think others are dumb for dismissing a game because it looks anime.