Seth Killian Leaving Capcom

Come on. SFxTK getting as much attention as it did is proof that the Capcom logo by itself pulls people.

SF is anime as hell, just based on a different generation of anime…

How they look is more than just how they’re drawn though (to me anyways), it’s a whole bunch of things tied together. The drawing is where it usually starts, I think. Honestly I’m mostly trying to stop people from underestimating that side of things, I don’t want some young ambitious indie type to get the wrong idea and make an amazingly engined stick fighter (taken to an absurd degree, but still)

 
On the second part, I think its too bad for 2 reasons really. First of all they don't really match my taste (so its too bad for me personally), second, and arguably more importantly, I think they're a self-indulgent dead end as far as making new games goes.
 
Capcom's rebooting of the FIghting Game scene allowed me to enjoy fighting games to a degree that I hadn't even approached since the arcades died. If it goes back to being dominated by anime games (again noting the exception of Namco doing so well right now and maybe NRS) I have this sense that the community is gonna die back significantly towards pre-2008 levels. I'm sure some people would love that, but for me it just means less people to play and less chance of finding an ongoing game that 'clicks'.
 
The community lives and dies on Players, and for all the bitching Killian and Capcom delivered us a *ton* of players.
 

[quote=Mr. X, post: 7128059, member: 7367]
SF is anime as hell, just based on a different generation of anime..
[/quote]

 
SF4 was intensely visually striking and different when it came out though.  Night and day

They also have a very cozy relationship with the fan sites and put a TON of money into promotion, plus some of that was the Tekken badge (Tekken being as big as SF as far as name recognition goes)

like i mentioned, if you let an outside aesthetic such as appearence effect your ability to play a game, then that’s a negative effect that you need to get over to be able to play at the upmost competitive level.

your first point about your personnel tastes is of course, fair enough.
but how are those games self indulgent? like said, its not like they operate all in them same way, and some of them, such as guilty gear and skull girls, lean far out of some of the more niche elements of ‘anime fg’s’ that they are widely accepted in competitive play by players of all backgrounds (look how many sf4 and mvc3 players fot their start from marvel, and look at all the top level players currently enjoying skull girls).

were you around in the pre 2008 in the FGC? i only ask this because people who weren’t often refer to as some sort of dark times where it was completely barren of players in any direction, which is far from the case. the scene had many players, and many different levels of competitive.

most certainly if capcom stopped making games for a while we would lose some body to the community, but the fact remains that everyone who truly enjoys fighting games will stick around because they enjoy playing fighting games, not judging them based on how they look. we certainly won’t fall into some sort of ‘dark times’, and with the added advantages of the social media boom in the last three years, the ability to stay connected to players around the world will stop the fgc from ‘falling’ apart.

people will never be able to find a game that ‘clicks’ if they are not willing to try it based on looks :wink:

Did someone just say KoF only went anime in the 00’s? Really?

and that changes depending of the series
alpha is the more modern anime, but all of them are anime as hell

I’ve been playing fighting games since before fighting games existed (ie I played Karate Champ, Yie Ar, and SF1). I was reasonably competitive in the '90s, but kind of dropped out after the arcades emptied out (not being in quite as big a city hurt too). Still, I never stopped getting or playing the games throughout that period, I just couldn’t stick with it for lack of people to play.

About the self-indulgent thing, we should probably get off it, because arguing about anime games vs capcom/whatever games probably isn’t quite right for a thread about Seth Killian leaving Capcom (and about thanking him for his Service). Still, I wanna answer your question, seems polite :smiley:

Basically I say they’re self-indulgent because they’re like hyper-niche. They’re often by hardcore fans for hardcore fans and are plagued by all these little ticks and features that are all about community memes rather than straight game design. To take a specific example, all the ‘homages’/references/whatever you wanna call them in Skullgirls are intensely self-indulgent. In-jokes leave me so cold. Another example is how some games have put this huge emphasis on super-high framerate 2d art (it’s something that comes up a lot). I know I said I think aesthetic stuff is important, but I still want the primary focus to be on the game, and another way the subgenre is self-indulgent is the particular way they focus on these unimportant particulars of the art.

Anyways, I hope that answered your questions, I’m gonna move on from this point instead of further derailing. Feel free to PM me tho’ if you wanna discuss it more :stuck_out_tongue:

hey, you guys shouldn’t talk about this thing because we shouldn’t derail the thread but here’s my paragraph opinion on it anyway you don’t get to post yours seeya

*Sick of this fucking word getting thrown around this website. *

no matter how you put it, this stament sound like a lot of bs to be honest.
its like suddenly doing something that you like and enjoy as how you like and is something negative
i know that your point is that you would like if they tried to appeal more people, but if you ask me that would be stupid, yeah you can call me a hipster or whatever, but i think that its more valuable when a developer tries to put its own flavor to their work instead of following trends

also its tiring that you keep making the same statement of how hardcore here hardcore there,i insist what have you against people working and doing something that they like as how they like, why is that something negative to you, do you really believe that everything needs be done to appeal to the fickle masses?
what is so bad that there are people who cater to an specific market?

perhaps its a cultural thing on america, considering that everything that its done on the media always tries to appeal to everyone, something that ends with everything looking the same, with characters that dont have to much to differentiate them from the others, with premises that are very similar each one from the others

and by the way, fuck you and all the 2d haters, the day that the 2d art stops being done, i would be sure that we are near to the end of the times, if you see the 2d art as something negative then you can go and die on a huge pile of pig’s shit for all of what i care
2d forever

what word?

People trying to claim SFIII was a failure because it’s too anime is always amusing.

SFIV is like the more respectable brother of DBZ games even. Fighting games and anime are about as deeply linked as sci-fi FPS and Aliens. “Anime game” comes out of things like Melty Blood, Jojo’s, Hokuto no Ken, Sengoku Basara X, Aquapazza, P4A, etc. where there was an anime before a fighting game that started tending towards airdash mechanics and being made by ASW. It’s laughably misused now. (eg. TvC vs. Skullgirls)

I think you must be confused, Melty Blood is based off Tsukihime, and there isn’t a Tsukihime anime.

Animufags don’t understand varying tastes and they have the need to defend the honor of animes against all slights! You know that game Barkley: Shut up and Jam Gaiden? It really hits the nail on the head about this kind of weirdness.

SF4’s art style gets a lot of flak but I thought it was original and cool. It’s cartoony but a good departure from the lolli shit I don’t want to see. I also like how it doesn’t rely on bouncy tits like every other game.

Skullgirls looks, sounds, and plays its own way and totally rocks for it! The way everything in MvC2 clashed - I hated it. It wasn’t the music, which was objectively terrible. It was the way I felt like I was playing a game that was made for smug assholes (that’s my opinion and if you like the game, cool, I don’t care). In contrast, Skullgirls has everything that doesn’t fit in the Marvel or Street Fighter universes but it has kickass presentation because it doesn’t feel so schizophrenic. The art style is obviously about girls and tits and humor, but it does it well. The art team knows how to draw female characters better than KoF’s new team ever will…probably because lolli artists have never even smelled p…anyway back on track. The music is enjoyable because its part of the whole package. Contrast with MvC2, where I go from the worst character select music of all time to pick characters that range from Ultra-Cool (Venom/Charlie/Cap. America) to shit that is beyond lame (a mexican cactus? wtf), and finish it all off with a big clown balloon taking up half the background.

So in short: It’s all subjective. KoF has half good and half garbage background. Anime fighters aren’t bad (and neither is anime, for that matter), but a lot of that shit doesn’t appeal to me or most human beings because it’s of a lesser quality or fits more of a niche.

This is the most hilarious collection of statements I’ve ever seen. ‘Its subjective, but most people don’t like it because its shit.’

Also yeah, good thing there’s no lolis in SF4. Wouldn’t want any underage panty shots to interrupt my train of thought while playing Sakura, its hella inconvenient.

Oh yeah good analogy to one of the original SF parody characters.

I don’t think you’re much of a parody when you’re identical to the real thing.

Cammy is also a parody to bare assed females in other fighters, Ryu is a parody for dumb main characters without any personality depth, Blanka is a parody on other people that lived in the jungle and got green skin from that, El Fuerte is a parody on dumb character design, Rose is a parody on big-boobed MILFs with retarded backstories, Dictator is a parody on generic dumb villains, Seth is a parody on extremely generic beyond dumb villains, … hey, this is pretty easy.

Sakura is Dan 2.0. She is to Yuri what Dan was to Ryo. Not only does it have a little fun with SF’s rivals but at the whole schoolgirl thing in general.

It’s not that I’m against a little bit of cheesecake finding its way into SF - it’s that SF has the balls to not throw it at you like every other fighter in a desperate attempt to get more people to look at it.

Honestly, would you ever see a Street Fighter commercial with two virgins sitting on a couch like that old Dead or Alive one?

Sorry about your attempt at irony.
Go back and read what I said earlier about SF4’s cast.
what a choad - oh hey I’m going to jump in on a side in an argument that I just joined and get mad props for it.

Sakura’s panties are completely visible in a good portion of her normals, and you call that not thrown at you? There’s a thread in the Sakura forums on this very website named after them.