…You don’t know what an “engine” is
On that note, pherai what’s your view on SSFIV as a whole? I know you’re a 3S player so you’d have an opinion after they added SFIII additions to the roster.
I don’t see the point in complaining about new games. Complain all you want, you’re not going to wipe them from existence or make people stop playing them. The old games are still there for you to play, and I’m sure if you dig around you’ll find other people who want to play them with you.
I had that same reaction a little while ago…however, Im finding that the threat of meaty attacks (IE, Dudleys strengths) causes either players to block (allows for continued pressure/mixup/throw) or to wake up reversal (and THAT is where Dudley excels at punishing, 30-50% life is GONE).
its a very different system from 3S to be sure, but the same ideas persist, most notably, that bait and punish can be DRAMATIC in SSF4, knowing this actually makes meatys more viable, its weird, but it actually works.
Dudleys biggest issue is range, for some reason they gave Dudley very “stubby” pokes.
One of my biggest complaints about SSF4 is that once the 3s characters were announced, so many SF4 players in my local community berated me with the same fucking question : “Are you going to pick up Super now that it has 3s characters?!?!?!”
Other than that, its just not my taste. I like the 3s engine, so I don’t really have a desire to play SSF4. I will say that, for better or worse, (S)SF4 is the safest numbered SF.
I’m thinking more of Dudleys 50/50 game from 3s. Well timed meaty rh (pretty much any kind of rh) can beat or trade with wakeup shoryus in 3s, so his corner game was just disgusting (overhead rh is tough to react to).
Also, this might just be the grumpy old man in me talking, but I think we won’t ever see the kind of boldness we saw from 3s Dudley players like meaty rh, upper, super, or jump in low short ex upper.
And yeah, I heard his normals got gimped a bit. Too bad, fierce was nasty against shoto low forward.
In Alpha 3 with the different systems can’t you play without meters, air blocking, supers, alpha counters, and dashes? How fun was that?
would not the 3d fighters like vf (and possibly tekken) be considered “pure” fighters? possibly even more “pure” than sf2? they don’t have the gimmicks like 2d fighters do such as supers or even special moves. also, if supers are considered “gimmicks” wouldn’t special moves be considered “gimmicks” as well?
this is really stupid. kofxiii got rid of the entire custom combo BS due to epic backlash from the KOF community.
Players also bitched about the KOF net play being just fucking awful and it got patched.
complaining does work. How else are companies supposed to know when they released a bad product? by complaining, we’re actually making games better because its feed back for the companies to tweak their product to suit their audience. Everyone wants to play online and KOF having a sub par net code was just uncalled for. None of their consumers liked it so they fixed it.
By Pure I think he means you know just Street Fighter 2’ style of fighting. A bunch of strategy. None of that juggling bull shit.
2d\3d are separate genre’s. 2d wise, HF-ing will be the most pure. No supers, just straight up fighting.
Specials aren’t gimmicks because of the minor damage output compared to supers. You can have a broken special though if thats what you’re asking. Supers are kinda gimmicky because they’re invincible, safe in most cases, hella damage in ST.
good god
There’s a difference between complaining about a game that’s genuinely broken like KoF12 is, and complaining about SF4 just because it’s not SF2 or SF3. I was referring more to the latter than the former.
Also, “everyone wants to play online”? Speak for yourself pal, I don’t give a shit about netplay.
I’ll speak for the majority. Not every player lives in a scene. If you actually live in a scene, you’re in the minority here on srk.
whats wrong with complaining about sf4? its heavily behind the times. kof98 holds more engine dynamics than sf4 and kof98 is 12 years old. Game is far too basic and it shows capcoms current ability to make a decent fighting game. sf4 sucks, tvc isn’t much better and mvc3 aka tvc2 looks like it will be just as bad due to what the developer has been saying about mvc2.
People like you are exactly what I was talking about.
KOF12 wasn’t “broken”. You’re talking about the game and you don’t even know why the community rejected it? BTW, many (although some do) don’t “complain” about SFIV because its not SF2 or 3 but on its own merits. However, being it is riding on the SF name, comparisons to other titles are unavoidable.
And we have a moron. KOF is not the same as Street Fighter. The community for KOF in USA is very small compared to other countries and def much less widespread that say Snore Fighter Bore. Good, workable online play is almost a must. The days of the arcade are over. If you have loads of offline comp, great - but don’t think that passes as logic for other people.
I was under the impression that people rejected it because the mechanics made it unfun to play. What little time I spent with it was reduced to spamming those counter moves. It felt quite broken to me.
If you don’t like SF4 don’t play it. I don’t understand why anyone would waste their time complaining about something that they don’t have to play.
The name calling really makes you sound intelligent, very nice.
It’s not that I disagree with this per se, but he made a blanket statement saying that “everyone wants online play” when quite obviously not everyone cares about it. It’s not so much that I have tons and tons of people to play KoF with (I don’t), but I don’t find online play to be any fun. Lag aside, it removes the social aspect of fighting games. I consider that social interaction (scene-building, if you will) to be one of the main attractions for even playing these games.
Yes it takes effort and time to build a scene and generate buzz and interest in fighting games, but I think if a person just gives up and says “oh well, i’ll just play online,” something that could have been really special has been lost. And that’s a real shame.
I complain about something I don’t want to play because the games I do think are great no one else wants to play because, well, they aren’t so Tony the Tiger after all and I’m afraid to admit that.
Everyone knows offline play is superior to online; that’s not debatable. But its obvious the nature of a lot of communities does not led itself to simply saying “well I’ll just do it offline”. I have a bud up in Atlanta that’s great at many different games which is roughly 1 ~ 2 hr. drive away from me. So, what I just mosey on up there everytime I want to play? What about games that aren’t necessarily available offline? Like say MSH? I have a Saturn, but even then its not arcade perfect and could throw us off. What about friends I like to play that aren’t even in my state? Or even country? There are many reasons. No-one is saying online is what we should do but sometimes its the the best and most practical option to play with people.
I’m not going to get into KOFXII too much here but you called it “broken”. It was fairly balanced character wise and the subsystems were workable; it wasn’t broken. There are many reasons people dropped it; the TL;DR version is it was an incomplete, lazy product that wasn’t really KOF. You can read the threads or go on the irc for more.
This is a post I can respect.
Well once again I don’t necessarily disagree with anything you’re saying here; if you notice I was just giving my preferences and ideas. Like I said last post, I was just saying that not everyone is interested in playing online. That’s all I said.
wat.