If you’re getting hit, you’re doing it too late.
oh ok yeah i just swung by the chun hitbox thread, and yeah shes so vulnerable the first few frames. i guess ill try n time my jump in earlier then.
Against chun if I predict a ex sbk after spd I dash forward once and do the dive kick as early as possible nd it’s safe.
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Divekick is my main baiting tool after the spd, I really enjoy using it on reversal happy Deejays and Chuns.
Oh yeah, it’s not safe on hit, it’s safe on whiff. Would be gdlk if it were safe on hit.
I know you can often DP to safety if you didn’t do the divekick meaty, but couldn’t somebody like Sagat DP you before you land if you did it on him as high as it goes?
I don’t know any pro Sagat players, and I don’t use the divekick that close to Sagat so I dunno.
Yeah it’s hard to combo after dive kick against sagat if it’s not meaty basically you have to hit him at the end of his hitbox
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yes, SPD>dash>jump+quick DK makes it whiff right before they get up. I catch a lot of people on that. When they stop doing reversals, you start doing
SPD>dash>jump+quick DK>SPD again.
I dunno about AE but I believe that divekick is safe on hit in SSF4 unless you hit zangief or T Hawk really badly. All other situations it’s safe. You can also safe jump Chun’s EX SBK with divekick.
I’m talking about safe jumping chun after spd with dive kick, it’s not safe on hit.
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Sorry I’m not wording it correctly it’s not a safe jump after spd but it’s safe on hit if used correctly.
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I’m a little curious how you guys play the Makoto matchup. Because our rushdown pretty much wrecks her, but we can also just kick back and zone her out. Though her dashes can get in pretty fast. This is probably in Seth’s favour, but in AE it won’t be.
I focus Makoto a lot since she basically can’t break armor and like you said she’s pretty free on wake up. if she’s backdash friendly just tanden engine her. i’d say it’s prob 6-4 seth in super
As long as you don’t let Makoto follow the “getting in on Seth 101” basics (being jumping in most of the time), she’s as free as the day. You get an uppercut, then free chance to pressure.
A smarter Mak would incorporate focus dashing, and/or do short jumps with the axe kick, possibly to bait out uppercuts. But her dash goes so far, that might get her in trouble. her j.HP is a pretty solid A2A, so that’s all she has on Seth IMO.
i basically never sonic boom mak because one dash and jump in covers the entire screen pretty much
Then mix it up with s.hp so she can’t just dash on anticipation all the time.
anyone know how many invincibility frames Seth’s hp.srk has? I don’t want to bump a thread that hasn’t been posted in in a few months just to ask this.
Heres a retarded q but can someone tell me the invincibility frames for all 3 seths srk strengths? Its wierd cuz i think ryus mp srk has more invincibility than his lp and hp.
wow really strange…we just asked the same thing at the same exact time in the same exact thread. WTF lol. I mean we posted that in the same minute
I think Lp DP only has grab invincbility. I don’t know about Mp.Dp and I think Hp.Dp has 8 frames.