NOTE: Some of these hitboxes have changed with the AE update. Specifically, Stomps, Dive Kick and jb.HP has ceased to exist. There might be others.
Glossary
st. or nothing = Standing
st.cl = Standing close
cr. = Crouching
j. = Jumping
j.n = Jumping neutral
LP / MP / HP = Light Punch, Mid Punch, High Punch (respective)
LK / MK / HK = Light Kick, Mid Kick, High Kick (respective)
Frame Data
@Eventhubs
Hit Boxes
Click on the move’s name to show its hitbox.
Normals
st.LP | st.MP | st.HP
st.LK | st.MK | st.HK
st.cl.LP | st.cl.MP | st.cl.HP
st.cl.LK | st.cl.MK | st.cl.HK
cr.LP | cr.MP | cr.HP
cr.LK | cr.MK | cr.HK
j.n.LP | j.n.MP | j.n.HP
j.n.LK | j.n.MK | j.n.HK
j.LP | j.MP | j.HP
j.LK | j.MK | j.HK
Specials
Tanden Engine
SPD
Shoryuken
Sonic Boom
Hyakuretsu Kyaku
Teleport
Super/Ultra
LP.Super
MP.Super
HP.Super
Tanden Stream (U1)
Tanden Storm (U2)
Misc
Stomps
Dive Kick
Throw
Focus Attack
Think that’s everything that was in the videos. Moves like Hyakuretsu and Shoryuken are pretty much the same ,hitbox-wise, in all their versions. I wonder why there’s no Typhoon on the videos… And I won’t be able to get you j.MP because there wasn’t a clear shot of it on the vids, but I can tell you that j.MP has two different hitboxes for each of the hits and the 2nd is quite higher than the 1st.
Understanding all this stuff
White Numbers:
Range of the Throw/Hitbox.
Long horizontal solid yellow box:
Makes the opponent block, instead of walking backwards, if he’s within.
Transparent yellow boxes.
Stands for the physical place your character consumes. No hurtbox! This makes you simply unable to walk through each other.
Solid red boxes
Hitbox. If this meets a hurtbox, a hit / block concludes.
Solid blue boxes
Throwbox. If this hits a Grabbox, a throw occurs.
Green lined boxes
Hurtbox. If a hitbox from the opponent strikes this, you’ll get hit.
Blue lined boxes
Grabbox. If a Throwbox of the opponent collides, you’ll be thrown.
Red lined boxes.
Hurtbox like mentioned above, but is immune versus projectiles.