Here’s an approximation of how I felt about ME3’s ending. It’s like watching the Original Star Wars Trilogy, and at the end, after the Empire has crumbled, the Death Star is destroyed, Vader and the Emperor are dead…Luke is flying the shuttle down to the Ewok village, he loses control of it. Crashes into Han, Leia, R2, C-3PO, Chewie, Lando, and even poor Wedge, killing all of them and himself in the process. And the only survivors are Ewoks. Then the credits roll.
WTF right?
I can understand that some people don’t like 2 as much as 1 (I love both but 2 way more) however, to call it a series maiming sequel shows you’re in denial of 1’s flaws and most likely made up your mind about 2 before playing it. I’m not saying you’re not allowed to like 1 better or some dumb shit like that, I’m only stating the fact that DS1 is a lot more derivative and less true to the spirit of horror than 2 and you seem to ignore that.
DS1 didn’t have as big a budget as 2 and was seen as a risky new IP at the time so to save money there were a lot of backtracking fetch quests. Revisiting the same areas multiple times with little to no change is undeniably poor design while 2 completely eliminated this flaw by having many different areas which varied in size, art style, and functionality. Visceral was aware that reusing the same tight, dark corridor throughout the entire game is simply not as scary as constantly switching up the look and feel of the levels because that way there is more potential to catch the player off guard and keep them on their toes. There is no defending the contrived tram ride at the end of every level, regardless of what the current objective is or what part of the ship you’re on you know you’re getting on a tram at the end which takes you out of the immersion it tries to instill. Compare that to 2 where you can’t reliably predict where a new chapter would start or end it clearly has a more confident and creative sense of pacing and isn’t afraid to take advantage of surprising the player.
As far as the necromorphs go, 2 has a lot more variation in enemy types, once again we go back to variety and increased potential to catch a player off guard which is a hallmark of horror. Can you honestly say you prefer killing the same generic necros in 1 over the increased variety in 2? Also enemy AI was improved drastically in 2 probably due to having a bigger budget, but in 2 necros could attack through the vents and it was slightly randomized when they would attack and from where, is it above? Below? Will they come from the side? That fear was not nearly as present in 1. Also 1 relied a little too much on having necros pop out of a pile of dead bodies, almost every pile in 1 had a hidden necro waiting while 2 less so so it wasn’t as predictable.
The biggest flaw in 1 that wasn’t present in 2 however is the feeling of power, if you’re smart with your ammo use and scour every inch of every area than by chapter 8 or so you have too much ammo to feel scared. In 2 there are more segments in which heavy ammo use is required so on hard it’s almost impossible to amass a mountain of ammo on a first play through. Also plasma cutter was OP in 1, while in 2 no weapon felt vastly superior to everything else.
I have always found those Sam Raimi Spiderman movies to be quite predictable. Climax of Spider-man 1- Mary Jane gets kidnapped. Climax of Spider-Man 2- Mary Jane gets kidnapped. Climax of Spider-Man 3-Guess what, she gets fucking kidnapped again.
Seriously, couldn’t they have thought of something different for the climax of the movies than the same old shit? Spiderman rescued her three times in the first movie alone.
Also Green Goblin’s outfit in the first movie looked lame as hell. I can’t take him serious because I spend most of my time laughing at that ridiculous costume of his
Funny ass ****. You guys are giving Raimi’s SM films respect like respect was given to the material before comic book-based movies became mainstream. Like, IDAF about John Leg’s character in Spawn. with unyielding, he represents the disturbed-youth latino so well.
Gayest criticisms I’ve seen in a while. You’re entitled to them, but they’re still gay.
All the fights in Matrix Revolutions were necessary. Everyone did what they had to do-- rescue Neo, defend Zion, kill human Smith, defrag the Matrix by destroying Smith. Almost every fight in Reloaded was unnecessary because Neo was buffed and outclassed everything in the digital world, and he didn’t understand what he had to do yet (something the character explained ‘to the audience’ at the beginning of Reloaded). “Purpose” was the magic word in the sequels and that theme was carried out best in Revolutions.
Seriously, there must be a TVTropes entry explaining how sequels kill any suspense the original has when the protagonist already knows how to defeat the antagonist. Morpheus beating an Agent is like replaying level 1 of a game after your complete save file gives you max weapons and health. Terminator 2 and everything after suffers from this problem, when there’s a good terminator that fights off all the bad terminators. Aliens on the other hand manages to add more action to the series by adding gun-toting marines and an android, while keeping the terror and suspense Alien had.
Anyway. Revolutions may not have been as fun to watch or as aesthetically pleasing as the first two movies because it spent so little time in the sleek and mind-bending Matrix, and it had a lot of crap like Trinity’s ‘where’s a smother pillow already’ death, but all the events in Revolutions were linked to the action, while Reloaded felt a little empty and fanservice-y.
I just think the ridiculous bloat of two movies, plus shitty video games and an anime series that contained details from the sequels, plus burnout from fans expected to watch the same series twice in one year, ruined a story that could have been a decent companion to the overall superior first movie. Should’ve been one 2 and a half hour epic and the Animatrix.
When did comic book-based movies become mainstream? 1966? (The feature adaptation of the popular Batman TV show.) 1978? (The very successful big-budget Superman movie.) 1989? (Batman, which was as much a summer-long marketing event as it was a movie.)
I’m pretty sure you already know what the answer(s) is as to why superhero movies are so palatable to masses, the way they are now, GM. What computer graphics can do in full scale and scope compared to the way Superman used to leave red trails, for example.
Final Fantasy 13. I’m now officially done with the series thanks to this shit.
Silent Hill games went down hard after Origins. When a new one comes out i always give it a chance but they always let me down…
I have no personal experience, but i’ve heard that Ninja Gaiden 3 is garbage. I really liked NG2 so it makes me sad.
That’s the description for a very specific scene, though. The Dean Cain rendition of super speed in “Lois and Clark” is more believable (in hindsight, but then there’s the evolution), with seamless imagery, instead of a superimposed “dust”.