Selectable super/ultras

Call the whole game lame…

…that’ll get you far.

this is the game that’s putting it back on the map man, you really going to trash it just over some supers?

Some Chun Li players such as C4 and others have come to rely on SA1 in mirror matches occaisionally, and vs Uriens for the anti air properties. Generally her SA2 is the most reliable in all cases, but Makoto has 1/2 and 1 is matchup dependant. 3 is a fuck around art, but so clearly just that because of its blocking property that its hard to blame it.

Genei Jin is V-Ism, picking anything over that is stupid, and Ken’s is mostly due to inane ex metre, startup, everything but damage. Second most viable is SA2 on low stamina characters and anti air is still primarily covered by ex metre on SA3, unfortunately, but…

I feel Aegis is less of a balance thing in practice and more of a playability thing, he’s just so much more interesting to the majority to have his knockdown and unblockable mixups. Of course it is effectively more reliable, too, and charges shittons faster.

All of Yangs are viable, even if SA2 is marginally better, Ryu has very distinct approaches to all three of his arts and so does Hugo, even if II is overshadowed by a lacking effectiveness vs anyone but the jump obsessed. I would say there is psychological merit in trying 2, but its just worse.

Seans are only marginally better or worse than each other, but his 2nd trumps his 1st, which in turn trumps his final.

Uh, fuck it, yeah, its broke as shit.

Wtf are you talking about.

edit: In fact nvm don’t answer, it doesn’t matter.

A-Groove.

His point was that, just because sometimes something is the most popular choice, doesn’t mean we should not have a choice at all, which is what you were saying with regards to a choice of supers.

Frankly I agree. It would be very interesting to see some more variety in the supers and ultras, especially when it could be a way of balancing the tiers some more, if done right.

Vega could be given a kickass super/ultra, for example.

Wouldn’t you guys rather tweaks to what chars already have to make the game more balanced rather than adding new shit that would most likely make balance worse?

how about a system where you have a choice between 2 ultras, and the one you don’t choose becomes your super?

example:

Guile chooses to have sonic hurricane as his ultra… in this case, it would be Double Flash Kick = super, uber sonic hurricane = ultra… if you choose the other way around, then normal sonic hurricane = super, Flash Explosion = ultra…

i came up with this when pondering why some characters have near identical super/ultras, while others (mainly the new characters) have such distinct supers and ultras… I would like to add that i am opposed to having multiple ultra and supers available at the same time, unless the current ultra system is re-worked… I also think customization of character’s gameplay should be kept to the minimum, considering what SF4 was trying to achieve… i think this would be nice because it would give an excuse to add 2 new moves, without going overboard on selection choices…

People still choose Vega and win though. Show me someone actually picking Chun-Li SA3 in 3S and winning in a competitive environment.

I thought people were already over the fact that SF4 isn’t SF3. Having only one ultra is fine, each character hadn’t been this individualized since maybe ST (for better or worse), if anything they could make the supers more different from the ultras.

I dont think more supers/ultras could make the game worse,
I forgot who, but someone made a semi valid argument about if akuma had a fireball ultra, but in general, the top tier characters have decent ways to land their ultra already.

It be good for the lower tier to get some variety, and even though competitively the same ultras will be used, I don’t see how that differs much from now and how everyone has the exact same.

The odds are in favor for the lower tier to become better from that system, not so much the top tier (cept for akuma, he could be a problem with a combo-> ultra type thing… )

we all know at higher levels different ultras and supers dont mean much (as long as they are balanced already) because everybody only chooses one all the time.

as a long time low level street fighter player i think it would be great to have the variety this would bring.

also some peeps like low tier charcaters so some peeps can like low tier supers/ultras.

Capcom can make it work. :wink:

As long as they give the [media=youtube]wizDP1iH5H4&feature=related"[/media] to Akuma as his second ultra. :razz:

There isn’t enough NO in the world for me to answer this post.

Dr. B doesn’t dig games where custom combos are king.

That’s because people are attached to characters, and because different characters completely change the way you play the game.

I don’t know anyone so emotionally attached to a certain super they will still pick it in a competitive tourney despite it being obviously shitty.

I know lots of people who are so emotionally attached to a certain character/so used to the style of gameplay they will still pick it in a competitive tourney despite it being obviously low tier.

This is what will happen.

In theory, though, I think its a good idea. Mix things up and make them more interesting.

Agreed. Though I don’t agree with making supers and ultras different because I think it makes perfect sense that when you get beat up, you unleash a more powerful version of your super. Some characters are an exception I guess, like Fuerte.

The thing about adding more Supers/ultras means they have to test balance more stringently. & it’s all well & good saying “Well yeah they should have 3 supers & 2 ultras available to them/selectable.” But then that means you’re adding roughly another 60-70 moves to the game that at a bare minimum will do alot of damage. & you have to work those in to the current balance. & if you are having multiple selectable at the same time you have to ensure it doesn’t make the character unaproachable.

I don’t think some people here realise just how difficult balancing is… SFIV did a very good job at that, with all the mechanics they implemented. Not to say i’m up the games ass i still have my gripes. But that amount of new supers/Ultras available would be a real tough thing to balance.

I certainly think they should take a good look at the current options though. Certainly some characters need a good rethink of some of there moves in general, as well as Supers/Ultras. (& personally i’m ont fond of the “Just more powerful Version of the Super” which Capcom seemed to like.)

Sure, as long as Dan can get some [media=youtube]O2gvT3JD51k[/media] while we’re at it.

I don’t see why most people are hating on a system like the one in third strike. Personally I think it’d spice up the game and give more diversity to the characters, I guess that’s not what everyone wants but I think the majority would appreciate 2 ultras to choose from for example.

And if it’s done right and you make sure they have their different uses I think it’d be great. Just look at Ryu in 3rd Strike, sure his SA1 was the one that was used the most but you still saw quite alot of people playing with SA2 & 3.

Capcom would end up giving Ken his SAIII with the same properties it had in 3s :stuck_out_tongue: