SEGA's Yakuza series thread. Is Haruka gonna have to Komaki Parry a street punk?

  • 47:15 to 56:07 – Ichiban Kasuga, Kouichi Adachi, Saeko Mukouda, Namba Party
  • 56:15 to 1:06:10 – Ichiban Kasuga, Eri Kamataki, Joon-gi Han, and Tianyou Zhao Party

https://twitter.com/RGGStudio/status/1212055820545875969?s=20

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Been putting more time into Judgment. Drone racing > Cabaret Club and every mini-game, including the arcade games

https://www.4gamer.net/games/460/G046000/20200108106/

highlight excerpt(s):

4Gamer: We saw the completion of Kazuma Kiryu’s story as a big punctuation mark for the series. Yakuza: Like a Dragon introduces new protagonist Ichiban Kasuga. Did the big change in direction come at an early stage for Yakuza: Like a Dragon ?

Toshihiro Nagoshi, Sega CPO: “Well, we didn’t exactly decide that in advance. However, as the series continues to build over a decade, while there’s still room for growth as an action game, there’s the thought of wanting to go for it if there’s a chance it can also grow under a different genre.”

“Leaving the system the same felt half-hearted if we’re changing the protagonist from Kazuma Kiryu and setting from Kamurocho. We need to go all-out since it’s a new departure for the series. With that policy in mind, we weighed options with trial-and-error, and in the end, settled for an RPG.”

4Gamer: So there’s a possibility that it could have been something else other than an RPG?

Toshihiro Nagoshi: “Yes. We also had plans for some kind of action and RPG hybrid. We also had ideas for something action and out of the ordinary. However, I felt that making something too extravagant would choose its own players. Yakuza series fans aren’t all a bunch of big gamers, after all.”

“For example, I’m sure we could make a high-difficulty action game or an action game that has superhuman-like movements. But doing so would break the balance with the drama.”

4Gamer: So making it an RPG would fit with the drama of Yakuza.

Toshihiro Nagoshi: “RPG is just a style, so there aren’t many dramas or themes that don’t work with them. There are important parts to it like ‘How much game joke material and settings should we put together,’ and I felt that we could do a good job.”

“However, since we’re changing genres from what we’ve had up until now, I understood that it meant getting backlash from a considerable number of fans. In any case, I decided to be brave and keep moving forward with no fear.”

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https://twitter.com/KiraIsSolid/status/1222571941216837632?s=20

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https://twitter.com/Harada_TEKKEN/status/1225279301534306304?s=20

So Yakuza 3. I’m digging it. Started on hard and the fights seem cool. The upgrade menu was nostalgic. The damage is hilarious as dudes end up bloody, and so do your knuckles, lol :+1:

Pool was surprisingly fun, and Golf was more involved than I though it would be. Karaoke was a bummer, but I’m guessing this is the first one to have it?

Fishing is no joke. Maybe it has to do with Hard difficulty? I’ve only caught two broken umbrellas. I said I was gonna learn Mahjong with Judgment, but since I’m on Y3 and plan on finishing the Kiryu saga this year, I’ll commit here.

I’ve read you can get the Tiger Drop early on, around Chapter 4 or 5.

The packaging was cool. A steel book would’ve been cool. The forwards from staff was a fantastic touch. Really cool stuff there!

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Yakuza 5 Remaster is how the game should have been originally.

Back in Kamurocho, in Y3. Good shit so far. Played tour guide to the Okinawa Kid (my personal nickname for him) and did the good stuff.

Just walking around and taking it in, for both Okinawa and Kamurocho. Literally walking, not running, which makes me wish I could map movement, like running or walking, to the a shoulder button.

I’m tackling as much side content as possible before moving on to a chapter so I’m properly buff for whatever gets thrown my way. Don’t think I’m going to 100% this game, this year, but I’ll be doing a lot of side content regardless.

Reading the earlier posts in this thread was good stuff, haha!

Good luck with mahjong, lol.

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